PR changed in a year?

General discussion of the Project Reality: BF2 modification.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: PR changed in a year?

Post by ghostfool84 »

I see no problem with intercom when clan leaders from different countries are online as long as they speak some kind of basic english, and my experience is most of them do. Sure sometimes there is someone who doesnt speak and understand english at all but thats very rare on the uk and german servers. I would say that languange barriers is a minor problem in pr, some people just dont want to play "teamplay". They mark nothing on the map, ask for crates when tanks in the drop area or simply do their own thing when the rest of the team could need their help at defend/attack flag....but that is not a language problem.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: PR changed in a year?

Post by Orford »

A year ago I would say that PR and its player base went like this.

*NwA* relaxed server with a good set of rules but would let some things slide for the game eliment although would slap griefers hard. A lot of the players who came into our server and learned how to play PR and stayed around went on to play on PRTA a bit more serious with enforced mumble and VOIP turned off, The player base was made up of players who wanted the more reality side of the game to come through but still being able to lead a squad on a side mission. Not with the main team but still adding to the end game.

Then there was TG the ultimate server where you played PR like the other 31 players on your side were your brothers and it was your ultimate goal not to be the dude (SL) who had to explaint to the team in mumble why the side failed as they all new it was you. A lot of self worth was won and lost playing on TG. Also the DEV played on there so doing some DEV sucking was funny to watch.

The 3 servers I mentioned is a way to highlite the way PR was played other server fell into the same 3 subsections but they was the main 3.

How it differs now is TG is gone, some servers tried to be TG and player resented that ie changing the server from what they knew to being a wanna be. alot of the past admins from that period from all server are suffering from PR burn out and most of the currant player base has played PR in its currant form for to long. Basically boardem!

MerK has come back, being a very good server to play on in the same way that NwA is PRTA comes and goes TG has gone. There is no diffrential to how PR is played or not as much as there used to be.

You used to be able to pick a server as to what mood you were in at the time of logging on.

I havent played PR for months due to a serious internet problem and im missing it. At first I didnt and was happy for the break from running 2 servers now I want to get back on ASAP help the admins and get ready for 1.0 with a solid player base and good relations rebuild with my clan mates.

To sum up....................................1.0 ASAP.
The King is Dead,
Long Live the King.
Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: PR changed in a year?

Post by Blondey »

Yes it's changed... people now a days just play for the kills to get alot of rep, and don't really use teamwork to 'win' the round.. But they think they've 'won' because they have the highest score / biggest number of kills
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: PR changed in a year?

Post by WelshManDan »

I think it may even be beneficial to remove that aspect, get rid of how many enemies you have killed as it doesnt really add anything to the game other than "damn son nice shooting" which is just meh. The highest KD are usually the Attack Vehicles anyway, as they die less and kill more, so its just unneccessary.

Be tricky to replace it as everything else is covered, but might be worth just getting rid of it completely, as well as the Deaths. Your squad knows when you die as it usually detriments the squad play (especially if you are the medic - the entire squad needs to rally to save you).
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: PR changed in a year?

Post by zombie-yellow »

I totally agree with him. DEVs should remove everything when you press TAB except your name, the ping, and the teamwork score. No deaths either.
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Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: PR changed in a year?

Post by Microwaife »

WelshManDan wrote:No, not at all, and that's no where near what I said.

I said that if there is a German Squad Leader, or French etc they are unlikely to co-operate with squads from other areas of Europe due to language barriers, how can a Frenchman coordinate with a Russian? Hence why I said it works if they speak English but otherwise inter-squad play, which is the main place that Teamwork comes into play, doesnt happen.
Oh okay, now I get what you mean.

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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: PR changed in a year?

Post by KiloJules »

We Euros sometimes do have language problems but tbh that is way more widespread amongst the eastern European players. And even those usually can but just often don't want to!

As ghostfool said, most of the European playerbase is able to communicate through (basic) English. And even if the mother tongue is used you can understand lots of stuff in PR. FOB, HAT, TANK/Panzer, etc. all of these are well known to any player of any country.

In MY reception the teamwork generally is way better in Europe than across the Atlantic, so you see, this is a pretty subjective view.

But yeah, threads like this come every single month and there is not much else that we can do to change it, instead of playing the game, openly talk to other people about our plans, take care of non-mumblers and anti-teamwork players and lead by example.

The problem is that it is just NO fun at all for you and your squad to babysit a team of newbies even if not fighting against a well made up team.

Countless times it is my "oh so bad and elitist" clan squad that builds the FOBs, caps the flags, DEFENDS for the 10000th time and watches the rest of the dudes wasting tickets over and over again and not contributing anything to a good game!
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: PR changed in a year?

Post by Mikemonster »

New mumble discourages Global SL chat, leading to nobody talking to each other - I think this has a massive knock on effect for teamplay and the sense of 'belonging' to the team, as the people that are now quieter are the team's natural leader types.

Also, it seems more and more frequent that assets act alone. CAS looks for enemy CAS, then lonewolfs a bit. Tanks go to the edge of the map and look for enemy tanks, then wait some more if they win. Infantry either stay put waiting for a non-existent enemy to hopefully give them a fight, or have to run huge distances to a likely empty flag.

