Looks good, a few points however:
First of all a few issues on the big cross, which is the dash on the right isn't the same distance from the central crosshair as the dash on the left, should be moved in more, and the top and bottom dashes need to be moved to the left by one px also so they are also in line with it. Next the Armed text on the bottom isn't at the same level as "Laser guided missile" text, should be moved up a tad so it is.
Other than that, looks good
Moszeusz6Pl wrote:I have made separation and moved symbol a bit to right and down. Screenshoots I posted before had post effect of Militia UAV still active, but since there is solid texture on top of it, it wasn't visible. I could try making black texture a bit transparent, which could show this effects, but it will show normal view at the same time, so I just removed post effect.
http://s12.postimage.org/7oa3uo7cd/bf2_ ... 151749.png
http://s12.postimage.org/xz546vv3h/bf2_ ... 151929.png
I'm thinking about moving texts a bit more toward buttons. Also I will lower Target Locked text.
Looks good.
Ye, I'm not sure a way around adding the static noise without removing the black bg either. If you or anyone else can think of a way of doing it, other than showing normal view would be good, but from what AM tells me, its applied to the screen, but then the HUD sits on top of it so it doesn't look like it can... Try possibly experimenting with like 95% opacity on the black bg etc, see what its like, if it doesn't work then we can just revert to this.
SShadowFox wrote:Is it possible to move the camera or we'll see this only on the modern planes?
Yes, its possible
Moszeusz6Pl wrote:You won't be able to move camera while in ATGM and Exocet HUD
Ye, Exocet HUD will be static, but the idea is to be able to move the view of the ATGM HUD to look around for targets and to possibly also manually target them like on choppers and two seater jets as per this vid at 42secs:
PR 0 85 Top Attack Missiles - YouTube
But that's just the general idea we are rolling with right now, will have to see how it turns out
Of course, pilot can still choose not to rotate the camera from the forward position and just dive the plane towards the target to lock it too, like he dose now, but just without the cockpit around him in the same view
Stemplus wrote:On the AGM view I think you should remove everything left from normal hud except the new artificial horizon, compass and crosshair, move the text somewhere because it is almost invisible
well its only invisible right now because the cockpit is in the way. Once the camera is mounted on the nose, with no cockpit in front, it will be fine and all of that data is pretty much all on the refs as per post #83:
https://www.realitymod.com/forum/f388-p ... ost1859606
Stemplus wrote:and add some random text next to the buttons like on the Exocet camera and it should look baws. Ofc if the camera will be moved below the plane, but you can't do that yet. Also the whole HUD could be a bit bigger so it will cover most of the screen like on Rhino's photos. You could also add some random text so it will have more details.
Ye, buttons could use some text, going from this ref top row from left to right reads, from what I can tell, but could be totally wrong on some of them

Top, left to right: HOECR, HTAPE, VSTOL
Left side, top to bottom: TAS, MAIZAMOT, TOAY
Right Side, top to bottom: A204C, COM
Bottom: MENU
HUD size, I would keep it the same just for simplicity and consistency sake, isn't that far off from the refs either IMO.
Stemplus wrote:BTW: I know it's a bit of a suggestion, but what about giving the AGM-65 Maverick with this HUD to one of the israeli F16s on Iron Eagle?
And why would we only give it to the IDF F-16 when loads of modern jets have targeting pods?