Another interview with [R-DEV]-=anders=-

General discussion of the Project Reality: BF2 modification.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Another interview with [R-DEV]-=anders=-

Post by WeeD-KilleR »

You guys only interview anders because the other DEVs can run faster away, right?
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Another interview with [R-DEV]-=anders=-

Post by SShadowFox »

The initial idea was interview Mineral Wouter and make questions about the Syrian Mini-Mod, then Psy came with the idea of doing a longer interview with Anders, he had the idea since the first interview with Anders made by me.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Another interview with [R-DEV]-=anders=-

Post by Tarranauha200 »

Better ballistics? Seems like you have to lead the target more.
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Another interview with [R-DEV]-=anders=-

Post by psychickactivity »

WeeD-KilleR wrote:You guys only interview anders because the other DEVs can run faster away, right?
I send interview to full of guys but havent time to answer.

Wait and see.
[img]psychickactivity[/img]
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Another interview with [R-DEV]-=anders=-

Post by Arab »

:O

The grunting sounds like a guerilla decided to join the army. Someone who really hates radical resistance fighters XD

I kidd like the voices.

-New Injured Moaning and Death Voices
-New Weapons Sounds
-Echo in the firing shots (They sound so crisp and realistic)
-New Knife Stabbing Sound which sounds very hollywoody, not sure if stabbing some makes that sound. You could hire a pork carcass dressed up with a helmet, body armor and get an army soldier anonymously stab it with an m9 bayonett and then record the sound of it impact. I assure you it doesn't sound like a rip off 'Kill Bill'
-Sound Impact and Sonic Boom Cracks that make you shit yourself even more than before!! :D

I'm honestly very excited for this as a sub-standard player in PR, and I appreciate, even though the sound-modder didn't really want to shell out the euros for this, his dedication in the PR team and how his talents have impacted on the game :D

Even though It's a Work-In-Progress, meaning things will be changed and improved for the goal of the closest realism by using up all of the engine's potential to make a life-like experience and made in place to freshen up the sounds.

Let's hear it for Anders boys!
Last edited by Arab on 2013-02-05 10:39, edited 6 times in total.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Another interview with [R-DEV]-=anders=-

Post by Phoenixo_Idaho »

Great job !

Death Screams are priceless. Explosions too !

I saw you gave some love to jets :-)
Phoenixo_Idaho ; Medic & Mortars Specialist
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Another interview with [R-DEV]-=anders=-

Post by Unhealed »

Supressed MK 12 with full auto and skeleton gloves? We operator now.
Also, I really don't like new screams, becouse they are too loud and cartoonish. I would prefer something like quiet UGH when you kill an enemy or not having death screams at all.
Last edited by Unhealed on 2013-02-05 11:41, edited 1 time in total.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Another interview with [R-DEV]-=anders=-

Post by DonDOOM »

Amazing work Anders!
The amount of dedication you put ( are putting ) into this is breathtaking.
The different sounds when firing a weapon inside and outside is really good, and the effects of hitting different surfaces is beautiful. To think a mod for a almost 10 year old game has about the best audio I've heard in any professional game out there is just insane.
Image
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Another interview with [R-DEV]-=anders=-

Post by SANGUE-RUIM »

anyone noticed the bots are a little different? i'd say... "better". i hope am right :D
greg3000
Posts: 75
Joined: 2011-06-16 19:44

Re: Another interview with [R-DEV]-=anders=-

Post by greg3000 »

ahhh m14 EBR been waiting.....
sebinam
Posts: 10
Joined: 2012-08-17 00:24

Re: Another interview with [R-DEV]-=anders=-

Post by sebinam »

HOLY SHIT RAGDOLLS HAS UPDATED !!! LOOKS BETTER JUST AWESOME
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Another interview with [R-DEV]-=anders=-

Post by carmikaze »

I cant describe how excited i am right now. Those new bullet impacts, the new ragdoll.. I mean, it is just unbelievable. Seriously, it looks too good to be true. I wanna play it. Now. NOW.

The only thing i can do now is to raise my hat.

And wait...

There's one thing i'd change - the voice of the soldier. When he's hit, he sounds like hes having a good time in bed with his gf.

He should sound more desperate and shocked, he got shot after all and that is anything but nice. The volume is also a bit too high i think.
Last edited by carmikaze on 2013-03-09 11:25, edited 1 time in total.
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Another interview with [R-DEV]-=anders=-

Post by -=anders=- »

Thx , and there will be no more bleeding sounds.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Another interview with [R-DEV]-=anders=-

Post by DDS »

[R-DEV]-=anders=- wrote:Thx , and there will be no more bleeding sounds.
How did you make the bleeding/dying sounds?

Hmmm let me guess. Tied up some die hard PR fan and made him watch others play PR? :wink:

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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