following commander orders

General discussion of the Project Reality: BF2 modification.
zmaj4791
Posts: 33
Joined: 2009-02-16 07:11

following commander orders

Post by zmaj4791 »

question: making a rule where sqd. leads need to follow commander order or face admin actions (force resign, w/k)....would you consider that to be to much interference?

my apologies if this was already discussed in some other threads. just wondering what the thoughts would be

I can see how that can be very hard to admin and a lot of backlash would be expected, but would it make game play more better, more realistic, more enjoyable?
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: following commander orders

Post by sweedensniiperr »

Some servers have this - and I think it's good.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: following commander orders

Post by Wicca »

2.5 Any squad leader that doesn't follow the Administrators orders, will be warned and kicked.
2.6 Any squad member who does not follow his SLs orders can be warned and then kicked.
2.7 Follow orders. Grunts, must follow squadleader orders. Squadleaders must follow Commanders orders.
[Rules] - PRTA Server Rules | PRTA - Project Reality Teamwork Alliance

We belive teamwork needs an inherent idea of team cohesion to work. And to do that, we need to enforce it on the squadleaders.

If that is too much, just stay away from those servers.
Xact Wicca is The Joker. That is all.
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: following commander orders

Post by victor_phx »

I agree with that rule, it really is already enforced in some servers. Problem is when your commander shouldn't be commanding. It's a very demanding and difficult task, being CO.
rakowozz
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: following commander orders

Post by saXoni »

The problem is that most people suck balls and it's hard to follow the orders of a ballsucker.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: following commander orders

Post by Portable.Cougar »

I've had admins tell the CO to F off then state. "its not in the rules you have to follow the CO, its just a suggestion."

That attitude has made the slot useless.
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mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: following commander orders

Post by mangeface »

saXoni wrote:The problem is that most people suck balls and it's hard to follow the orders of a ballsucker.
And then there's jafar. Holy shit, the man can command a team.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: following commander orders

Post by mat552 »

Portable.Cougar wrote:I've had admins tell the CO to F off then state. "its not in the rules you have to follow the CO, its just a suggestion."

That attitude has made the slot useless.
I refute the opinion that is because admins tell the CO his opinions and orders are not welcome that the slot is useless. It is my opinion it is because the position is useless that has caused many to view the position as a waste of a player slot. The CO(mmander)'s role of Command and Control simply isn't needed in a PR where Mumble means every SL, and all too often every SM, can be in the same channel and converse with each other. SLs now come to consensus on the overall battleplan, if such discussion is even needed with the unchanging nature of PR's maps.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
zmaj4791
Posts: 33
Joined: 2009-02-16 07:11

Re: following commander orders

Post by zmaj4791 »

'[R-CON wrote:Wicca;1863160'][Rules] - PRTA Server Rules | PRTA - Project Reality Teamwork Alliance

We belive teamwork needs an inherent idea of team cohesion to work. And to do that, we need to enforce it on the squadleaders.

If that is too much, just stay away from those servers.


unfortunately, due to time diff. i never played on PRTA server. would like to try though, as i think that bring out PR's full gameplay as it was intended.
yea, it would suck to have bad CO but isn't there a resign vote for CO...

can players (not admins) give input as far as how they feel playing on such server.
any NA players input.......
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: following commander orders

Post by DDS »

We had a discussion about this some time ago.

While it is in the discretion of server administration with regard to rules the naked truth is that the commander role died long ago.

Were starting to see the same thing happen to Squad Leader. Some servers dont require you to be in a squad. So it's up to the server admin and the community to WANT to have some sort of standard to promote gameplay. Seems like now it's get the numbers up in the server and lolololol who cares.
Last edited by DDS on 2013-02-10 04:06, edited 2 times in total.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: following commander orders

Post by CTRifle »

So far what has annoyed me so much is the locked squads of 2-3 people even if they are an infantry sqd and are using mumble, and because of that tehre is also alot of 1man squads as well. Communication is the biggy in PR, its too bad people dont want to do that but instead do the lone wolf :P
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: following commander orders

Post by zombie-yellow »

Is it possible to disable squad locking ?
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: following commander orders

Post by Ratface »

I see myself as a pretty good commander, but it really does come down to squad leaders following you commands. What people don't realize is that the commander has the overall plan in his/her head, but the grunts fail to realize this :/

This is especially so on maps which REALLY need coordination, like Normandy, Ia Drang, or many insurgency maps, and it really grinds my gears when squad leaders don't like to follow their orders -.-
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: following commander orders

Post by Jafar Ironclad »

mangeface wrote:And then there's jafar. Holy shit, the man can command a team.
And then there's AFsoccer.
Hotshot Jimmy
Posts: 35
Joined: 2013-02-04 14:01

Re: following commander orders

Post by Hotshot Jimmy »

I'll be honest in the few servers i've played I havn't seen a commander being assigned. Only once was there a name in the slot and I didn't see it having an impact on the game. Maybe because I was only a SM but still.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: following commander orders

Post by Tarranauha200 »

Commanders work in organized events where squad leaders(pos. platoonleads) know their thing. Good example of this is Operation Rusty bayonet which had over 100 players and working command chain.

In public servers commanders usually suck and squad leaders dont listen to them. The most usefull things even a good commander can do are area attacks and UAV flights.
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: following commander orders

Post by The_MDexs »

DDS wrote:We had a discussion about this some time ago.

While it is in the discretion of server administration with regard to rules the naked truth is that the commander role died long ago.

Were starting to see the same thing happen to Squad Leader. Some servers dont require you to be in a squad. So it's up to the server admin and the community to WANT to have some sort of standard to promote gameplay. Seems like now it's get the numbers up in the server and lolololol who cares.
So true that it hurts.
But PR should take a stop to this
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: following commander orders

Post by saXoni »

zombie-yellow wrote:Is it possible to disable squad locking ?
Not sure, but it's definitely possible to ask for an invite.

When people lock their squads it's usually because they know they'll do better without smurfs. If a person isn't even competent enough to ask the squad leader to unlock the squad he's definitely not competent enough to play PR.
Last edited by saXoni on 2013-02-12 20:46, edited 1 time in total.
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: following commander orders

Post by KiloJules »

saXoni wrote:If a person isn't even competent enough to ask the squad leader to unlock the squad he's definitely NOT competent enough to play PR.
Fixed it for you (I guess that is what you wanted to say) and I just quoted this for truth!
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: following commander orders

Post by saXoni »

KiloJules wrote:Fixed it for you (I guess that is what you wanted to say) and I just quoted this for truth!
Oh, didn't notice; thanks :)
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