Whaaat, Normandy night is the best Normandy layer. Turn your brightness up bro.Steeps5 wrote:Yeah please no more night maps. Whenever I play Normandy night map it hurts my eyes trying to fight enemies. I saw that map kill a full server the other day.
[Map] Alert (4km) [WIP]
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ShaunOTEast
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Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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Pvt.LHeureux
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Re: [Map] Alert (4km) [WIP]
I think it's the fact that the map currently just "sucks", really badly balanced and the layout is all fucked, it will be changed.Steeps5 wrote:Yeah please no more night maps. Whenever I play Normandy night map it hurts my eyes trying to fight enemies. I saw that map kill a full server the other day.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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CTRifle
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Re: [Map] Alert (4km) [WIP]
Updated first post!!
Changes
-Made it day instead of night (might do that after)
-Moved a flag around
-Looks much cleaner
Something (thanks to Rudd
) that I was thinking is to remove the actual ocean north of the land, and make the whole thing covered in ice instead, as it is winter, the only prob is that it makes the map extremely large and no cover on the ice, any thoughts?
Changes
-Made it day instead of night (might do that after)
-Moved a flag around
-Looks much cleaner
Something (thanks to Rudd


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Rabbit
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Re: [Map] Alert (4km) [WIP]
Well, pros and cons. water or ice its going to be flat, at least on ice you could add snow drifts for cover. Not to mention vehicles will move faster than in water.CTRifle wrote:Updated first post!!
Changes
-Made it day instead of night (might do that after)
-Moved a flag around
-Looks much cleaner
Something (thanks to Rudd) that I was thinking is to remove the actual ocean north of the land, and make the whole thing covered in ice instead, as it is winter, the only prob is that it makes the map extremely large and no cover on the ice, any thoughts?
Would be cool if you still used a ship and made it look like it cut into the ice. But its probably a little over the top.
AfSoccer "I just don't see the natural talent."

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CTRifle
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Re: [Map] Alert (4km) [WIP]
Hellz naw, thats what I want to do, make it look liek they broke the ice, I might need a static for that but we'll see.. Also good point that it doesnt matter if its water vs ice.. didnt think of that


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Rudd
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Re: [Map] Alert (4km) [WIP]
keep ocean, ocean is goodSomething (thanks to Rudd ) that I was thinking is to remove the actual ocean north of the land, and make the whole thing covered in ice instead, as it is winter, the only prob is that it makes the map extremely large and no cover on the ice, any thoughts?
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CTRifle
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Re: [Map] Alert (4km) [WIP]

haha true, was an idea, and it would be a bit of a waste to make half the map like that


- Mineral
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Re: [Map] Alert (4km) [WIP]
I looked at the minimap and just had this idea of not making the entire water ice, just a small part, like this:

and then indeed implement the idea of a icebreaker boat. The location is just an idea, you can do it in the other coast areas too. It would allow for the vehicles to cross nice an easy and some nice fighting over the ship. The ice would be made of some nice static with a good specular map. Nothing too fancy and low polycount. Also something I noticed, why do the hills south look so much different from the ones more north?

and then indeed implement the idea of a icebreaker boat. The location is just an idea, you can do it in the other coast areas too. It would allow for the vehicles to cross nice an easy and some nice fighting over the ship. The ice would be made of some nice static with a good specular map. Nothing too fancy and low polycount. Also something I noticed, why do the hills south look so much different from the ones more north?
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CTRifle
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Re: [Map] Alert (4km) [WIP]
I used more ridge style terrain more to the north, and then just bumpy mountains at the south. Also Ill utilise that idea 


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Zemciugas
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Re: [Map] Alert (4km) [WIP]
How about adding a oil rig near the coast? Something like this one, made out of many bits and pieces? Also maybe a surfaced submarine to fight over? Could use the one from Bf2:SF.
Could have 2 additional objectives to fight over, have the canadians be able to spawn on main land and in the oil rig and have the russians take over the oil rig for an extra trans heli and some boats maybe? Would provide some really interesting close quarters fighting. And add some ice at the another flag location and put the sub with a small camp around it to have a nice fighting spot?
Could have 2 additional objectives to fight over, have the canadians be able to spawn on main land and in the oil rig and have the russians take over the oil rig for an extra trans heli and some boats maybe? Would provide some really interesting close quarters fighting. And add some ice at the another flag location and put the sub with a small camp around it to have a nice fighting spot?
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Arc_Shielder
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Re: [Map] Alert (4km) [WIP]
Interesting CQB when taking over an oil rig?
Highly doubt it. Unless the VD is reduced significantly.
Highly doubt it. Unless the VD is reduced significantly.
Last edited by Arc_Shielder on 2013-02-25 14:53, edited 1 time in total.
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lucky.BOY
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Re: [Map] Alert (4km) [WIP]
Depends on amount of solid cover on the oil rig, i would say.Arcturus_Shielder wrote:Interesting CQB when taking over an oil rig?
Highly doubt it. Unless the VD is reduced significantly.
Like this idea better than fighting over a submarine, since the submarine isnt enterable at all. Maybe An Oil rig on a frozen part of the sea?
Anywho dont see why the map would benefit from parts of the sea being frozen, if anything you want to restrict apcs, not give them vast flat areas they can sit on and take infantry from far away. If you wan to have these, you should do them with normal terrain, maybe only using statics to get those sharp edges when they get to water.
As a side note, you might want to make water kill people, if that is possible. Something that should probably be done on Falklands as well.
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Rabbit
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Re: [Map] Alert (4km) [WIP]
Eh, to many objects IMO. If anything just get a hold of CodeRedFox and see if you can get his static ship he was using EYL. and make that what is stuck in the ice.
https://www.realitymod.com/forum/member ... re807.html
Going off what mineral was going for...

