More patches for crewman and pilot for survivalbility.
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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
More patches for crewman and pilot for survivalbility.
Hi all,
Did a search did not find anything and i'm not sure if this was considered or not but I wanted to make a easy simple suggestion that might make surviving a downed vehicle a little less frustrating.
Most of you can relate that any time you happen to survive a vehicle destruction as a crewman if you are lucky enough to survive you are bleeding. One patch in PR hardly does anything and as a crewman with nothing else likely in many cases in hostile territory bleeding from a vehicle explosion you either have to kill multiple enemies to get patches or just die easily. Rare is it from what i've seen crewman who lost a vehicle survive long.
One arguement could be made that well friendlies can help you. That is true but not in many circumstances are medics readily available even when close to friendlies and often times friendlies are not like right next to the vehicle because the armored vehicle depending on what it is is often away from friendlies for different roles. Especially a tank or AA vehicle. Also another consideration is simulation of first aid from the armored vehicle. Most of these vehicles have medical kits inside which patches can simulate.
As a pilot you often have NO one around in most circumstances if you manage to parachute out. Firstly almost always hurt by the aircraft explosion. And the whole "bleeding if your too low altitude" is often annoying and frustrating. Your 99% of the time dead as a pilot because of just the impossible odds.
At any rate because of these things I think the number of patches should be expanded for the vehicle controller kits.
Crewman should be 1+1 or 3 patches like an officer. Many might argue that this gives an excuse to use this kit unrealistically. Well there is a few setbacks. #1 can be or maybe currently is less body armor. Essentially if you take this kit for normal fighting you are more vulerable. Also is the lack of equipment and weaponry. Really is more patches worth all these setbacks? Also SLs often times kick for asshating with a crewman so I don't see it as much of a threat.
Another solution is maybe just 1+1 or two patches. A slight bump up to make survival less frustrating but not enough to warrant asshating with the kits. In my opinion though 1+2 really should not be a issue or its the players dumb thinking which SL's can manage.
Let me know what you all thinks I think this is a idea worth consideration thanks.
Did a search did not find anything and i'm not sure if this was considered or not but I wanted to make a easy simple suggestion that might make surviving a downed vehicle a little less frustrating.
Most of you can relate that any time you happen to survive a vehicle destruction as a crewman if you are lucky enough to survive you are bleeding. One patch in PR hardly does anything and as a crewman with nothing else likely in many cases in hostile territory bleeding from a vehicle explosion you either have to kill multiple enemies to get patches or just die easily. Rare is it from what i've seen crewman who lost a vehicle survive long.
One arguement could be made that well friendlies can help you. That is true but not in many circumstances are medics readily available even when close to friendlies and often times friendlies are not like right next to the vehicle because the armored vehicle depending on what it is is often away from friendlies for different roles. Especially a tank or AA vehicle. Also another consideration is simulation of first aid from the armored vehicle. Most of these vehicles have medical kits inside which patches can simulate.
As a pilot you often have NO one around in most circumstances if you manage to parachute out. Firstly almost always hurt by the aircraft explosion. And the whole "bleeding if your too low altitude" is often annoying and frustrating. Your 99% of the time dead as a pilot because of just the impossible odds.
At any rate because of these things I think the number of patches should be expanded for the vehicle controller kits.
Crewman should be 1+1 or 3 patches like an officer. Many might argue that this gives an excuse to use this kit unrealistically. Well there is a few setbacks. #1 can be or maybe currently is less body armor. Essentially if you take this kit for normal fighting you are more vulerable. Also is the lack of equipment and weaponry. Really is more patches worth all these setbacks? Also SLs often times kick for asshating with a crewman so I don't see it as much of a threat.
Another solution is maybe just 1+1 or two patches. A slight bump up to make survival less frustrating but not enough to warrant asshating with the kits. In my opinion though 1+2 really should not be a issue or its the players dumb thinking which SL's can manage.
Let me know what you all thinks I think this is a idea worth consideration thanks.
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zombie-yellow
- Posts: 395
- Joined: 2012-10-26 01:07
Re: More patches for crewman and pilot for survivalbility.
I fully approve this. But, in normal PR gameplay, people prefer to suicide, wait at main and loose a ticket than struggle to survive and wait for extraction or walk your way to the base, which is sad.
But this would be a really neat addition !
But this would be a really neat addition !

