Possible 'Insurgency' game mode?... Convoy.

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TheCaptn
Posts: 135
Joined: 2006-06-01 09:22

Possible 'Insurgency' game mode?... Convoy.

Post by TheCaptn »

Ever since we had the big debate about adding an Insurgency faction I've been trying to come up with some kind of game mode which would be appropriate to it, without needing any kind of civilian element... I wasn't sure it was plausible, but I wanted to do more than just naysay the whole idea.

I hit on something today while reading a book (oddly unrelated to Iraq at all) that I think could work... It's sort of a combination of the Extract and Single Objective modes. The US team gets a convoy of three or four semi-trailer trucks [i.e. big rigs] that they have to move from point A to point B. In this case think of them more as official US Army supply transports, as opposed to contractors like we've seen on the news recently.
These trucks are big and heavy. They take time to get any kind of speed up, and take a similarly long time to slow down. They're also a huge pain to maneuver through tight suburban streets (imagine they had to detour because of a blocked highway) or on mountain roads.

The US objective is to get the trucks safely to their destination. The Insurgent objective is to destroy them, which should hopefully be a challenge given the comparitively crude weapons I expect they'd have available (no guided AT rockets or anti-tank mines).
The fighting would center around the moving convoy and the road ahead of it, with advance teams scouting for insurgents and IEDs while the convoy guards defend the drivers from enemy small-arms fire, and the trucks themselves from planted explosives (maybe allow engineers to remove those?).

I'm not sure it would work with existing maps like Mashtuur or Karkand because of the short distances and the open style. It would really only come into its own with custom maps which have more of a winding but linear route... Think 'Devils Vortex' with certain roads blocked, making the convoy travel all over the map, but never the same stretch of road twice.
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duckhunt
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Post by duckhunt »

yea well, I guess thats what the SUV is for. Unless they could fix the OMG truck for this.

Its a question of map design, If I have time to make another map then I was thinking about something like this. A small military base in the desert that has to go through small towns and mountains to extraction point.
Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

I would love to see this with limited kits. Quick, go for the IED or RPG or get stuck with an AK47!
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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TheCaptn
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Post by TheCaptn »

The AK-47 would be far from useless. The truck cabs wouldn't be armored like a HMMWV is, so you can lie in wait and shoot the drivers out... Assuming the driver/crew class is implemented, the US team would have to hold their position until another driver can respawn or otherwise take possession of the vehicle.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

TheCaptn wrote: armored like a HMMWV is
YOu really do have low standards when it comes to what is and what is not armoured!
Face the fact, if you want a decent convoy mode you cant use the present humvee, deathtrap, transport to hell, bullet spounge ext. ext.
IronTaxi
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Post by IronTaxi »

my idea is feck the convoy..lets have the insurgents intrenched in the city and the americans have to go in and root their commander out... Insurgents job is to inflict maximum casulty on the americans (ie reduce their tickets).

Insurgents only weakness is their commander. If he is killed the whole insurgency falls apart..!! what do you think?
Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

nah. the no commander idea is nice but it wouldnt work.
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Ghostrider
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Post by Ghostrider »

'[R-CON wrote:IronTaxi']my idea is feck the convoy..lets have the insurgents intrenched in the city and the americans have to go in and root their commander out... Insurgents job is to inflict maximum casulty on the americans (ie reduce their tickets).

Insurgents only weakness is their commander. If he is killed the whole insurgency falls apart..!! what do you think?
I believe that this is just another variation of VIP Escort...the only thing is that you only need to kill the VIP once in order to win, etc.. and you only have to hide instead of perform an xtraction.


-Ghost
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

how about two different Xtract modes?

Xtract Convoy: Lots of big trucks filled with ammo. (Secondaries anyone?:mrgreen :)

and ExtractVIP: The regular VIP.
Last edited by Guerra norte on 2006-10-18 03:45, edited 1 time in total.
IronTaxi
Retired PR Developer
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Insurgent sweep gamestyle

Post by IronTaxi »

(allow me to carry on as I am very gung ho about thie game mode)

oh but think about it..its much more..as an insurgent you win by inflicting casualties on the US..(as in real life)

I dont think it would be anything like VIp mode..

My ideas was to have a large city which is seperated into control zones (ie very wide zone flags) These are also spawns for the insurgents (not US)

US can sweep these zones and grey them by clearing them (ie superior numbers, flag becomes neutral) obviously then insurgents can spawn there...but they can recapture neighbourhoods if the US fails to protect them..Insurgents would also have the ability to spawn off the commander or SL. SO even if all neighbourhoods are greyed the resistance lives on...

