Clear, Secure, Control.
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Clear, Secure, Control.
Bump! Would like to hear opinions from the DEVs about this suggestion.
We are staying up!
-
BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Clear, Secure, Control.
But is it possible to make game mode like this or is it too difficult or hardcoded?
We are staying up!
-
BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
-
SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Clear, Secure, Control.
So is possible to have dynamic CP radius?
-
piepieonline
- Retired PR Developer
- Posts: 433
- Joined: 2009-07-22 00:41
Re: Clear, Secure, Control.
It should be...
Hopefully just "host.rcon_invoke('objecttemplate.radius ' + radius)", otherwise you could just delete the control point and create a new one...
Hopefully just "host.rcon_invoke('objecttemplate.radius ' + radius)", otherwise you could just delete the control point and create a new one...

-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Clear, Secure, Control.
Seems like we have something over here for either PR2 or v1.1 
We are staying up!
-
cryst113
- Posts: 20
- Joined: 2011-01-14 01:07
Re: Clear, Secure, Control.
Nice suggestion OP, I really like it!
I hope this could get implemented, would make the ins maps more interesting
I hope this could get implemented, would make the ins maps more interesting
-
waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Clear, Secure, Control.
I hope we can see this in 1.1 would be awesome and amazing!

