More patches for crewman and pilot for survivalbility.
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: More patches for crewman and pilot for survivalbility.
You guys should somehow fix the ability for crew members to request a medic/any other kit from burning vehicles. Whats the point of having crewman kits in the first place if I can grab a medic when my APCs on fire?
I would think giving more patches would fix it since it would stop people from bleeding.
I would think giving more patches would fix it since it would stop people from bleeding.


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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: More patches for crewman and pilot for survivalbility.
I did find it funny when single manning an AA MTLB that once it got shot with a LAT I could dismount, request a rifleman kit, and then kill the LAT pair (actually healing myself with their patches as well 'cos I got shot). Lol.
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KneeHiGh
- Posts: 72
- Joined: 2009-07-20 07:07
Re: More patches for crewman and pilot for survivalbility.
2-3 patches does make sense I think with the only bad thing about this idea that the crewman class will be a bit more 'rambo' in CQB combat.
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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
Re: More patches for crewman and pilot for survivalbility.
Nice ideas so far thanks for the feedback on my suggestion.
In response to the worry about people using the crewman as it was unintended in the field like its a normal infantry kit one thing to consider is the faction and the primary weapon given. On factions like the US or GB you rarely see the crewman used to gain any sort of advantage because the weapon given to crewman is no better or even less than the weapons you get in infantry kits. for Example the M4 red dot given is no better than the M4 red dot or scope you get as a rifleman or otherwise.
However some factions I see people using the crewman at times for during skirmish or occassionally otherwise for rambo like gameplay are the MEC mostly. The Mp5 differates from the G3 very different so some people think its a advantage in close quarter etc. With extra patches on factions like this it could fuel this even more. I'm trying to think of a balance mechanic but no luck other than maybe cutdown or remove weapon incentives on factions like these.
With things such as pilot kits there is no worry with this for the most part because there is no given advantage with the issued pistol.
The patch that can give more health maybe to simulate more of a "first aid kit" taken out of the vehicle or personal issue I think would be a great idea if it could be implimented. Maybe give the crewman something like that plus the regular patch. Pilot too
In response to the worry about people using the crewman as it was unintended in the field like its a normal infantry kit one thing to consider is the faction and the primary weapon given. On factions like the US or GB you rarely see the crewman used to gain any sort of advantage because the weapon given to crewman is no better or even less than the weapons you get in infantry kits. for Example the M4 red dot given is no better than the M4 red dot or scope you get as a rifleman or otherwise.
However some factions I see people using the crewman at times for during skirmish or occassionally otherwise for rambo like gameplay are the MEC mostly. The Mp5 differates from the G3 very different so some people think its a advantage in close quarter etc. With extra patches on factions like this it could fuel this even more. I'm trying to think of a balance mechanic but no luck other than maybe cutdown or remove weapon incentives on factions like these.
With things such as pilot kits there is no worry with this for the most part because there is no given advantage with the issued pistol.
The patch that can give more health maybe to simulate more of a "first aid kit" taken out of the vehicle or personal issue I think would be a great idea if it could be implimented. Maybe give the crewman something like that plus the regular patch. Pilot too
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: More patches for crewman and pilot for survivalbility.
Sorry, what's the problem with crewman survivability again?
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: More patches for crewman and pilot for survivalbility.
I agree that additional patches for crewmen should be available as a "first-aid kit" taken from the vehicle. I would rather try and survive a wreck than just go down with the ship.
I don't know if it's possible, but perhaps limiting the crewmen kit to just being able to request it off an actual vehicle? This may prevent abuse of the additional patches.
I don't know if it's possible, but perhaps limiting the crewmen kit to just being able to request it off an actual vehicle? This may prevent abuse of the additional patches.
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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
Re: More patches for crewman and pilot for survivalbility.
Think that's actually a great idea if possible, anyone know or DEV comment? Could be done with pilot too to limit asshating, which would only get worse in the future if a a pilot variant with a assault rifle is added etc.CR8Z wrote:I agree that additional patches for crewmen should be available as a "first-aid kit" taken from the vehicle. I would rather try and survive a wreck than just go down with the ship.
I don't know if it's possible, but perhaps limiting the crewmen kit to just being able to request it off an actual vehicle? This may prevent abuse of the additional patches.
As of now I agree there is not much incentive to survive which is actually sad, whereas there should be. A system of additional ticket losses or other incentives hopefully can be figured out sometime to encourage players to try to survive a downed vehicle or crash.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: More patches for crewman and pilot for survivalbility.
Lange wrote:Think that's actually a great idea if possible, anyone know or DEV comment? Could be done with pilot too to limit asshating, which would only get worse in the future if a a pilot variant with a assault rifle is added etc.
As of now I agree there is not much incentive to survive which is actually sad, whereas there should be. A system of additional ticket losses or other incentives hopefully can be figured out sometime to encourage players to try to survive a downed vehicle or crash.
