Can PR stay a game ?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Can PR stay a game ?

Post by [F|H]Zackyx »

Helle everybody,

This topic is not to troll insult or mock anyone but since few weeks now i see more and more sugestion about changing the gameplay of PR i cant undestand it, some time i become realy mad when i read some posts.

Its like people want to destroy PR gameplay on purpose i going to give some so exemple :

- Removing Kill counter
- Removing Fobs
- Removing Revive
- Removing or Nerfing CAS
- .....

I feel like and i know that im not alone that some people can't undestand that PR is a game and there is skill involved and its not because they are killed by this or that or got raped by an asset they need to ask for a nerf or a radical change in the gameplay. Pr is about TEAMWORK the balance of this game should be global and not on a 1v1 scale.

My sugestion is that PR is almost perfect thanks to the DEVS and the acarde part of it is what make it fun dont turn pr into ARMA pls !

Pls keep what make PR a game what make it fun even if it look arcade even if not realistic pls ! Don't destroy this awsome game.

maybe this why (Reddit Wake-up Call (or I'm just getting too old for this shit) - YouTube) i feel the same for pr
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Can PR stay a game ?

Post by KaB »

The removal of the kill counter is especially here to avoid us from getting an idea on how much tickets the ennemy has left. And right now, I feel the only purpose of this feature is to show how big is your penis, nothing else.

About the fob, revive, and cas, I think it only comes from people who just doesnt really get the way PR is working.
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Can PR stay a game ?

Post by zombie-yellow »

Dammit... Personne n'a jamais dit d'enlever les FOBs !!!!! Arretez de croire ca !!! Le mec a juste dit de les limiter ! :x

Anyway.... Little rage... Why when someone post something like : "We should limit FOBs to one per side" everyone understands "FOBs are aweful. We must get rid of them on every map."

Geez...
Image
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Can PR stay a game ?

Post by Murphy »

In a thread labeled "FOBS are bad for gameplay" people are going to assume the OP is asking for removal of FOBs. It's the OPs fault for not having enough sense to name it more appropriately. It's down right foolish to label a thread in such a drastic manner then get upset when people take it at face value.

There are some changes that were painful but turned out to be for the benefit of everyone, I have faith in the Devs and you should too!
Image
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Can PR stay a game ?

Post by waldov »

PR needs new game modes such as VIP or Clear and Control hands down but i have to agree changes to make PR like Arma 2 is BS keep it mostly as it is apart from kill counter i think you should be given more info on the damage you've done to the enemy like hits wounded etc. we all have egos to fuel after all.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Can PR stay a game ?

Post by Conman51 »

I agree with everything you say except the kill counter part. I really do think that should be removed....

and so should ladder sliding!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Can PR stay a game ?

Post by Bluedrake42 »

I agree with removing the kill counter, and I think I would entertain the idea of allowing less FOBS but not eliminating them entirely from the game

also conman and his f*&king ladder sliding lol xD
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Can PR stay a game ?

Post by maniac1031 »

You do that I am joking about saying they should be removing fobs and revives right......
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Can PR stay a game ?

Post by zombie-yellow »

I agree with ladder sliding and the kill counter. Also with reducing the FOBs number, or at least, making them more valuable by some ways.
Image
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Can PR stay a game ?

Post by Gracler »

Whats wrong with ladder sliding? apart from the speed it's the safest and fastest way to go down instead of stepping on every step risking to get your foot stuck somewhere. If your afraid of splinters or hurting your hands you should wear leather gloves :D


I also think the developers are doing a great job keeping PR realistic (as the name implies) but without hurting game play and the action. The removal of binoculars in 1.0 is going to be bitched about a lot i'm sure but like with the medic-self healing it will probably pass in time and the gameplay will turn even better.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Can PR stay a game ?

Post by DDS »

'[F|H wrote:Zackyx;1862374']Helle everybody,

This topic is not to troll insult or mock anyone but since few weeks now i see more and more sugestion about changing the gameplay of PR i cant undestand it, some time i become realy mad when i read some posts.

Its like people want to destroy PR gameplay on purpose i going to give some so exemple :

- Removing Kill counter
- Removing Fobs
- Removing Revive
- Removing or Nerfing CAS
- .....

I feel like and i know that im not alone that some people can't undestand that PR is a game and there is skill involved and its not because they are killed by this or that or got raped by an asset they need to ask for a nerf or a radical change in the gameplay. Pr is about TEAMWORK the balance of this game should be global and not on a 1v1 scale.

My sugestion is that PR is almost perfect thanks to the DEVS and the acarde part of it is what make it fun dont turn pr into ARMA pls !

Pls keep what make PR a game what make it fun even if it look arcade even if not realistic pls ! Don't destroy this awsome game.

maybe this why (Reddit Wake-up Call (or I'm just getting too old for this shit) - YouTube) i feel the same for pr
Will PR stay a game? Hmmm well Zackyx unless some planetary time warp envelops the DEV team and they make it into a Sci-Fi novel: PR Is Real: An Inside Look. Then I think we are safe in saying PR will always be a game i.e software code.

