For a while now I feel that PR rounds can really last a long time. Maybe even to long in some (dare I say most?) cases. I'm looking at you Insurgency!
For me the downsides of this are:
- You can play a few evenings a month, you'll only see 4 of the beautiful maps in PR. Partly at fault here are server admins who come-up with the same maps over and over.
- You cant hop in for a game of PR. You really need to clear your schedule and make time for it. The target audience are not the 14 year old COD kiddie's but the mature gamers. And these people have more on there hands than a game

- A "match" can turn stale, make people leave, make them put no more effort in it and let the match become stale.
- You can take your time for attacks, sneaking around and finding out where the enemy is.
I think this community is mature enough to not fall back to COD gameplay when the rounds last shorter. There have been plenty of times when I'm fending of wave #9 and looking at the tickets and go like: We'll be here for another hour...
It might also bring some players back. In my other topic there have been plenty of people who said that these days they are to busy to play. So shorter rounds might give people the time to hop in for a round or two.
It might also promote the more boring roles like CO, mortars and the likes. The idea of being in the CO chair for 1,5 hours can be daunting. Defending a flag for the same amount of time isn't something to look forward to as well. And after 10 runs with the ammo techie to your mortars you can almost drive with your eyes closed
I also think that it wont cost tactics or strategies. Most rounds start of with some good plans, communication and teamwork. The teams hit each other, the fighting starts and after a few attempts a lot of rounds just sink in. Both teams are dug in and theres a few squads trying to dislodge them for the remainder of the round.
Just wondering what the rest of the community thinks of this


