Map vote

General discussion of the Project Reality: BF2 modification.
Easy_driver1980
Posts: 42
Joined: 2012-10-13 14:39

Re: Map vote

Post by Easy_driver1980 »

DDS wrote:Map votes are fine but over done, but there is a problem I see every time it is run.

If there are 64 people on the server engaged in battle and a vote is run, at the most 30% of the players will have voted. Thats 19-20 people who voted and of those about 10-15 deciding for the whole server which maps is played. I see this all the time.

At round end, the map voted on loads and 30-40 people go "wtf?" and a few leave. Then the admin, from pressure from the remaining players runs another map vote or makes an arbitrary decision on which map to play. Which imo should have done in the first place, just pick a fricken map admins and players deal with it. but I digress. A good admin knows which map to play from experience and the mood of the players on the server but now most are apparently afraid to offend but end up doing so anyway.

May I suggest that if you insist on being lazy, run a map that has AT LEAST 50% participation (35-40 votes). If you don't get that many then step out pick a map. Thats what admins do, make decisions!

Secondly, give people MORE TIME to vote. The default time is too short because people are focused on the game at hand. Since the game usually lasts at least an hour, in wouldn't hurt to have it run 3 minutes to give people a chance to think on it and then decide.
I can totally agree with this!!!!
This is even better,....check the amount of vote's,....is the percentage to low,.....just run a map.
Everybody will know what happens,....and yes a longer vote time would be great.
Easy_Driver
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Map vote

Post by Nate. »

I think the mapvote itself is a great instrument that admins should use. Why not let the players decide? The Admins have enough power to intervene / set the mapvote in a way that theirs and the players' needs are satisfied.

What do you think of this procedure (We do it usually when we run a vote)?


!mapvote Desert Woodland Urban

!s XXX won.

(!s Map Suggestions (XXX) Please)


!mapvote X Y Z

!s XXX is next up

OR:
!mapvote 1km 2km 4km

!s Xkm won.

(!s Map Suggestions (Xkm) Please)

!mapvote X Y Z

!s XXX is next up


Admins can avoid maps being voted for over and over again by just not having them in the vote. People will complain, but they will understand. If "Urban" wins, Admins can set Beirut, Marlin and DragonFly for example and nobody can complain because the vote (desert woodland urban) was not that specific.
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Easy_driver1980
Posts: 42
Joined: 2012-10-13 14:39

Re: Map vote

Post by Easy_driver1980 »

That's a good thought,...
But on the other hand it's possible that we'll get a lot of the same map.
For example some how Muttrah comes along very often now,....
If it is like this that on "urban" maps is a good rotation it's a good plan.
Easy_Driver
InfinityNL
Posts: 5
Joined: 2010-02-01 18:10

Re: Map vote

Post by InfinityNL »

"I didn't knew there was a vote!", "I want X% of participation in a vote!".
How on earth can someone miss an ongoing vote?
- there's an announcement every 20(?) seconds;
- almost everybody votes in main/team chat.

People didn't vote? Too bad, it's their own fault. By not voting, they've automatically lost the right to ***** and moan about the upcoming map.

HOWEVER, I do agree that we play the same few maps over and over again. Having a system as proposed by Nate(GER) would be a step in the right direction.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Map vote

Post by mat552 »

InfinityNL wrote:How on earth can someone miss an ongoing vote?
There are people, not even just in PR but in every game, who ignore their HUD. All of it. They don't pay attention to it at all. I don't know how they manage it, but they don't see chat, they don't see any map, they don't see ammo, they have incredible tunnel vision. Their brain just stops processing the information presented to them, even if it obscures the center of their tunnel.

Perhaps pausing the game during the vote would help, to snap people out of it.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Map vote

Post by Spec »

People should work a bit on their situational awareness then, imo. I'd not want my game to be paused in a critical moment (god, imagine being a pilot when that happens), which is essentially an artificial lag spike, because other players have tunnel vision... :/
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Map vote

Post by zombie-yellow »

It's amazing how much I see popular Youtubers posting videos of them playing online (for exemple : Sidestrafe) and during the entire match, everyone in the chat is saying : "Woohoo ! Sidestrafe !" "hey it's Sidestrafe !" "Sidestrafe, is that you ?" and he never sees them xD

I don't have tunnel vision at all... In fact, I'm too aware of what's happening in every corner of the screen lol
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Map vote

Post by mat552 »

zombie-yellow wrote:I don't have tunnel vision at all... In fact, I'm too aware of what's happening in every corner of the screen lol
I'd wager that by and large, players who post on the forums have their peripheral vision intact, simply because they are seeking out additional information to use. It's an age old problem, the people who benefit most from something are the last to find it and the least likely to use it.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: Map vote

Post by UKrealplayER666 »

I agree with setting a fixed maplist that changes once a week or once every two weeks, this eradicates two things, bitchy little kids who cry at whatever map is voted for regardless of what it is and server instability issues from constantly f***ing with the map rotation.

Map voting is a piss poor idea, we have (i estimate) about 20-30 (useable) maps in PR? have a 10 map rotation, that's 3 weeks of fresh maplists that a clan can just rotate week on week, then when you chuck in the different game modes you get 150 different maps assuming each one has a skirmish CnC Inf Alt and Std layer? why leave it down to the public when you could have 15 weeks of completely different maplists? and then add insurgency maps and hey presto you get 160 maps, make that 16 weeks!

