FOBs are bad for gameplay.

General discussion of the Project Reality: BF2 modification.
Post Reply
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: FOBs are bad for gameplay.

Post by Nebsif »

Mikemonster wrote: Currently PR simulates a special forces battle/skirmish between a few small teams of troops, which is ironic considering the 'NO SF' focus.
Because of the 64 player limit (subtle hint right there at 128p), remove FOBs and it will be a.. transport + guard duty simulator, no tnx.


Good thing about this thread, is that it goes against old rally points in a way, bad thing is, why does it have so many pages and is so serious.. its like everything was beaten to death and people have to discuss something other than "PR IS DYING HERPP". O_o

"If you wanna milsim PRBF2 u gonna have a bad time".
Its a damn game perfectly (imo) balanced between milsimboringwasteoftimerunningsimulator and ADHDarcadespamfestW+Mouse1.
Post Reply

Return to “PR:BF2 General Discussion”