Crewmen are presently too survivable because apparently while desperately escaping and armoured vehicle they have time to get specialised weapons and equipment. In reality, crewmen carry significantly less equipment on their person than infantry soldiers. If you want it to be realistic, there should be very high odds that if you try to escape from a vehicle wreck, you can't because of grievous injuries sustained from spalling or a compartment fire. There's also a chance that you can't unlock the combat locks in your dazed state or that slag has damaged the operation of them.CR8Z wrote:I agree that additional patches for crewmen should be available as a "first-aid kit" taken from the vehicle. I would rather try and survive a wreck than just go down with the ship.
I don't know if it's possible, but perhaps limiting the crewmen kit to just being able to request it off an actual vehicle? This may prevent abuse of the additional patches.
Something that people who operate armoured vehicles think about a LOT is what they'll be doing if their vehicle is disabled. Some friends of mine used to strap AK74 bayonets to the jesus bars of their LAVs because in case of something happening that was enough to disable their vehicle, they wouldn't have enough time to get their rifle out with them as well.
The most likely outcome of an armoured vehicle crew spilling out of a very heavily damaged vehicle is that they'll have only pistols. In the case of a mission killed vehicle that's not severely damaged or in a lot of immediate danger, they will take off every bit of equipment they can and destroy any sensitive stuff inside. You'll see them getting out with medium machineguns as well as rifles, ammunition, rations and so on. The process could take anywhere up to half an hour.
You don't get out of an armoured vehicle that's been penetrated with the risk of ammunition cooking off, more rounds on your vehicle and being cooked alive after stopping to collect tonnes of equipment out of the back. Getting equipment and getting it in a state that's ready to be carried is a lengthy process usually.
I know I'm not listed as a military advisor, and I know my thread about the crewman request system being completely broken was probably ignored for a good reason, but this thread should be locked. If you aren't willing to take my word for it, check with your MAs who operate out of armoured vehicles and tell them what they'd get out of an A Vehicle with if it was on fire and disabled and in the sights of whatever had put it on fire and disabled it. Ask them specifically if they'd have the time to grab a new rifle, a few grenades, some smoke grenades, binocs, fresh magazines and maybe some specialised equipment like an LAT or a dozen epipens and a section first aid kit. Ask them how many bandages they'd have on them if they bailed out of their vehicle in a hurry.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: More patches for crewman and pilot for survivalbility.
Seeing as PR is a game after all, I'd like to see Crewmen/Pilots able to survive longer and try to get extracted. Having those moments in PR where you know you're over your head and have to stay low while the enemy team is running all around are intense. I think that if this dynamic gets added in, we'd have naturally occurring situations from Behind Enemy Lines....which I'd love to be a part of. 
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: More patches for crewman and pilot for survivalbility.
Pointless to me, I always grab a medic kit instantly after I hop out of a burning apc. That is, unless the thing that killed the APC is coming for me and I have time. Then I might try for AT.
if you are in a tank, then its a race to tk your friend so you can take his patch. JK of course.
if you are in a tank, then its a race to tk your friend so you can take his patch. JK of course.
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zombie-yellow
- Posts: 395
- Joined: 2012-10-26 01:07
Re: More patches for crewman and pilot for survivalbility.
I would love to get extracted more often when operating armoured vehicles and especially helicopters. When choppers are disabled and fall to the ground (even when you're flying at 10m above the ground) it just assplode when you touch the ground which is sad... Helicopters shouldn't do that, or at least, have some sort of "explosion coutndown" so you have time to land and get your *** outta here.
My point is that it would be truly epic to see your commander dispatching a squad to extract you with a Humvee or maybe just a chopper.
The idea of making crewman and pilot loose a lot of tickets is a great idea IMO
My point is that it would be truly epic to see your commander dispatching a squad to extract you with a Humvee or maybe just a chopper.
The idea of making crewman and pilot loose a lot of tickets is a great idea IMO

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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: More patches for crewman and pilot for survivalbility.
You are the reason sl's should lose the ability to get kits for their section off apcs.illidur wrote:Pointless to me, I always grab a medic kit instantly after I hop out of a burning apc. That is, unless the thing that killed the APC is coming for me and I have time. Then I might try for AT.
if you are in a tank, then its a race to tk your friend so you can take his patch. JK of course.![]()
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: More patches for crewman and pilot for survivalbility.
While you're at it, ask all of those that were KIA how many times they got to spawn back in and specifically, how many points it cost their country.Truism wrote:If you aren't willing to take my word for it, check with your MAs who operate out of armoured vehicles and tell them what they'd get out of an A Vehicle with if it was on fire and disabled and in the sights of whatever had put it on fire and disabled it. Ask them specifically if they'd have the time to grab a new rifle, a few grenades, some smoke grenades, binocs, fresh magazines and maybe some specialised equipment like an LAT or a dozen epipens and a section first aid kit. Ask them how many bandages they'd have on them if they bailed out of their vehicle in a hurry.
But seriously, It would be cool to be able to reward a crew/team that was able to recover their downed airmen/crewmen from the battlefield. A few extra points or something.
