Pythagoras
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Pythagoras
I just mark the two points with my fingers and rotate vertical or horizontal for a quick guesstimate.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Pythagoras
Seriously dudes, basic principle of mathematics...I mean how could this not be useful in war?
Sure I give it to you, it is always easier to just ask the SL to put a marker but he might be busy doing more important stuff than to babysit your sorry grenadier-*** so you can get some kills
I use it regularly in game to simply get an "idea" of distances and relations. There are some situations where you can't do much else and where it is still useful to keep the brain busy.
E.g. When you are setting up FOBs, you don't want to stop shoveling but you want to check out if you can fit another FOB in between the two existing ones. Do some simple math and you will know.
Weed had a very good point and oc that is the way to go in most situations as it is sufficient and super time efficient.
When you look on the map and your targeted area is in a diagonal line from you (read: difference in X axis position is roughly the same as difference on Y axis!) than you can use 1.4 as a multiplier.
When your target is about twice as far away on one axis then on the other you use 2.23 or 2.2
After a while it will become pretty natural and therefore more useful and less distracting and you (even as a SM) get a way better picture of a plan, a possible spot to set up your AR or the time it takes to drive that logy truck around that hill.
"real life" examples or situations could be:
Enemy in B4kp5. You are in D6kp5. 2km map.
B to D = 2 grids; 4 to 6 = 2 grids; same differences --> 2*1.4 = 2.8 --> 2.8*150m --> 420m!
After a quick calculation I know that the two friendly FOBs are just 360 m away from each other. Now I know BEFORE driving there and dropping the crate, that I can't build that FOB where I may have wanted but that I need to find another spot "left and right" of line in between the two existing ones.
Sure I give it to you, it is always easier to just ask the SL to put a marker but he might be busy doing more important stuff than to babysit your sorry grenadier-*** so you can get some kills
I use it regularly in game to simply get an "idea" of distances and relations. There are some situations where you can't do much else and where it is still useful to keep the brain busy.
E.g. When you are setting up FOBs, you don't want to stop shoveling but you want to check out if you can fit another FOB in between the two existing ones. Do some simple math and you will know.
Weed had a very good point and oc that is the way to go in most situations as it is sufficient and super time efficient.
When you look on the map and your targeted area is in a diagonal line from you (read: difference in X axis position is roughly the same as difference on Y axis!) than you can use 1.4 as a multiplier.
When your target is about twice as far away on one axis then on the other you use 2.23 or 2.2
After a while it will become pretty natural and therefore more useful and less distracting and you (even as a SM) get a way better picture of a plan, a possible spot to set up your AR or the time it takes to drive that logy truck around that hill.
"real life" examples or situations could be:
Enemy in B4kp5. You are in D6kp5. 2km map.
B to D = 2 grids; 4 to 6 = 2 grids; same differences --> 2*1.4 = 2.8 --> 2.8*150m --> 420m!
After a quick calculation I know that the two friendly FOBs are just 360 m away from each other. Now I know BEFORE driving there and dropping the crate, that I can't build that FOB where I may have wanted but that I need to find another spot "left and right" of line in between the two existing ones.
