[WIP] Muttrah City in CryEngine3 (image heavy)
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{ZW}C-LOKE
- Posts: 202
- Joined: 2012-11-26 20:13
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Sick stuff here, OP... I'll be following this thread!
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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
amazing work you're doing here! you should be proud. keep it up! were all looking forward to seeing this when you're done.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Now following everything that I can related to the PR2 cryengine stuff.
Out of interest what is the map making process like in comparison to using the BF2 editor? Because you seem to have made a lot of progress in a relative little time frame (comparing to some PR:BF2 maps development time)
Out of interest what is the map making process like in comparison to using the BF2 editor? Because you seem to have made a lot of progress in a relative little time frame (comparing to some PR:BF2 maps development time)
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mangeface
- Posts: 2105
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
My whole thoughts on PR2 has changed after looking through this thread. Why has everything been so f*cking uber hush hush?
Here:Project Reality 2 | Project Reality
Here:Project Reality 2 | Project Reality
In the past week, I've seen tons of stuff worth giving updates on it's progress. Yet after a year when that 'official' statement was made, I thought PR2 was a dead in the water idea and I'm sure I'm not alone.(20) When/How often will you update this FAQ? - As and when we have more information to give! This page is the place to get updates on our intentions and developments with PR2, and will be updated when we feel there is something worth adding.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
It's still pretty unclear as to whether or not this is an official Project Reality project or a purely community driven endeavor. I'm thinking the latter.
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
I'd say it's official because a) PR management would deny it if it weren't, and b) there are official PR devs commenting on its progress openly.
As for the lack of updates, I'd say that nothing was posted because they didn't feel they were ready to show off their work yet.
As for the lack of updates, I'd say that nothing was posted because they didn't feel they were ready to show off their work yet.
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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
To not create any overly high expectations when there's relatively little to show for it? Better to understate and meet/surpass expectations than to overhype and fall short/dissapoint.mangeface wrote:Why has everything been so f*cking uber hush hush?
And this
I'm not an authority on PR2, but this seems self explanatory. I can understand that a lack of information can become frustrating, but if there's a lack of information it'll be for a good reason (as above).titsmcgee852 wrote:As for the lack of updates, I'd say that nothing was posted because they didn't feel they were ready to show off their work yet.

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ShaunOTEast
- Posts: 156
- Joined: 2012-08-04 04:15
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Wait, I can model with SketchUp for BF2 as well?
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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zombie-yellow
- Posts: 395
- Joined: 2012-10-26 01:07
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
SketchUp is really really basic. If you want to do better stuff, might as well go with Blender to stay with free programs or 3DS Max if you have 1000$ to spend lolShaunOTEast wrote:Wait, I can model with SketchUp for BF2 as well?

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doop-de-doo
- Posts: 827
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BigNaptizzle
- Posts: 38
- Joined: 2011-04-11 11:13
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Just a small update today:




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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
nice to see something orignal for once, but needs a lot more spec 
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
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risegold8929
- Posts: 340
- Joined: 2012-02-05 22:13
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Looks amazing to me
Keep up the good work

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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BigNaptizzle
- Posts: 38
- Joined: 2011-04-11 11:13
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Should make them look a bit dirtier and maybe rusty at the edges.
Nice job so far dude, really.
Nice job so far dude, really.
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Rudd
- Retired PR Developer
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
No offense at all man, but your arabic sucks.
Anyway this looks amazing, I can't wait to see this map done.
Anyway this looks amazing, I can't wait to see this map done.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Hence he's asking for help in that area...gipakok wrote:No offense at all man, but your arabic sucks.











