Round duration, thoughts?

General discussion of the Project Reality: BF2 modification.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

Depends on the size of the maps really to frequent the back and forth is. Perfect game length for me is like the long ones I used to have on TG which were anywhere between 2:00 - 3:30 hours on a good day. I like games you can really get into, not these hour odd games that go by too quickly
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Spec
Retired PR Developer
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Re: Round duration, thoughts?

Post by Spec »

Y'know, people sometimes call PR a hiking simulator. I never really did mind that. It's a good one. Sometimes just enjoying the landscape and company is already worth it, for example when seeding a server and the map happens not to be a Skirmish one because no admin's there or whatever.
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Round duration, thoughts?

Post by victor_phx »

I haven't been playing as much I'd like to lately, but I'm pretty satisfied with round duration these days.

I know a round could end up taking my whole Saturday afternoon (unlikely, though), but I'm okay with that.
rakowozz
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Round duration, thoughts?

Post by Heavy Death »

Round times shouldnt be limited. Thats the freedom of PR.
Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: Round duration, thoughts?

Post by Brooklyn-Tech »

i see where ur coming from but then again there are (rarely nowadays) those rounds where you have intense teamwork throughout the majority of the round and it would be a shame to cut that short.

i think 100p servers will indirectly address this issue
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Round duration, thoughts?

Post by DDS »

[R-CON]K_Rivers wrote:Depends on the size of the maps really to frequent the back and forth is. Perfect game length for me is like the long ones I used to have on TG which were anywhere between 2:00 - 3:30 hours on a good day. I like games you can really get into, not these hour odd games that go by too quickly
Agree. I have this nervous tick now on a particular server that ends matches because people start whining like babies. Put down your pizza crust, strap in and play Project Reality.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Banok
Posts: 62
Joined: 2012-02-04 05:07

Re: Round duration, thoughts?

Post by Banok »

round duration should be max 2 hours. 4 hours rounds are extremely detrimental to the game.
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Round duration, thoughts?

Post by SGT.Ice »

AAS was far better back when it could drag on for 4-5 hours easily back in the day that's what made Muttrah so fun.

Playing a match for less than 2 hours these days has become a joke & sometimes ruins the feel of having to struggle to make a come back.
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Round duration, thoughts?

Post by mockingbird0901 »

To the people that want shorter rounds.... You know you can just disconnect right? I for one like it when the rounds take a long time. Quite often I find that they end to soon.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Round duration, thoughts?

Post by cyberzomby »

Lol how is disconnectimg a solution? :0

You cant do that when your sl'ing for instance. And youll never see the end of a round.

Didnt think there would be people saying they want 4/5 hour rounds! Theres so many cool maps in pr. Playing 4 hour rounds meams youll only see about 3 maps when you start at 08:00 and end around 19:30.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Round duration, thoughts?

Post by Bluedrake42 »

no I love long rounds, keep it the way it is
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Round duration, thoughts?

Post by Conman51 »

The only map that i think that needs less tickets is Road to St, Lo. Each side gets about 00 tix and its mostly inf combat. Its drags on way too long.

Everything else is pretty good.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Round duration, thoughts?

Post by Heavy Death »

Those who tweak should run passworded servers, afaik.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Round duration, thoughts?

Post by Psyrus »

Heavy Death wrote:Those who tweak should run passworded servers, afaik.
I'm no legal expert but the SLA seems pretty clear:
6. UNAUTHORIZED USE AND MODIFICATIONS. You may not disassemble, decompile, reverse engineer, create derivative works of, or modify the SOFTWARE in any way not specified herein without the express permission in writing from a representative of the LICENSOR (Project Reality Management). Electronic messaging will constitute acceptable written form. Acceptable modifications to the SOFTWARE that do not require express permission are as follows:
(a) modifications to files for PRIVATE USE only. PRIVATE USE is herein defined as modifications that are only being used on private servers (servers that are passworded)
(b) modifications to uncompiled python files (file extension: ".py").
(c) any server configuration files that allow you to change basic server operations, including but not limited to, serversettings.con, maplist.con and banlist.con
(d) accompanying scripts for server administration that do not alter the gameplay in any way.
Under no circumstances may compiled python files (file extension: ".pyc") by decompiled or otherwise modified, including for PRIVATE USE, without the express permission in writing from a representative of the LICENSOR (Project Reality Management). Electronic messaging will constitute acceptable written form.
realityconfig_common.py is where the timelimit is set. I'll let you decide for yourself :)
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Round duration, thoughts?

Post by Pronck »

Keep it as it is, nowadays we want to change everything in PR because you don't like it and therefore it should be changed. I rarely see people whining in-game about this "issue". It is good as it is. The players can decide if they want a short or long round with their playstyle. I have seen rounds that went on for hours and also a lot of rounds that were done within one hour. Making a time cap of two or one hour will turn PR in a mixture of CoD and Battlefield. If you want that, play those games and don't mess with PR.

Now I am waiting for the next topic to be opened that asks to remove bullets from the game since they kill people.
We are staying up!
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Round duration, thoughts?

Post by mockingbird0901 »

cyberzomby wrote:Lol how is disconnectimg a solution? :0

You cant do that when your sl'ing for instance. And youll never see the end of a round.

Didnt think there would be people saying they want 4/5 hour rounds! Theres so many cool maps in pr. Playing 4 hour rounds meams youll only see about 3 maps when you start at 08:00 and end around 19:30.
Yes, ofc it's not ideal, and I hate walking out on a good round, or a good squad for that matter if we have it going for several rounds, but sometimes it has to be done.

But the part with seeing so few maps I would say is a server issue rather then a round issue. If a server crash and they start up on the same map every time, and it's not skirmish, and they don't change it but in stead finish the round, then it gets repetitive. Playing the same map twice in one evening is more then enough.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Round duration, thoughts?

Post by PlaynCool »

A huge disadvantage is that i don't really have much time to play pr for 2-3 hours straightf and i rarely get to join when the round begins, can't find a nice sqwad etc..Sure doing assets for 2 hours is fun but for the infantry it gets so tedious. I personally can't take a long insurgency round, after the first hour it just gets booring for me... That's why i think the target average round time should be an hour (altering tickets, or punishing more for loosing assets) , not limiting the 4 hour marker, thus making it possible for longer rounds when the teams are more balanced. And exactly how many comebacks do you guys want to have, i don't think battles are constant comebacks between two armies.
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Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Round duration, thoughts?

Post by Sgt. Mahi »

PlaynCool wrote:A huge disadvantage is that i don't really have much time to play pr for 2-3 hours straightf and i rarely get to join when the round begins, can't find a nice sqwad etc..Sure doing assets for 2 hours is fun but for the infantry it gets so tedious. I personally can't take a long insurgency round, after the first hour it just gets booring for me... That's why i think the target average round time should be an hour (altering tickets, or punishing more for loosing assets) , not limiting the 4 hour marker, thus making it possible for longer rounds when the teams are more balanced. And exactly how many comebacks do you guys want to have, i don't think battles are constant comebacks between two armies.
I hear you. I also rarely have time to play longer rounds on normal days but when I get an evening to myself with no interference I want those long good rounds.

The problem is often on the player's side. It's not the games fault that you don't have time for long rounds. Don't think PR as a game that you can just sit down and play instantly on a random evening. Play the game when you have the time. It makes the game so much better.

It's an overall problem that players think they can play the game like BF3 or any games aliek -> Join -> instant battle and kills. It's also one of the roots to the problem we have with not so serous players that gets impatient and charge just to see some action within 5 minutes.
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