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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: More patches for crewman and pilot for survivalbility.
I would say 60% of the time if not more when I survive a crash the amount of patches is not enough to survive
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Alfa
- Posts: 28
- Joined: 2013-01-13 00:17
Re: More patches for crewman and pilot for survivalbility.
What I usually do in order to combat the inevitable crewman bleedout after a tank bailout is to give my patch to my crewmate so at least he stops bleeding and survives. When I die from bleedout I then try and go pick him up if I can.
Also if you are bailing out from an APC, don't forget that before it explodes you can request a medic kit to heal/revive yourselves!
As for adding more patches, I think the current system is fine. Crewmen should be hurting after they survive a 60 ton tank explosion!
Also if you are bailing out from an APC, don't forget that before it explodes you can request a medic kit to heal/revive yourselves!
As for adding more patches, I think the current system is fine. Crewmen should be hurting after they survive a 60 ton tank explosion!

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: More patches for crewman and pilot for survivalbility.
Well if your next to the tank when it explodes, your dead, this is about getting out after its been hit and/or, when its on fireAlfa wrote:As for adding more patches, I think the current system is fine. Crewmen should be hurting after they survive a 60 ton tank explosion!
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: More patches for crewman and pilot for survivalbility.
I don't like this idea because I see it potentially leading to isolated crewman and pilots wandering around miles from the nearest objective because they didn't die when their tank/airplane blew up.
"I Want To Spend The Rest Of My Life With You Tonight."
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|pr|kruemeltee
- Posts: 6
- Joined: 2012-12-14 13:06
Re: More patches for crewman and pilot for survivalbility.
+1I don't like this idea because I see it potentially leading to isolated crewman and pilots wandering around miles from the nearest objective because they didn't die when their tank/airplane blew up.
The medic is the only class that should be given more than one patch (except the Officers, 3 Paches are fine if you go Spotting).
If you and your vehicle go down in the nowhere, die with it. You are not helping anyone by running 2km through the desert back to your base. Just respawn and support your team by taking the next APC/Tank asap.

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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: More patches for crewman and pilot for survivalbility.
Don't give them extra patches because then on urban maps you'll see more players play as crewman class even in INF squads simply because of the additional patches. Imagine MEC mp5 crewman with 3 patches, that's like the new 1337 spec ops class and everyone will have it.
Instead, as a compromise, give crewman and pilots special "crew" patches that heal additional HP (like 70%) so that they can stop the bleeding once, but not have enough patches to spam.
Instead, as a compromise, give crewman and pilots special "crew" patches that heal additional HP (like 70%) so that they can stop the bleeding once, but not have enough patches to spam.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: More patches for crewman and pilot for survivalbility.
I'm pretty sure it'd take more than just a couple of band aids to fix yourself after climbing out of a burning vehicle.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: More patches for crewman and pilot for survivalbility.
No need for more patches. COntact the ever idle trans squad to come pick you up with a chopper and pray youll make it. Though trans squad could run with a medic in those cases.
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zombie-yellow
- Posts: 395
- Joined: 2012-10-26 01:07
Re: More patches for crewman and pilot for survivalbility.
First, considering you're two in the tank, that's two tickets lost, plus the 10 tickets lost from the tank explosion.|pr|kruemeltee wrote:+1
The medic is the only class that should be given more than one patch (except the Officers, 3 Paches are fine if you go Spotting).
If you and your vehicle go down in the nowhere, die with it. You are not helping anyone by running 2km through the desert back to your base. Just respawn and support your team by taking the next APC/Tank asap.
Second, this would be good to make the APC and Transport Choppers return to their real purpose : transporting people !
This would be a great addition, and yeah, maybe a patch that heal 70% of your health instead of 3-4 patches.

