If some polygons, if they share the same texture, can be overlapped in UV unwrap editor, to save space?
To put it in another way, if an object has similar faces(like the sides of a wall, can those similar faces be overlapped in UV editor?
[help]UV's
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [help]UV's
Yes you can overlap UVs of same/similar parts but depending on what the object is, what the faces you want to overlap and how your doing it, its not always a good idea.
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [help]UV's
the said faces are not connected by a common edge, they are just equal as size and part of different sections of the wall.
In the SS, there are 3 visible selected fence sections, and on the other side are another 3. So these 6 sections can be overlapped?

Uploaded with ImageShack.us
In the SS, there are 3 visible selected fence sections, and on the other side are another 3. So these 6 sections can be overlapped?

Uploaded with ImageShack.us

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [help]UV's
Might help if you let us into what this is and what its for etc.
If its for BF2 and its a static object (which btw it looks very similar to the vBF2 ME walls) then UVing is done in a very diffident way, and you should be making the object in Max9, looks like a much later version of max or some other 3D editor from the small area your showing.
But anyhow the big problem with having directly overlaid UVs would be repetitiveness.
If its for BF2 and its a static object (which btw it looks very similar to the vBF2 ME walls) then UVing is done in a very diffident way, and you should be making the object in Max9, looks like a much later version of max or some other 3D editor from the small area your showing.
But anyhow the big problem with having directly overlaid UVs would be repetitiveness.

