[WIP] Muttrah City in CryEngine3 (image heavy)

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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by PoisonBill »

Baathist wrote:TAXI PARKING ONLY:موقف لسيارات الأجرة فقط
STOP:توقف
Hope this will help :)
http://www.filipinodoctorsinksa.com/wp- ... ign-02.jpg

Found this Saudi thing, but is the Arabic even readable in this picture?
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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Baathist wrote:TAXI PARKING ONLY:موقف لسيارات الأجرة فقط
STOP:توقف
Hope this will help :)
Thanks for your help, much appreciated :) .
BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Update:

1024 Diffuse/Specular + 512 Normal
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Testing custom terrain textures and decals to see if I need an actual mesh for the sidewalk.
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by CTRifle »

Beautiful man, love what you can do with that
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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Some progress on the Docks:
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by mockingbird0901 »

Looks nice :D
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by SANGUE-RUIM »

beautiful
ur an artist :o
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by zombie-yellow »

Any progress here ? :)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by HughJass »

fucking amazing :-D
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therazer
Posts: 284
Joined: 2010-12-11 16:43

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by therazer »

Guys. How about 32vs32 on Cryengine3? It is possible?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Psyrus »

therazer wrote:Guys. How about 32vs32 on Cryengine3? It is possible?
Seems like 256 players are possible... with 262x262km maps, so yeah I think it's possible :)

Upper limit for maximum players on multiplayer removed?
Foxhound08
Posts: 244
Joined: 2011-12-29 05:17

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Foxhound08 »

Napsy is very much still working on this however he is busy with PR2 mapping as well :)
[img]http://i.imgur.com/vox3Fvp.png[/img]

Skype - Foxhound_aussf
BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Sorry for the lack of updates, giving you some Fools Road screens in exchange:

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Rhino »

That to me looks very much like PR:BF2's Fools Road Heightmap and colourmaps... Did you ask IronTaxi if you could use his heightmap and I don't remember anyone asking me if you could use my colourmap either...
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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

The colourmap is hand-painted, so no, its not the original one. The heightmap however is the original one, which I'm using with the permission of Rob(TwistedHelix) and pretty much the whole PR:Bf2 team, as IronTaxi is inactive. Credit was given where it was neccessary (the crydev.net recruitment post for example). Now stop trying to convict me of plagiarism, thanks.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Spush »

Rhino, we have permission from Irontaxi. Twisted got in contact with him awhile back and asked.
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