The game going stale is the exact reason I rarely play it, even though I admin on a popular server so i have a say in whats played it stills comes down to the same 10 maps and layouts every day, sadly i fear the era of sensible server management is long gone.
Easy_driver1980
Posts: 42
Joined: 2012-10-13 14:39

Re: Map vote

Post by Easy_driver1980 »

UKrealplayER666 wrote:I agree with setting a fixed maplist that changes once a week or once every two weeks, this eradicates two things, bitchy little kids who cry at whatever map is voted for regardless of what it is and server instability issues from constantly f***ing with the map rotation.

Map voting is a piss poor idea, we have (i estimate) about 20-30 (useable) maps in PR? have a 10 map rotation, that's 3 weeks of fresh maplists that a clan can just rotate week on week, then when you chuck in the different game modes you get 150 different maps assuming each one has a skirmish CnC Inf Alt and Std layer? why leave it down to the public when you could have 15 weeks of completely different maplists? and then add insurgency maps and hey presto you get 160 maps, make that 16 weeks!

The game going stale is the exact reason I rarely play it, even though I admin on a popular server so i have a say in whats played it stills comes down to the same 10 maps and layouts every day, sadly i fear the era of sensible server management is long gone.
Partly I can agree with this, meanly the part of same maps all the time.
The part of no vote at all,....is not my favorite,....I think it's still good to keep the votes, but they have to implement it in a other way.
Easy_Driver
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Map vote

Post by sweedensniiperr »

Easy_driver1980 wrote:Partly I can agree with this, meanly the part of same maps all the time.
The part of no vote at all,....is not my favorite,....I think it's still good to keep the votes, but they have to implement it in a other way.
Look at the other thread. "Why is Muttrah so popular?" It was created because the OP felt that it was (and is) way overplayed.

Let me just say this...People in the servers are really stupid.

Yep, they always vote the same map over and over. To me this is just ridiculous. You can choose one popular(burning sands, muttrah, kokan etc) one semi-popular(beirut maybe) and one not so popular(yamalia, black gold). You hope that the unpopular map gets voted, let me tell, you because even if it's not the best for the server you are so fed up with the same maps over and over.

I've stated this in another thread also, if we don't play the unpopular maps now and we can't figure out what's causing the unpopularity and the map stays that way. If we'd played those maps we could give feedback and help improve this mod.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Map vote

Post by mat552 »

sweedensniiperr wrote:If we'd played those maps we could give feedback and help improve this mod.
We as the forum going player base have played those maps (hand in hand, we've played the factions) and we have offered feedback, but that feedback isn't particularly kind in content, even if it's kind in delivery. Due to the way feedback in general is handled on these forums, feedback that isn't kind in content is quickly filed away or used as firewood.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Easy_driver1980
Posts: 42
Joined: 2012-10-13 14:39

Re: Map vote

Post by Easy_driver1980 »

mat552 wrote:We as the forum going player base have played those maps (hand in hand, we've played the factions) and we have offered feedback, but that feedback isn't particularly kind in content, even if it's kind in delivery. Due to the way feedback in general is handled on these forums, feedback that isn't kind in content is quickly filed away or used as firewood.
That's one of the reasons I started this thread.
Just to get the discussion going and trowing some ideas and see if we all as community can come up with some solutions, instead of just flaming on the servers in the chat.
We have to think in solutions and not problems.
I see in all the post in this thread that everybody agrees more or less with each other about the maps and the map vote.
Also that it has to change in some way.
Easy_Driver
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Map vote

Post by DDS »

ExeTick wrote:so the only time you can actually have a mapvote is beginning of the round when no one is out of main. thats the time everyone can see the vote without being busy.

rest of the time there will be always someone busy. so the entire round will be a bad time to make a mapvote. it will always be a bad time for a mapvote middle of a round.
Not necessaryily The map vote is more text spam. It doesn't always apear on screen very long. Especially if people are have a conversation about the gameplay at hand. Unless you hit "~" to scroll up to quickly see you miss it. Try that while driving a Logi around corners
Last edited by DDS on 2013-02-10 05:22, edited 1 time in total.
Reason: sorry double post

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Map vote

Post by DDS »

ExeTick wrote:so the only time you can actually have a mapvote is beginning of the round when no one is out of main. thats the time everyone can see the vote without being busy.

rest of the time there will be always someone busy. so the entire round will be a bad time to make a mapvote. it will always be a bad time for a mapvote middle of a round.
The test is if you get more than 20-30 votes. Then yes enough people saw it mingled with the asinine server rules spam.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
DDS
Posts: 820
Joined: 2008-03-27 22:52

Post by DDS »

Easy_driver1980 wrote:I can totally agree with this!!!!
This is even better,....check the amount of vote's,....is the percentage to low,.....just run a map.
Everybody will know what happens,....and yes a longer vote time would be great.
I'd like to see more thoughts on this thead. The map vote spam is ridiculous sometimes. (Server admins, pay attention)

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Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Map vote

Post by badmojo420 »

I'm not really a fan of the multiple votes.

One vote where we decide if we want to play PR or MOD
Then a second vote to decide which game mode.
Then finally a vote for which map.

Voting itself should take longer, those messages at the top of the screen tend to disappear rather quickly, I've had votes where I didn't get a chance to read the maps until it was over. For me, playing the game takes priority over reading the map voting info.
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Map vote

Post by zombie-yellow »

We should get back to good old fixed map rotations.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Map vote

Post by HunterMed »

I think server admins should put some thought into a map list and run it.
If the server is not "liking" your list you can still start voting, but I find it sometimes better if there would be a thought through maplist with the possibility of change through the players.

As others pointed out votes often end with the same maps played over and over again and not giving other maps a real chance. Sometimes people have to be forced to play others maps ;)
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Map vote

Post by Blackburn92xBHD »

lol cia sometimes makes votes and votes untill they have the map they wanna play xD
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