[Project] Survival Games / PR-Z

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MoeSes
Posts: 12
Joined: 2011-11-24 15:53

Re: [Project] Survival Games / PR-Z

Post by MoeSes »

I do hope so bad im not gonna die within the first 5 freaking minutes! would be quite a bummer :D

may the odds be in my favor.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

I'm going to keep throwing red smoke at you until you get surrounded and killed by the other participants :p

how are those odds now? :D
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MoeSes
Posts: 12
Joined: 2011-11-24 15:53

Re: [Project] Survival Games / PR-Z

Post by MoeSes »

:D sounds like perfect cover for me to go all ninja on them!
Many
Posts: 10
Joined: 2010-02-05 02:51

Re: [Project] Survival Games / PR-Z

Post by Many »

Please! Were can i Download ?
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Project] Survival Games / PR-Z

Post by rodrigoma »

Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

A little something for your guys: Image

It's missing the M79 & RPG 26 in the pic because the kits were starting to disappear before I could place more :s

All bundledmeshes re-exported by Dodek :)

P.S The PKM geometry is the original from the PR pickup kit and I just noticed that its barrel is 2D like a piece of paper... weird stuff. We will be making our own eventually, since those were low priority due to already having the PR one.
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Project] Survival Games / PR-Z

Post by CTRifle »

We also need more people to sign up guys!!! lets go :D
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Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: [Project] Survival Games / PR-Z

Post by Gozjh »

To busy to participate for certain, but I hope you continue to develop this mod, as I would love to play it some time in the future.
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

We will be further developing the Survival Games for a new event, while we test and plan PR-Z.

more news to come after this first event is over.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Project] Survival Games / PR-Z

Post by sweedensniiperr »

would be cool to see some other map remade.

anyway here's my only feedback. you should paint the ground around the spawn, just with a little, with a dot or something so that every squad is on an equal distance to the island.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Hello alex,

Yeah, we tried placing the squads on equal distance from the island but that was difficult enough without having to move them ever farther away from where they spawned in. It took us a huge amount of time to place each squad in their start position, specially when they keep moving away from it to talk or even punch each-other.

That is why the next event we organize will no longer have the same round start concept or the same event structure.

We didn't get as many signups as we hoped, a big percentage of the ones we got were no-shows and quite a few of the participants proved to be undisciplined both in preparation (reading rules and listening to briefing) and in patience (not following admin orders).

Next event will be 1 round only and with reserved slots for invited players (mostly the ones who participated in this one) and only a few open slots for new signups. We might however make it a regular event perhaps.

But before a new event is organized, we have plenty to test and develop.

Thanks for the feedback.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Project] Survival Games / PR-Z

Post by sweedensniiperr »

Some more feedback:
-It would be good if you could implement, or should I say revert to the vBF2 player icons where you can see where they are looking.
-Also vBF2 has that scan where it shows every enemy every min or so. Maybe you can make it so that the commander have that on constant scan?
-The PRbot, should have better controls/physics. Maybe you can remove the sound when it's bumping into things also?
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Thanks for the feedback Alex.

We will look into some of your suggestions.
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surftheair
Posts: 1
Joined: 2013-02-19 02:27

Re: [Project] Survival Games / PR-Z

Post by surftheair »

i'd like to test
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Here's the current change log for this project:
Survival Games changelog:

- BF2 Code:

- Removed teamkill messages - tweaked by Onil
- Removed "check fire!!" friendly fire messages - tweaked by Onil
- Minimap removed completely - coded by Hjid
- Nametags removed - coded by Hjid

- Python Code:

- Spawn-point selecting script - coded by Hjid
- Kills logging script - coded by Hjid
- Random spawner for pickup kits using python script - coded by Hjid & tweaked by Onil

- Map audits:

- Random spawner for pickup kits using AASv4 system - coded by Onil
- Around 250 pickup kits placed on Ramiel Survival Games - added by Onil
- Spawnscreen with unarmed kits only - tweaked by Onil
- One map spawnpoint only for Survival Games - tweaked by Onil
- Multiple random spawnpoints update for Survival Games - added by Onil

- Improved sky (by Onil) and light/color settings - tweaked by Vapoman
- Statics adjustments and map DOD's - made by Onil & Vapoman
- Map loading screens and overview info - made by Onil

- Soldiers:

- Civilian player skins - made by Onil (some clothes by Spush)
- Zombie player skins (for PR-Z only) - made by Onil
- Admin custom skin - tweaked by Onil
- Wounded downtime changed from 5 minutes to 45 minutes - tweaked by Onil
- Bodies stay for 1 hour instead of 5 minutes - tweaked by Onil

- Weapons & Kits:

- Custom pickup kits - made by Onil
- Weapon dropkit geometry - made/tweaked by Onil & Dodek
- Weapon selection icons - made by Onil
- Civilian icon for all kits and no icon for all vehicles - tweaked by Onil & Zwilling
- Reduced ammo on all weapons - tweaked by Onil
- Crossbow weapon - coded by Zwilling (using Lt. Nomad's meshes and EnemySniper's animations, tweaked by Heureux)
- Grab item tool - coded by Zwilling & animated by Heureux (concept by Onil)
- Admin PR-BOT deployer with Visible/Invisible Option - coded by Zwilling & Hjid (concept by Onil)
- Kits stay alive for 1 hour instead of 5 minutes - tweaked by Onil

- Vehicles:

- Civilian vehicles unlocked for both teams - tweaked by Onil & Zwilling
- Civilian car with reduced seats - tweaked by Zwilling
- Gary with added seats - coded by Zwilling
- Technicals with different seats and added objects - coded by Zwilling
- CB500 bike texture - tweaked by Onil
- German/Canadian G-Wagon texture (for PR-Z) - tweaked by Onil
It's possible that I might have forgotten to add some of the stuff. And we are constantly updating the minimod...
Last edited by Onil on 2013-03-02 16:55, edited 1 time in total.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: [Project] Survival Games / PR-Z

Post by Tarranauha200 »

For true Day-Z experience remember to turn PB off and hand 30% of the players hacks.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

^^ Useless comment is useless. ^^

Anyway, for the ones truly interested in this project, the next beta test is going to be soon. Anyone interested in being in the beta tests is required to be registered in the 3dac.co forum and send a pm to be added to the usergroup.

We're planning to have the next Survival Games Event in the beginning of March.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Next beta tests are being scheduled through the doodle vote, check the 3dac forum and vote even if you're not available to participate but are still interested in supporting this project and participating in future events.

If you're not on the survivors usergroup and want to be a tester, send me a PM.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Next beta test has been scheduled for this Sunday the 10th of March at 20h00 PRT

Meet up on the 3dAC TS a bit before.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Thanks for the ones who showed up.

I believe we had around 16 players total. I hope you guys had fun.

Unfortunately due to the lack of players we weren't able to test the 3 man squads but we did test the random player spawns and I think it works fine and adds some challenge. The main issue was that once again we had some delays which screwed with the testing of the kit random spawner timings and how it would change the gameplay.

I believe that we won't be able to test much on beta tests since people don't show up or don't play as in an actual event. So we will organize real events to test the gameplay for the events themselves and we will improve it for the next ones.

We also had some issues with players being disconnected from the server and from TS after about 1 hour, it was very weird since the gaming server had no connection to the TS server.

Regards,

Onil
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