CAS helicopters are OP

Rabbit
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Joined: 2006-12-17 15:14

Re: CAS helicopters are OP

Post by Rabbit »

40mmrain wrote:I agree with this.
I disagree, while never having first hand witnessed 40mm on soft targets, I have watched 35mm rip into soft targets, and all but one walked away, granted the rest were limping.
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ShockUnitBlack
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Re: CAS helicopters are OP

Post by ShockUnitBlack »

I'd be cool with two hits from AA in exchange for AA radar, better and more AA (eg vehicle AA for the IDF and DShKMs for Insurgents), and reduced helicopter speeds. Maybe the anti-air kit could become a squad limited kit rather than a team one.
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Microwaife
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Re: CAS helicopters are OP

Post by Microwaife »

ShockUnitBlack wrote:I'd be cool with two hits from AA in exchange for AA radar, better and more AA (eg vehicle AA for the IDF and DShKMs for Insurgents), and reduced helicopter speeds. Maybe the anti-air kit could become a squad limited kit rather than a team one.
This would be very unrealistic. If you want choppers to be killed more often, make the AA stronger.

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ShockUnitBlack
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Re: CAS helicopters are OP

Post by ShockUnitBlack »

I'd prefer to see some sort of intermediate stage of damage, with the helicopter limping back to base.
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tankninja1
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Re: CAS helicopters are OP

Post by tankninja1 »

Part of the problem in my opinion is that AA cannot hit anything over 1000m at that point the rockets just shoot straight up, not to mention they won't even start locking until the aircraft is within 1000m
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Professorson
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Re: CAS helicopters are OP

Post by Professorson »

[quote=""'[R-CON"]Psyrus;1859954']True, but jets basically require ground-intel to be effective [happy to be corrected here] whilst CAS choppers can operate independent of lazes and direct intel [based on my personal observations], especially on desert based maps where they can go tank/fob hunting without horrible man-pad AA hiding in buildings.[/quote]

this is true , i was simply saying jets are a lot harder to kill compared to attack helis.

assuming a jet squad has at least 2 spotters , which it always does when one of my crew is using them the jet will do a lot more damage as once it's killed the opposition fighter its basically untouchable, unlike attack helis which can be killed alot easier by lucky AA shots , AAV camping main.. basically anything as it doesn't have the ability to be at 2000alt in 5 seconds


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Last edited by Professorson on 2013-02-02 07:56, edited 1 time in total.
chrisweb89
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Re: CAS helicopters are OP

Post by chrisweb89 »

I think he has atleast 5 watches.
Psyrus
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Re: CAS helicopters are OP

Post by Psyrus »

Professorson wrote:this is true , i was simply saying jets are a lot harder to kill compared to attack helis.
I won't deny that a good spotter/jet pilot team is harder to kill than the CAS helicopters... I've definitely been on the receiving end of jet punishment by good spotters, but at the same time I maintain that as an overall package, on the basis of your average players - CAS helicopters are more overpowered. Changes to the helicopters' physics would go a long way to mitigating this imbalance though.
Professorson
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Re: CAS helicopters are OP

Post by Professorson »

Remove vertical dive ie heli at 1400 nose Down firing thru fog and profit op tactics gone
Psyrus
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Re: CAS helicopters are OP

Post by Psyrus »

Professorson wrote:Remove vertical dive ie heli at 1400 nose Down firing thru fog and profit op tactics gone
Couldn't agree more.
Moszeusz6Pl
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Re: CAS helicopters are OP

Post by Moszeusz6Pl »

Maybe decreasing height, when turbulences starts for choppers will limit this issue?

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Professorson
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Re: CAS helicopters are OP

Post by Professorson »

Choppers get turbulence ?
Jafar Ironclad
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Re: CAS helicopters are OP

Post by Jafar Ironclad »

Believe he's talking about the altitude where you lose control of the craft. It mostly applies to jets (in vanilla, at 800m altitude, in PR, at about 4km altitude).
Hokunin
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Re: CAS helicopters are OP

Post by Hokunin »

vertical dive ie heli at 1400 nose Down firing
Our strong fob defenses or AA vehicles been destroyed into dust like that lots of times in different servers. Its like, its become a standard win-win tactic of every chopper pilot in PR, everybody know it and uses it. After that, chopper just casually shoots down every infantry that survived. That what happens when your team chopper pilots are noobs and cant defend u from that enemy chopper. Its only a battle of choppers practically.

I don't think in real life, vertical dive shooting from above is standard attack chopper tactics...
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Moszeusz6Pl
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Re: CAS helicopters are OP

Post by Moszeusz6Pl »

Yes, I was talking about altitude, when you start loosing control of aircraft. If this will be set to altitude, from which helicopters are usually attacking, this will force them to attack from lover altitude. I am also thinking about not completely disabling control of helicopter, but making it harder to maneuver, so pilots will need to decide, attack from high altitude and stay safe, but make attack slower, because it will be harder to move chopper, and also risk that will go too high, lose control of chopper and overshoot target in result, or from low altitude, attacking faster and more accurate, but risking being shoot down.

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Professorson
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Re: CAS helicopters are OP

Post by Professorson »

Lol has anyone ever taken a heli to 4000? Other than the !fly command
viirusiiseli
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Re: CAS helicopters are OP

Post by viirusiiseli »

It's not possible to be completely realistic, and right now the balance and realism are fine except for 2 things, unlocked/guided AA and beyond visual range diving with helis.

Remove those 2 things and neither AA or CAS will be OP.

If you fail to take down a gunship, it's your stupidity, not the helis over poweredness. The point of the game is that skilled people use assets properly, and therefore get kills and win. If you get killed by a gunship, you have done something wrong.

Get killed by apache on kashan while tanking? Didn't have an AAV with you.
Killed on muttrah by a diving cobra? Weren't inside a building as inf/didn't have AA covering your APC.
Killed by enemy gunship while in gunship? Weren't good enough to take him down.

Gunships are not OP. There's always a way to take them down, if you think hard enough you will find it. Instead of telling devs to nerf helis you should concentrate on learning better tactics.

And while I may have 8 CAS montages, I have also lost countless helis to PB kicks, CTDs, lags, AT, AA, enemy helis and a load of other ****. If I recorded the lost helis and the failed attacks for every cas montage you'd get 3 videos of me dying in them or failing to kill the enemies.
Last edited by viirusiiseli on 2013-02-02 14:40, edited 8 times in total.
therazer
Posts: 284
Joined: 2010-12-11 16:43

Re: CAS helicopters are OP

Post by therazer »

Add more flares to Choppers and Jets. Real HP to choppers. (Mi28 die from single rocket????)
Remove diving. Increase Laser View distance(is it possible?)
[F|H]Zackyx
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Re: CAS helicopters are OP

Post by [F|H]Zackyx »

I dont why people whant to destroy the gameplay its unbelievable Infantry are almost imune to Cas stay in a building and nothing can happen to you since building are made from outer space materials
who can resist every thing. There is no building destruction on Pr Armor and infantry can hide below bulding and bunkers and stay safe.

Give to chopper all real life features and nerf arcarde stuff but dont nerf the arcade stuff to give some sort of balance that is just bullshit if you whant realisme give us everything but not just the part that you want.

Its not because you got killed by a chopper that choppers are op ! maybe you should not run in the open stay in cover and brig AA with you.
Professorson
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Re: CAS helicopters are OP

Post by Professorson »

i'd love to see all the people who call helis OP use it and rack up the kills :P something is only OP if any random can use it and own with it
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