Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
Locked
Jakoporeeno
Posts: 23
Joined: 2012-09-22 10:16

Re: Ask the [Dev]s a (?)

Post by Jakoporeeno »

Since you're probably working on PR2 are you gonna take suggestions like you do for the patches sometime in the future?
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Ask the [Dev]s a (?)

Post by melonmuncher »

titsmcgee852 wrote:2) There seems to be very few, if any at all, community navmeshed maps. Why is this? PR has a big community and I'm sure there are at least a few that know how to navmesh, yet there doesn't seem to be any maps. Are there specific files that are needed for navmeshing PR maps that only the devs have access to?
It's more the fact the amount of time it takes to add bot support to a map. It can take anywhere from one to four days just to get the navmesh itself done during which you can't really save or stop the process. I think I spent almost two weeks trying to do my first navmesh. (Which ended up as a complete failure anyway. My first working navmesh was literally a hundred meters of desert with a flag at each end.)

That said we do have quite a few new things for coop in 1.0 :wink: .
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Ask the [Dev]s a (?)

Post by Inspektura43 »

How do I enable the xfire overlay in PR?

edit: oh I got it nvm :d
Last edited by Inspektura43 on 2013-03-11 16:15, edited 1 time in total.
Reason: i got it
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Ask the [Dev]s a (?)

Post by Stemplus »

How'd you do it Inspectura? For some reason the overlay isn't working most of the time, and even if it's disabled, I get kicked by PB for "Disallowed Program/Driver".
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Ask the [Dev]s a (?)

Post by Inspektura43 »

Dunno I just turn xfire on then start PR and tap Scroll Lock + X, maybe you can try to turn your firewall off
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

SU-25 hud for the Russians?
Image

AfSoccer "I just don't see the natural talent."
Image
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Ask the [Dev]s a (?)

Post by VapoMan »

gx wrote:SU-25 hud for the Russians?
You can expect more than just that in 1.0 ;)

Image"Eight glorious sides and eight stunning angles!"Image
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Ask the [Dev]s a (?)

Post by AnimalMother. »

[R-DEV]VapoMan wrote:You can expect more than just that in 1.0 ;)

Awwww man, you're giving us more content... urgh total disappointment :(
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

[R-DEV]VapoMan wrote:You can expect more than just that in 1.0 ;)
I only believe that when i see it...today :smile:
spirit03
Posts: 80
Joined: 2012-04-06 22:05

Re: Ask the [Dev]s a (?)

Post by spirit03 »

carmikaze wrote:I only believe that when i see it...today :smile:
Brand new Devcast today? About time we get some fresh meat :)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

Not today, but #3 is coming soon ;) .
Image
ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Post by ShaunOTEast »

[R-DEV]AfterDune wrote:Not today, but #3 is coming soon ;) .
I predict the Friday of this week :p
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Are there plans to incorporate more RCON commands?
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Ask the [Dev]s a (?)

Post by UTurista »

I'm making a small App for PR guns and I was wondering if I can some answers regarding BF2 coding.

1) nedlands1 did a really good job in this post but he didn't explain the SetTurnDev property and the given URL is broken can some dev finish his work, regarding this property, 'cause I cant find documentation

2) Usually after the animations sets there is a "ObjectTemplate.velocity" followed by a number is that the bullet vellocity?

3) Do you guys have any kind of BF2 codding documentation?

edit:
4) It appears the deviation factors are the same for every weapon (primary) so which atribute is responsible for the spread/precision
Last edited by UTurista on 2013-03-18 01:12, edited 1 time in total.
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
fromage99
Posts: 36
Joined: 2013-02-13 02:23

Re: Ask the [Dev]s a (?)

Post by fromage99 »

O_turista_portugues wrote:I'm making a small App for PR guns and I was wondering if I can some answers regarding BF2 coding.

1) nedlands1 did a really good job in this post but he didn't explain the SetTurnDev property and the given URL is broken can some dev finish his work, regarding this property, 'cause I cant find documentation

2) Usually after the animations sets there is a "ObjectTemplate.velocity" followed by a number is that the bullet vellocity?

3) Do you guys have any kind of BF2 codding documentation?

edit:
4) It appears the deviation factors are the same for every weapon (primary) so which atribute is responsible for the spread/precision
Hi I'm a bf2 modder, been modding since 2007 so maybe I can help you with your questions

1) How much deviation added when looking around (moving your mouse)
2) Yes, velocity of the projectile (bullet, missile, grenade, knife)
3) I found a BF2 list of codes (with an explanation of those codes) a long time ago, but I can't remember where I got it from. I have it saved on my computer.
4) Deviation settings are what account for spread/precision. I always found that weird for PR, but it might be for balance purposes. Thats why I always found it funny when people start praising a certain weapon for how accurate it was, but this could be the result of the weapon having easier to use sights. However, recoil is different for each weapon (the higher the value the more recoil).
reptilianhuman
Posts: 54
Joined: 2012-12-05 00:36

Re: Ask the [Dev]s a (?)

Post by reptilianhuman »

Just curious if anyone can answer. About the PLAN Marines, I did a quick search and found that there were talks of them previously. Has any talk of them been coming up secretly?
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Ask the [Dev]s a (?)

Post by Conman51 »

reptilianhuman wrote:Just curious if anyone can answer. About the PLAN Marines, I did a quick search and found that there were talks of them previously. Has any talk of them been coming up secretly?
They were canceled.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Ask the [Dev]s a (?)

Post by UTurista »

fromage99 wrote:Hi I'm a bf2 modder, been modding since 2007 so maybe I can help you with your questions

1) How much deviation added when looking around (moving your mouse)
Yes, I knew that but how it's calculated? It's the time you spend moving it? Is it the angle you changed? speed?
fromage99 wrote: 4) Deviation settings are what account for spread/precision. I always found that weird for PR, but it might be for balance purposes. That's why I always found it funny when people start praising a certain weapon for how accurate it was, but this could be the result of the weapon having easier to use sights. However, recoil is different for each weapon (the higher the value the more recoil).
Really there's no other parameter? It seems you're right but its so hard to believe that the G3 and the M4 have the same values.

And thanks for the answers, but if anyone still have Documentation about this parameters would be appreciated
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
monopolis
Posts: 4
Joined: 2009-11-04 19:37

Re: Ask the [Dev]s a (?)

Post by monopolis »

Will you update PRmumble to the 1.2.4 version (when released) to solve issues for Win 8 users? Also, can we expect sl8-bug to be fixed?
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Ask the [Dev]s a (?)

Post by Michael_Denmark »

Will the new PR support the commander role in such a degree that you think it will boost the amount of players wanting to try out the function? Or will the new PR from the commander perspective be more or less the same as the present PR?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Locked

Return to “PR:BF2 General Discussion”