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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: More patches for crewman and pilot for survivalbility.
I don't see the problem with that.zombie-yellow wrote:First, considering you're two in the tank, that's two tickets lost, plus the 10 tickets lost from the tank explosion.
Doubt it.Second, this would be good to make the APC and Transport Choppers return to their real purpose : transporting people !
"I Want To Spend The Rest Of My Life With You Tonight."
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: More patches for crewman and pilot for survivalbility.
One idea that hasn't been considered here is to make exiting from a burning vehicle cause less damage, unless you exit seriously late, so if you exit your burning vehicle in the first few secs of its bleed, you can get out with only minor injuries that you could patch up 

I've done it a few times and it can be pretty good fun
While I agree, right now returning from the front line means very little in terms of the impact on the game, in the long run I hope we can fix that
They do have the suicide button still but the players may want to do a bit of role playing with being picked up out of a hot zoneShockUnitBlack wrote:I don't like this idea because I see it potentially leading to isolated crewman and pilots wandering around miles from the nearest objective because they didn't die when their tank/airplane blew up.
I've done it a few times and it can be pretty good fun
While I agree, right now returning from the front line means very little in terms of the impact on the game, in the long run I hope we can fix that
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: More patches for crewman and pilot for survivalbility.
Don't add more patches. Agree with CanuckCommander. And also it's obvious that crewmen should play smart and don't drive into chokepoints to get themselves killed. It's ok as it is now. We'll, maybe except the OP HAT thingy, but I hope 1.0 with 1 HAT will somewhat fix that.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: More patches for crewman and pilot for survivalbility.
What use is it going to be having them instantly return to base? Their vehicles/armor most likely won't have respawned. They'll lose tickets suiciding/dying. The transport squad, especially, shouldn't be on foot firefighting the enemies on flags.ShockUnitBlack wrote:I don't like this idea because I see it potentially leading to isolated crewman and pilots wandering around miles from the nearest objective because they didn't die when their tank/airplane blew up.
So, I don't understand what's wrong with players wanting to survive. I actually think more people should prefer living rather than dying. But that's a whole new thread...
rakowozz
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kangaroo
- Posts: 75
- Joined: 2011-08-23 06:49
Re: More patches for crewman and pilot for survivalbility.
saXoni wrote:I'm pretty sure it'd take more than just a couple of band aids to fix yourself after climbing out of a burning vehicle.
This is PR where an epipen and band aids are all thats needed to Fix that bullet that passed through your brain.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: More patches for crewman and pilot for survivalbility.
An additional dressing for crewman and pilot would be nice indeed.
Screw dying with the vehicle or suiciding, I've had some of my most fun moments making my way back to the base sneaking through enemy lines and wrecking some squads and stealing their kits along the way, like a survival game
Screw dying with the vehicle or suiciding, I've had some of my most fun moments making my way back to the base sneaking through enemy lines and wrecking some squads and stealing their kits along the way, like a survival game
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: More patches for crewman and pilot for survivalbility.
Yeah, but it takes more than just one.kangaroo wrote:This is PR where an epipen and band aids are all thats needed to Fix that bullet that passed through your brain.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: More patches for crewman and pilot for survivalbility.
It would add to gameplay if you could survive crashes and would make the smoke grenades usefulStealthgato wrote:An additional dressing for crewman and pilot would be nice indeed.
Screw dying with the vehicle or suiciding, I've had some of my most fun moments making my way back to the base sneaking through enemy lines and wrecking some squads and stealing their kits along the way, like a survival game![]()
trying to hole up somewhere while waiting for your team to get you I always thought pilots should cost a couple tickets to prompt carefulness

