Is there a way to minimize this?

General discussion of the Project Reality: BF2 modification.
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SANGUE-RUIM
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Is there a way to minimize this?

Post by SANGUE-RUIM »

I know BF2 has problems with textures, but is there a way I could mininize this bug in textures?

I tried 3 different NVIDIA drivers on a GTX295 and 2 on a ATI HD4890, and all the times I had this same very bug

thx



ps: the only way i could fix this was setting everything on low, but the games looks ugly
Spush
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Re: Is there a way to minimize this?

Post by Spush »

Those are lods (levels of detail).
Pesticide
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Re: Is there a way to minimize this?

Post by Pesticide »

there is a invisble cirkel around your character of around 100 meters that pops up vegetation and more details on way to many games unfortuantly , bf2 is one of them :( hate it to
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Psyrus
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Re: Is there a way to minimize this?

Post by Psyrus »

[R-DEV]Spush wrote:Those are lods (levels of detail).
And pretty bad ones at that... That switch should be about 60m further to mitigate all those posters disappearing. :?
Spush
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Re: Is there a way to minimize this?

Post by Spush »

[R-CON]Psyrus wrote:And pretty bad ones at that... That switch should be about 60m further to mitigate all those posters disappearing. :?
Yeah. They are.
SANGUE-RUIM
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Re: Is there a way to minimize this?

Post by SANGUE-RUIM »

so theres nothing i can do about it?
Rhino
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Re: Is there a way to minimize this?

Post by Rhino »

[quote=""'[R-DEV"]Spush;1861884']Those are lods (levels of detail).[/quote]
[R-CON]Psyrus wrote:And pretty bad ones at that... That switch should be about 60m further to mitigate all those posters disappearing. :?
Ye, just a bad lods for this building

[quote="___sangue-ruim___""]so theres nothing i can do about it?[/quote]

Nope, nothing. It isn't a gfx problem, its a problem with the building itself.
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SANGUE-RUIM
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Re: Is there a way to minimize this?

Post by SANGUE-RUIM »

ok, thx
titsmcgee852
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Re: Is there a way to minimize this?

Post by titsmcgee852 »

The foot steps kinda sounds like a drum beat
zombie-yellow
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Re: Is there a way to minimize this?

Post by zombie-yellow »

I think several buildings should have better LODs in PR... I've experienced this far too many times on different buildings :-|
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Mineral
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Re: Is there a way to minimize this?

Post by Mineral »

zombie-yellow wrote:I think several buildings should have better LODs in PR... I've experienced this far too many times on different buildings :-|
Then get to work! :D
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Rhino
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Re: Is there a way to minimize this?

Post by Rhino »

zombie-yellow wrote:I think several buildings should have better LODs in PR... I've experienced this far too many times on different buildings :-|
Yes, they should.

There is three major obstetrical with updating them however.

First, man power, and skilled man power at that. We simply don't have enough devs, let alone enough devs with the right skill set to go around and update all the buggy building lods, its hard enough for us just to make lods for new vehicles etc. It isn't a quick job to make a new lod for a building, your talking a few hrs per building to do a good job.

The second, and the biggest problem when it comes to static objects like buildings, lightmaps. The problem is updating any building once its in a map and lightmapped, its very hard to get out of the map, let alone update. There are so many buggy statics in PR which we are trying to get rid of but just can't, other than though telling mappers not to put any of the buggy statics in their new maps and trying to phase out the old ones... But basically, if a static is changed, even a tiny bit, and it wasn't made with custom LM UVs (which none of our buggy ones where) and we don't have the max scene for them, then its next to impossible to update without re-lightmapping every single map that object was in after the update.

The third issue is we don't have any of the .max scenes for pretty much all of these buggy statics and many of them are also vBF2 statics which to state the obvious, we didn't make... As such to fix them we would have to go though a gulling importing process, which crates more errors which need to be cleaned up before you can even think of trying to fix the problem you set out to fix and your likely to miss a few errors or screw something up when doing this...


As such, there is little hope for fixing buggy statics like this, other than extending their lod switching distances which will affect performance negatively if we do so.
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Gracler
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Re: Is there a way to minimize this?

Post by Gracler »

Those who are complaining should try to do this stuff....then you will realize that it isn't as easy as pressing a button and changing a value.
I'm new to Bf2-modding and i'm just learning all these things and it doesn't take so long time to model it... BUT it takes a lot of time to make it work with the player interactions and the performance like in this case the Level of detail, the texturing takes a lot of time as well, and I haven't even started with the light-mapping yet :D Of-course if you know how to do it, it probably goes fast, but we cannot clone Rhino .....yet.... :D
Last edited by Gracler on 2013-02-06 19:41, edited 1 time in total.
zombie-yellow
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Re: Is there a way to minimize this?

Post by zombie-yellow »

Damn :S

BF2 engine seems to be a really huge pain when it comes to "small" details like that :?
Would it really impact performances if you extend that LOD by maybe... I don't know... An other 50-70m ?
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zombie-yellow
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Re: Is there a way to minimize this?

Post by zombie-yellow »

Gracler wrote:Those who are complaining should try to do this stuff....then you will realize that it isn't as easy as pressing a button and changing a value.
I'm new to Bf2-modding and i'm just learning all these things and it doesn't take so long time to model it... BUT it takes a lot of time to make it work with the player interactions and the performance like in this case the Level of detail, the texturing takes a lot of time as well, and I haven't even started with the light-mapping yet :D
I'm not complaining, maybe my post wan't clear enough, sorry for that. I know the Devs put a hard work on this and that the engine isn't really cooperative with this. I do know that it's really complicated with all the statics in the maps, and well, the engine who have been pushed to its limits.

I know enough of modelling and computers to know that it can take a hell lot of time to do such things, but I was wondering if we would have any hopes of maybe someone redoing some LODs on certain buildings, or just increase the distance so it doesn't look strange :p
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Rhino
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Re: Is there a way to minimize this?

Post by Rhino »

zombie-yellow wrote:Damn :S

BF2 engine seems to be a really huge pain when it comes to "small" details like that :?
Would it really impact performances if you extend that LOD by maybe... I don't know... An other 50-70m ?
Depends on the object but most likely no if only for a few problem buildings.

The problem then is going though every building and fixing the lod distances properly, many buildings have their lods switching too late instead of too early for example and blindly increasing lod distances is the worst thing you can do. As such, you need to spend time on each object, fixing it as per this tut here: https://www.realitymod.com/forum/f189-m ... ances.html

Anyone can really do that, just need to install the editor etc and do it but something we don't have time to do for all our existing buildings, I only have time to do it for our new stuff but if you want to help, this is a place you can do it :)
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zombie-yellow
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Re: Is there a way to minimize this?

Post by zombie-yellow »

I'm more a hardware type of guy :p As much as I can do 3D models, I lack the willpowa to code stuff ^^

Software is fun, but I always get bored after some time :) replacing graphic cards and troubleshooting hardware and some programs is what I do best haha
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SnipeHunt
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Re: Is there a way to minimize this?

Post by SnipeHunt »

Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Psyrus
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Re: Is there a way to minimize this?

Post by Psyrus »

zombie-yellow wrote:I'm more a hardware type of guy :p As much as I can do 3D models, I lack the willpowa to code stuff ^^

Software is fun, but I always get bored after some time :)
It's got nothing to do with code really, it's just visually inspecting a model and then determining the best switching distances. It'd help a lot if you could go through the buildings and do some of the more problematic ones that you've mentioned :)

See the thread linked above for more details, and here for some examples:
https://docs.google.com/spreadsheet/ccc ... s-sJ#gid=0
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