Look I think that a lot of these threads belong in the suggestion forum but they are taken seriously by some. I'm sure the DEV's have been seriously considering a lot of things with PR. I'm so jazzed about 1.0 I have to force myself to not think about it. It's my birthday next week. (hint, hint) hope I get a nice suprise.
Last edited by DDS on 2013-02-08 10:30, edited 1 time in total.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Can PR stay a game ?

Post by risegold8929 »

In a thread labeled "FOBS are bad for gameplay" people are going to assume the OP is asking for removal of FOBs. It's the OPs fault for not having enough sense to name it more appropriately. It's down right foolish to label a thread in such a drastic manner then get upset when people take it at face value.
Because topic names mean everything and you don't have to read the actual opening post...

As much as PR is a game, it is a constantly changing game. New things need to be tried to see what the perfect balance is between realism and balance between opposing teams.
Image

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Can PR stay a game ?

Post by KaB »

DDS wrote:It's my birthday next week. (hint, hint) hope I get a nice suprise.
My birthday is coming the next week, after yours, so in case you don't get this surprise, let's just hope I'll get it.

If someone's birthday is coming during the next week, after mine, please copy paste the sentence hereabove.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Can PR stay a game ?

Post by doop-de-doo »

We need an extra game mode called MoarRealism where all these things you don't enjoy can hold hands around a campfire and sing Kumbaya with players that do like them. Just saying...

:evil: B4TM4N :evil:
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Can PR stay a game ?

Post by Murphy »

risegold8929 wrote:Because topic names mean everything and you don't have to read the actual opening post...

Have you even read that thread? That topic title alone fueled a bunch of follow up posts saying FOBs should be removed and this and that. There is a lot to be said about clarity and suggestions with misleading Titles, much like this one need to be addressed by renaming the thread to reflect the discussion, or need to be closed as they are indeed not what the OP intended to discuss.

I understand not everyone has the most firm grasp of English and I applaud anyone who is here posting in anything but their mother language, but it creates miscommunication that could easily be solved if the OP would label threads accordingly.
Image
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Can PR stay a game ?

Post by Mikemonster »

Typically there is the definition 'game' and the definition 'sim'.

Arma2 being a sim (of sorts) and BF2 being a game.

Take on Helicopters being a game, DCS: BS being a sim - etc. etc.


PR straddles the divide somewhat but is still firmly in the 'game' camp.. Though everyone struggles to know where to draw the line with their personal definitions hence we have some odd juxtapositions in game of 'realism' to the nth degree (or close) and 'game mechanic enablers' such as the epipen.

Everyone cherry picks what they want from the gameplay tree and the realism tree, and everyone ends up with a different 'want' of the game (me included).


I can sympathise with Zacky and agree on some of what he means and disagree on others, although I agree with his reasons for all of them.

Basically the game is a compromise as it isn't a 'milsim', and it's all the more fun for it in my book.
HeadlessChicken86
Posts: 130
Joined: 2013-01-21 14:09

Re: Can PR stay a game ?

Post by HeadlessChicken86 »

I think that PR is ALMOST perfect by now, just needs some changes which are hopefully coming at PR 1.0 like a better deviation (and i`d appreciate if they could stop enemy soldiers getting hit without being injured while just showing some dust at their faces), some other factions and weapons - i really want the HK MR308 as the german Marksman Rifle btw, in Bundeswehr its actually called g28 (or at least a HK417 known as g27). I want a mg3 as german gpmg at 1.0 as well or more maps with the german army at all, just to give some examples... But to be quite honest: i really like PR how it is, its the first War-Game that combines tactical shooters and simulations without a lack of action and fun. DEVs did a great job until now so im sure theyll make it even better when it comes to 1.0. Dont worry mate, just wait and see what ya got. The best thing about PR is the community and the DEVs who are part of it. Without the community PR wouldnt have become what it is nowadays. DEVs are reading all this stuff, most of em are playing pr themselves quite often, they wont ruin the game itself. No matter what a few people are talkin `bout....

PS: I know my english isnt perfect since im a german native speaker. So FU! :D
Last edited by HeadlessChicken86 on 2013-02-08 19:39, edited 7 times in total.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Can PR stay a game ?

Post by SANGUE-RUIM »

1- remove the kill counter
2- dont touch anything else

profit
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Can PR stay a game ?

Post by risegold8929 »

Have you even read that thread? That topic title alone fueled a bunch of follow up posts saying FOBs should be removed and this and that.
There is a lot to be said about clarity and suggestions with misleading Titles
Yes, and I posted in it.

The title clearly states" FOBs are bad for gameplay," with the opening post saying (3rd sentance):
I would like to make a discussion of this, not sugestion. So here are few things about fobs that bothers me when I play
This title is appropriate, he wanted to discuss FOB's as he believed they were bad for gameplay. It's not his fault that people started "assuming" he wanted them removed because they didn't read the OP (where he says maybe gameplay would be better by reducing the number of FOB's).
Fobs are great but there is to many of them.

The fix would be to fix humans and get them to read the opening post and only reply to what the OP is talking about, but we can't do this, or we can increase forum mods payload by 100x and get them to change every thread title which has to cover every aspect of the discussion.

Not trying to be an *** or anything, but come on, I believe the title was suited perfectly to the topic the OP had in mind
Image

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Post Reply

Return to “PR:BF2 Suggestions”