https://www.realitymod.com/forum/member ... re807.html
Going off what mineral was going for...

Last edited by Rabbit on 2013-02-25 18:48, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

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zombie-yellow
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Re: [Map] Alert (4km) [WIP]
Well... There isn't any oil rigs in CFS Alert
And IMO, having frozen ocean between the bits of land would make the Russians go straight for CFS Alert and camp there while a lone squad captures all the points (again, just my opinion !)
For the Russian Main, I've asked CTRifle if it would be possible to retexture the LHD (the Essex or the carrier if you want) in darker grey and add a Russian flag to make it look like a Russian ship. It would be kind of accurate because Russian Navy has ordered a couple of LHD for her fleet (while not the exact same as the Essex, it's still a LHD) and it could be a place holder.
I've always thought that Russians needed something a little bit more appropriate to invade a country than a oil tanker
And also, would it be possible to add icebergs in the sea ?
For the Russian Main, I've asked CTRifle if it would be possible to retexture the LHD (the Essex or the carrier if you want) in darker grey and add a Russian flag to make it look like a Russian ship. It would be kind of accurate because Russian Navy has ordered a couple of LHD for her fleet (while not the exact same as the Essex, it's still a LHD) and it could be a place holder.
I've always thought that Russians needed something a little bit more appropriate to invade a country than a oil tanker
And also, would it be possible to add icebergs in the sea ?

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Rabbit
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Re: [Map] Alert (4km) [WIP]
It was done with terrain in one of the levels in the winter map pack, so yes.zombie-yellow wrote:
And also, would it be possible to add icebergs in the sea ?![]()
AfSoccer "I just don't see the natural talent."

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Rudd
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Re: [Map] Alert (4km) [WIP]
and they morphed like insanitygx wrote:It was done with terrain in one of the levels in the winter map pack, so yes.
I'd recommend using rock statics that have been retextured
in fact, the cliff statics on their side, retextured would probably look relatively convincing too!
it would be relatively easy to do and you'll be using a _snow suffix I assume anyway
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CTRifle
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Re: [Map] Alert (4km) [WIP]
yes, already have retextured a bunch of the rocks to snow, havent done the cliffs yet, but will be using them


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Rabbit
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Re: [Map] Alert (4km) [WIP]
Indeed, but if his level has high enough fps he can add[R-DEV]Rudd wrote:and they morphed like insanity
I'd recommend using rock statics that have been retextured
in fact, the cliff statics on their side, retextured would probably look relatively convincing too!
it would be relatively easy to do and you'll be using a _snow suffix I assume anyway
Code: Select all
terrainCuller.baseCellSize 512
AfSoccer "I just don't see the natural talent."

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Zemciugas
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Re: [Map] Alert (4km) [WIP]
Another random idea. At the "Another Flag" location there could be a downed plane, since the plane is quite big you could have cargo containers, maybe vehicles and all sorts of debris around it in a wide radius with small fires to simulate cover, the plane itself can be entered from both ends and it's a An124 iirc, with a simple reskin could be painted into Russian Air Force skin. Lets say it was on its way to drop paras at the CF camp and got shot down or crash landed 
Last edited by Zemciugas on 2013-02-27 14:46, edited 2 times in total.
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zombie-yellow
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Re: [Map] Alert (4km) [WIP]
I'm working on a C-130 Hercules staticZemciugas wrote:Another random idea. At the "Another Flag" location there could be a downed plane, since the plane is quite big you could have cargo containers, maybe vehicles and all sorts of debris around it in a wide radius with small fires to simulate cover, the plane itself can be entered from both ends and it's a An124 iirc, with a simple reskin could be painted into Russian Air Force skin. Lets say it was on its way to drop paras at the CF camp and got shot down or crash landed![]()