Edit: Case in point is APC's. They used to be used for transport a bit, nowadays never. Each squad in a game is usually unilateral, which can be great, but just adds to the teamwide 'silence'. And it was the cool talking to other like-minded squads thing that really defined the game for me. Currently maintaining that is like fighting an uphill battle.

Hopefully with 100p servers in 1.0 the above will be solved, overall though I think PR needs to simplify a LOT more, have less specialist kits, and contain more action to keep people entertained. That's just my personal 2c though, the mod team have the right to do what they see fit and that's fine by me as long as they're having fun.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: PR changed in a year?

Post by Scared_420 »

I stopped playing when mumble became mandatory. Voice chat within a squad was good enough and you could actually talk and listen to what people in your squad wanted to do. That being said I am just lurking around until v1.0 comes out and from what I have been reading on the forums I have not missed much. Stop forcing mumble on people and teamwork will follow. There was plenty of teamwork without mumble so why did we have to adopt it to enhance game play even more. Having the whole team of people talking at once is confusing, annoying and kills the immersion. My 2 cents.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PR changed in a year?

Post by Adriaan »

Scared_420 wrote:Having the whole team of people talking at once is confusing, annoying and kills the immersion.
But that's not what mumble does.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR changed in a year?

Post by tankninja1 »

In the last year it seems that people have been using exploits more than they used too. Some of the most annoying are the geometry glitches. For example the FOB in a building exploit.

Come to think of it I should probably check to see if a few of the really bad geometry exploits are still around then look in the bugs section for the dev to PM for them.
Last edited by tankninja1 on 2013-02-27 20:22, edited 1 time in total.
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Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: PR changed in a year?

Post by Darman1138 »

tankninja1 wrote:Some of the most annoying are the geometry glitches. For example the FOB in a building exploit.
So annoying. Especially when they block the stairs with the FOB and there's no way to get to the top besides heli and then a few times I've seen them just put AA on the roof.
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: PR changed in a year?

Post by WelshManDan »

Scared_420 wrote:I stopped playing when mumble became mandatory. Voice chat within a squad was good enough and you could actually talk and listen to what people in your squad wanted to do. That being said I am just lurking around until v1.0 comes out and from what I have been reading on the forums I have not missed much. Stop forcing mumble on people and teamwork will follow. There was plenty of teamwork without mumble so why did we have to adopt it to enhance game play even more. Having the whole team of people talking at once is confusing, annoying and kills the immersion. My 2 cents.
Clearly yours went wrong. You should either A - Be hearing people talking within the immediate area, like you know, real life. Or B - be talking to your squad (recent Mumble) through it.

If you could hear your entire team its likely yours was broken mate.
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: PR changed in a year?

Post by Darman1138 »

WelshManDan wrote:If you could hear your entire team its likely yours was broken mate.
This happened to me back in Mumble .5
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: PR changed in a year?

Post by Pronck »

Scared_420 wrote:I stopped playing when mumble became mandatory. Voice chat within a squad was good enough and you could actually talk and listen to what people in your squad wanted to do. That being said I am just lurking around until v1.0 comes out and from what I have been reading on the forums I have not missed much. Stop forcing mumble on people and teamwork will follow. There was plenty of teamwork without mumble so why did we have to adopt it to enhance game play even more. Having the whole team of people talking at once is confusing, annoying and kills the immersion. My 2 cents.
Well we don't mis you, the fact that you think that VOIP will save PR says enough.
We are staying up!
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: PR changed in a year?

Post by Darman1138 »

B.Pronk(NL) wrote:Well we don't mis you, the fact that you think that VOIP will save PR says enough.
It's just because he had a bad experience with Mumble. If I tried using it the first time and heard every single person on the map talking at once I'd think it sucked too. There's no way you'd think that would work better than VOIP at that point.
Last edited by Darman1138 on 2013-02-27 21:07, edited 1 time in total.
Reason: Forgot a period :\
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: PR changed in a year?

Post by Scared_420 »

B.Pronk(NL) wrote:Well we don't mis you, the fact that you think that VOIP will save PR says enough.
Voip never ruined PR either, simple voice communication does wonders. It is your elitist attitude in my opinion that scares people off.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR changed in a year?

Post by tankninja1 »

Mumble can be annoying but once you work the bugs out its fine. Normally works better than VOIP. In my case since VOIP doesn't work for me Mumble is a must. Besides there are still servers out there where mumble isn't mandatory.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: PR changed in a year?

Post by Murphy »

With the new mumble and all those support guys here on the forums there is no excuse to not be using mumble. If you have an issue with mumble take the time and check the threads down in the technical support area, I'm sure you will find a solution. Just by chance if you do not find your problem and it's solution start a new thread and you will be helped almost immediately.

The whole mumble issue should be a thing of the past at this point, it's been streamlined to be way more efficient then the older version. If you cannot take the time to sort your mumble problem do not blame the games developers or community, you are responsible for your own equipment.
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: PR changed in a year?

Post by Scared_420 »

I really dont want to de-rail this thread into a mumble issue but like I said why is it "mandatory". If one person in the squad is in mumble relaying what is happening within the squad why does whoever does not have mumble have to be punished. The simple fact someone has to download a mod of a mod throws newcomers off and I 100% agree this needs to be addressed. Wheather or not I had a bad experieance with it does not matter, with new people coming in, this is simply too much and it needs too be toned down from the elitism mentioned previously.
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