Ignore the tops and bottoms of the tanks, forgot to unhide a dirt layer
Feel free to give feedback so I can improve dis'




No idea what to do next on this^ any thoughts?

I think I'm done with the tanks, its just the wand (flamethrower) that needs work









Yea I see what you mean, It'll have to be more subtle stuff since the mirroring. Also for the caps I just forgot to unhide a dirt layer before showing the pics, but the seam is something I still have to fix[R-DEV]Adriaan wrote:Not bad I think.
One thing that stands out a bit though are the wear and speckles on the tanks. They're fine, but they don't seem to be on the rounded top and bottom of each tank (texture seam). Another thing you should look out for is distinctive wear and other patterns (big scratches or dust/oil shapes etc) on mirrored pieces. The more distinct they are, the more obvious the mirroring becomes. You'll need to find a balance between it.
Its 2048 atm so when im done downsize to 1024?[R-DEV]Rhino wrote:Looking good, take it you plan on lowering the rez of the texture for going ingame thou? very high rez right now, especially for something that will only be seen in 3rd person (the tanks)








Do you want me to post the actual textures or just on the model alone?[R-DEV]Spush wrote:Can we see the diffuse, spec/gloss, and normals map?


The texture flats/mapsCTRifle wrote:Do you want me to post the actual textures or just on the model alone?








