[WIP] Muttrah City in CryEngine3 (image heavy)

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{ZW}C-LOKE
Posts: 202
Joined: 2012-11-26 20:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by {ZW}C-LOKE »

Sick stuff here, OP... I'll be following this thread!
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paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by paul161616 »

amazing work you're doing here! you should be proud. keep it up! were all looking forward to seeing this when you're done.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by AnimalMother. »

Now following everything that I can related to the PR2 cryengine stuff.


Out of interest what is the map making process like in comparison to using the BF2 editor? Because you seem to have made a lot of progress in a relative little time frame (comparing to some PR:BF2 maps development time)
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mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by mangeface »

My whole thoughts on PR2 has changed after looking through this thread. Why has everything been so f*cking uber hush hush?

Here:Project Reality 2 | Project Reality
(20) When/How often will you update this FAQ? - As and when we have more information to give! This page is the place to get updates on our intentions and developments with PR2, and will be updated when we feel there is something worth adding.
In the past week, I've seen tons of stuff worth giving updates on it's progress. Yet after a year when that 'official' statement was made, I thought PR2 was a dead in the water idea and I'm sure I'm not alone.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ShockUnitBlack »

It's still pretty unclear as to whether or not this is an official Project Reality project or a purely community driven endeavor. I'm thinking the latter.
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titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by titsmcgee852 »

I'd say it's official because a) PR management would deny it if it weren't, and b) there are official PR devs commenting on its progress openly.

As for the lack of updates, I'd say that nothing was posted because they didn't feel they were ready to show off their work yet.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Adriaan »

mangeface wrote:Why has everything been so f*cking uber hush hush?
To not create any overly high expectations when there's relatively little to show for it? Better to understate and meet/surpass expectations than to overhype and fall short/dissapoint.

And this
titsmcgee852 wrote:As for the lack of updates, I'd say that nothing was posted because they didn't feel they were ready to show off their work yet.
I'm not an authority on PR2, but this seems self explanatory. I can understand that a lack of information can become frustrating, but if there's a lack of information it'll be for a good reason (as above).
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ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ShaunOTEast »

Wait, I can model with SketchUp for BF2 as well?
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Post by Doc.Pock »

You can, but other than some simple statics and props i find max easier to do it in. More functionality
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by zombie-yellow »

ShaunOTEast wrote:Wait, I can model with SketchUp for BF2 as well?
SketchUp is really really basic. If you want to do better stuff, might as well go with Blender to stay with free programs or 3DS Max if you have 1000$ to spend lol
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by doop-de-doo »

My eyes! My eyes!

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I've found :33_love:

:evil: B4TM4N :evil:
BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Just a small update today:

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Rhino »

nice to see something orignal for once, but needs a lot more spec :p
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by risegold8929 »

Looks amazing to me :D Keep up the good work
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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

All share the same 1024 Diffuse:

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Texture:
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Could need some help with the farsi/arab writings, for the case someone is proficient in that area.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by MikeDude »

Should make them look a bit dirtier and maybe rusty at the edges.

Nice job so far dude, really.
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Loving PR since 0.2.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Rudd »

looks good to me, its an affluent city
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gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by gipakok »

No offense at all man, but your arabic sucks.
Anyway this looks amazing, I can't wait to see this map done.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by AfterDune »

gipakok wrote:No offense at all man, but your arabic sucks.
Hence he's asking for help in that area...
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