Server Name: ]CIA[ Projekt Indigo
Server Size: 64 until 1.0
Server Location: Kansas City, Missouri, United States
Map Rotation: All Maps, preferential to Infantry layers
Server Admin(s): Acemantura,
Smart Balance: Enabled with 2 player threshold
Battlerecorder: Disabled, but coming soon
BF2 VOIP: Enabled
Log streaming: Yes PBBans and GGC
GGC (96714) Project Indigo
Team Kill Auto Kick/Ban: no
Squadless Kick: enabled (1 MINUTE!!!)
Reserved Slots: None yet, but we might soon, only for admins)
High Ping Kick: Never
Ban Appeals Forum Link: Choose "Project Indigo Ban Appeal"
TeamSpeak/Ventrillo/Mumble Server: Mumble Mandatory
[url=ts3server://74.91.30.42]]CIA[ Teamspeak, Join Projekt Indigo[/url]
Admin Xfire: SyntheticCoyote, Acemantura, FatalWaffles
Server Website: CIAGaming.org/Indigo
Server Rules: ]CIA[ Projekt Indigo Rules
]CIA[ Projekt Indigo (North America)
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
]CIA[ Projekt Indigo (North America)
]CIA[ Projekt Indigo
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
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FatalWaffles
- Posts: 305
- Joined: 2012-08-27 07:12
Re: ]CIA[ Projekt Indigo (North America)
Yes, its hosted on the same box.
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SyntheticCoyote
- Posts: 584
- Joined: 2009-10-20 20:47
Re: ]CIA[ Projekt Indigo (North America)
The rules are meant to enforce teamwork based gameplay. That is the point.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: ]CIA[ Projekt Indigo (North America)
The rules are a work in progress.L4gi wrote:Sooo many rules...
Regardless, good luck with your second server! Will it be hosted on the same box as the other CIA server?
What is there is a rough draft of what our admins wanted from this server.
We will be whittling them down as we go.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: ]CIA[ Projekt Indigo (North America)
the day cia disables VOIP will be a good day 
good mindset and good rules. Good luck!
good mindset and good rules. Good luck!
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: ]CIA[ Projekt Indigo (North America)
Is it meant to be no squads @ 2:30 or 1:30?
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: ]CIA[ Projekt Indigo (North America)
Looks good if there's strict admins enforcing the rules. But what about following orders?
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: ]CIA[ Projekt Indigo (North America)
No, it'll be a shitty day.GP_MineralWouter wrote:the day cia disables VOIP will be a good day
good mindset and good rules. Good luck!
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: ]CIA[ Projekt Indigo (North America)
Wow I didn't knew there were still people who believe that BF2:VOIP is better than PR:MumbleSouls Of Mischief wrote:No, it'll be a shitty day.
Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.
So maybe it's an idea to check the rules for things that could be better.
We are staying up!
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: ]CIA[ Projekt Indigo (North America)
Good luck with it!
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: ]CIA[ Projekt Indigo (North America)
B.Pronk(NL) wrote:because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back.
If admins are strict I don't see a problem.Rule 1.e wrote:Squad up, no lone wolves, play with your team
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: ]CIA[ Projekt Indigo (North America)
When did I say that? That's right, I didn't.B.Pronk(NL) wrote:Wow I didn't knew there were still people who believe that BF2:VOIP is better than PR:Mumble.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: ]CIA[ Projekt Indigo (North America)
Actually the Australian BigD server has/had the same rule, and it worked really well, at least when I played there. Remember, each time you get kicked from a squad and have to rejoin, you lose your ability to get special kits [not only spawn-screen kits, but also no requests for 2 minutes] so players learn quickly that it's a privilege being in the squad, not a right. It also means that you're far less likely to end up with 3x2man locked squads who are decidedly useless. At least, that was my experience with it.B.Pronk(NL) wrote:Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.
So maybe it's an idea to check the rules for things that could be better.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: ]CIA[ Projekt Indigo (North America)
We can't disable voip until Mumble is a surefire method of communication. Until 1.0 we cant do very much.GP_MineralWouter wrote:the day cia disables VOIP will be a good day
good mindset and good rules. Good luck!
[quote=""'[R-CON"]Psyrus;1867688']Is it meant to be no squads @ 2:30 or 1:30?[/quote]
Actually, its meant to be 2:30 when the start timer is 4 minutes. We can't do it, and many other cool things, unless we password the server.
BTW it is supposed to be 1:30 without a password.
[quote="sweedensniiperr""]Looks good if there's strict admins enforcing the rules. But what about following orders?[/quote]
I'm not sure what you mean. Explain.
If you have a problem with a person, report them.B.Pronk(NL) wrote:Anyway , the rules say you can't lock your squad at all. I find this very irritating , because it basically means that you will get 6 man CAS squads since people will keep on joining your squad because you can't lock it. And even if you kick them they'll come back. I find the rules on Kokan and Hookers about this better , at least if you didn't change them.
So maybe it's an idea to check the rules for things that could be better.
The 3 squads of 2 is one of the reasons why we dont want want locked squads. That plus the 1 minute timer isnt very forgiving when you need to get sorted out.'[R-CON wrote:Psyrus;1867733']Actually the Australian BigD server has/had the same rule, and it worked really well, at least when I played there. Remember, each time you get kicked from a squad and have to rejoin, you lose your ability to get special kits [not only spawn-screen kits, but also no requests for 2 minutes] so players learn quickly that it's a privilege being in the squad, not a right. It also means that you're far less likely to end up with 3x2man locked squads who are decidedly useless. At least, that was my experience with it.
Also, we are trying for mostly infantry maps because the gameplay is far more concentrated. Last night I had the most fun round of Silent eagle that I have had in such a long time because it wasn't just 1 squad of infantry on each team waiting to die from heavy assets.
Oh man, we were flanking, suppressing, coordination was through the roof and we didn't have any deutschebags waiting at main for their assets. It was pure, concentrated fun.
And Im sorry if.I didn't get to everyones points, im on my phone.
We're trying again today, we hope to see the community there.
Last edited by Acemantura on 2013-02-22 16:32, edited 3 times in total.
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: ]CIA[ Projekt Indigo (North America)
man, i have been asking for this for a long time......great idea....hell the infantry layers still get trans trucks, humves, trans helos and in some cases i think they get apcs.....i dont see why this didnt catch on earlier. this might make me neglect my school work.Acemantura wrote:
Also, we are trying for mostly infantry maps because the gameplay is far more concentrated. Last night I had the most fun round of Silent eagle that I have had in such a long time because it wasn't just 1 squad of infantry on each team waiting to die from heavy assets.
Oh man, we were flanking, suppressing, coordination was through the roof and we didn't have any deutschebags waiting at main for their assets. It was pure, concentrated fun.
in-game name : Anderson2981
steam : Anderson2981
steam : Anderson2981
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: ]CIA[ Projekt Indigo (North America)
Smiles all around
Cheers, we hope to see you tonight.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: ]CIA[ Projekt Indigo (North America)
Will there be a rule about following orders?Acemantura wrote:Explain.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: ]CIA[ Projekt Indigo (North America)
Currently it is only implicit.sweedensniiperr wrote:Will there be a rule about following orders?
I will update the rules later today (even though I already did not 20 minutes ago) to reflect the explicit nature of the chain of command.


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