Insurgents have a 2 fold objective. Protect their commander (who would actually be the commander, issuing orders etc) and inflict casualties..

1 kill 1 ticket from US and insurgents. Insurgents have superiority in numbers (tickets) their weapons are inferior (US get tanks, apcs etc)

Win: One sides tickets get to zero OR commander is killed in which case.. automatic defeat or lose half of your tickets...

Reason I think this would be a good game mode:
1. Insurgents can use many different tactics and are mostly on the defensive.WOuld be great fun to set ambushes, be a commanders personal body gaurds or a nice insurgent sniper squad..insurgents would not have to rush around for any flags at all...perfect use for IEDs (as in RL)
2. Americans would have several differing approaches. Cautious commanders could try to clear neighbourhoods and box in the insurgents and eventually eliminate them. Pattons could set up detailed high speed sweeps to take out the commander. Squads could set up lookout posts and coordinate with snipers to clean areas.

In short, each time played would be unique as objetive points would not be static..Insurgent commanders can setup shop anywhere and coordinate from that point...

The biggest problem with extract is that it generally repeats set patterns and is fairly predictable (although still fun)..you always have to get from here to here and with a really good opponent you wont even get out of your start point.

anyway..I just might try it for my next map and then we will see..

I am looking forward to us having a wide variety of different levels and game styles so lets keep the ideas coming.

Peace Guys, thanks for you time..

Taxi
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Probably wouldn't work because the commander would go off or actually try to fight and what not. He would have to be replaced with something else that is static most likely.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah but static sucks...creates patterns which any weiner can follow after playing a few times... thats not good and leads to karkanism...

Websters dictionary: Karkanism -- a repetitive condition which causes the sufferer to do the same thing over and over again. Symptoms include 24/7 servers. Distaste for other levels and the need to be "#1" again.

Detiorates into 2 conditons...either junglefevitis or oasitosis...can not be cured except through group therapy and reassurance that "its ok to be a loser"

please DONT help this continue...lets not be static...lets not be bullet sponges!!!

anyway point is we need more organic modes without fixed static objectives.. A mobile/spawnable commander would be a good start..
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

i think a penalty for punishing commanders death is a 2 headed coin.
nice idea and gives you a unqiue target that would be different each time you play.

but also things like a noob commander charging into battle would cost a good team the round, or see commanders running off to stupiedly inaccesable areas while the whole other team scours the map for him
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DJJ-Terror
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Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Frankly i like idea.

Maybe to do it without any spawns (besides main bases) and cammander is target, on him spawns only squad leaders and on them spawns soldiers for MEC/INSURGENCY side.

USMC spawns on carrier and had littlebirds and black hawks and need to pinpoint him and hunt him down!

Call that mode HUNT ON OSAMA BIN LADEN! :)
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
IronTaxi
Retired PR Developer
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Joined: 2006-05-31 12:56

Post by IronTaxi »

from a carrier would be a nice idea... I like the fact that you cold fly in anywhere and setup anywhere...wouldnt have to have any order to the flags at all and it would make sense..additionally the insurgents dont "have to" hold any flags at all.. they just need to kill americans....now on rhinos map patterns have developed...everyone runs from construction yard to docks OR from mosque with AT to hunt little bird...that pretty much it from the get go..

I think in this game mode the americans would have to be very cautious and the insurgents would really have to take care of the commander..

Important to note though...the americans dont have to go after commander..they can concentrate on just killing insurgents and reducing their spawnable neighbourhoods..if they can wipe out the insurgents numbers (ie tickets) who care if the commander is still alive he has no soldiers!!

I would be worried about the commander pulling a saddam and crawling into some hole but with careful map design it could be avoided..

also tickets would be imbalanced (ie number of soldiers) maybe like insurg 300 americans 200 (would obviously have to test that)

and americans have the fire power..artillery, tanks, apc etc... insurgents? nothing... IEDs and crossfire would be their limit...although, once again they are purely on the defensive and dont need to attack (but they could if they wanted to!)

Oh maybe a carrier is not so good..perhaps an outpost on the edge of a city would be better...lots of dust rolling through as well...

sounds good...ill start a layout for my next map i think. Its too original not to try...!!

Taxi
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

i think this is doable in a manner that map has Insurgency faction and their VIP set as mobile spawn.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
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