Some ideas from the community

Post your feedback on the current Project Reality release (including SinglePlayer).
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Some ideas from the community

Post by waldov »

I and im assuming a certain number of people have had the misfortune(or fortune depending on your views) of having to listen to a great deal of ideas and improvements for PR over years of playing the game online. Today ive decided to compile some of the half reasonable ideas for people to judge for themselves and keep them off the servers. some are moderate but most are just minor additions/tweaks that arent to out of place.
Disclaimer: i cant guarantee how doable these additions/tweaks might or might not be.

here they are:
1.Get rid of the -10 penalty for LAT considering that no other "squad" kit like grenider, AR, specialist and medic suffer this penalty.

2.Players should recive points for damaging/disabling veichals as this can distract, neutralize, force back or help destroy a major threat to the team by doing this and should be rewarded for doing so.

3.Players should recive points for injuring/wounding enemy infantry as this can distract, neutralize, force back or help destroy a major threat to the team by doing this and should be rewarded for doing so.

4.Certain or all insurgent cars should be capable of carrying an ammo box as this would improve insurgents ability to carry out mobile operations and is realistic as civilian cars used by insurgents almost always carry ammunition.

5.In the same way squad leaders place rally points medics should be able to deploy "Aid stations". All the wounded healed within its radius can re-spawn here.(instead of levitating in the middle of a firefight and shooting back within seconds.)

6.Pistols or scorpions for insurgent RPGs. They should have some personal defense in other words. Nothing unbalancing just not being totally helpless.

7.Frag round RPG available at insurgent main.

8.extra rocket for insurgent RPG.(in major engagements they have been known to carry up to six rockets.)

9.For PR 1.0:
keep binoculars for these units:
Marksman(for obvious reasons)
RPG(Being a support unit they need an ability to find there targets)
AA(who'd use the naked eye for spotting targets with a 7km range missile?)

10.Specialist should have 4 grenades. Anyone prepared for breaching and close combat would probably carry more but at least more then a measly 2.

11.Snipers or Gunfire in general should be able to damage disable visual equipment on veichals.

12.DSHKs should have increased damage against helicopters and pose the threat they do in real life.

Thats about all i can think of some of the ideas are pretty bad some are alright but its up to you what you think. :-P
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Some ideas from the community

Post by ghostfool84 »

I think a "heal station" is a really bad idea. Healing is easy enough and a whole squad being magical healed while all guys are firing the shit out of the enemy ....sounds really bad. If you manage to throw a nade in an enemy squad you should have a real advantage over them and not only force the medic to put his heal station.

I dont know exactly about the -10 penalty but i think other kits got that too. And it doesnt really matter if you manage to get a fw things straight you should end up with several hundred of points, -10 doesnt matter at all.

Diasable Visuals with guns.. i dont know. Gunners dont got alternatives like IRL so i think it would not add something to the game because "oh Visuals broken, lets drive home" nothing gunner can do about this so i dont think its a good a idea.

btw this belongs to Suggestions forum i think
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Some ideas from the community

Post by MADsqirrel »

To be honest I dont see any usefull thing here.
1-3. Who cares about points? If you do it that way you have to give logi drivers points for dropping supplys (much more important for the team then simple kills)
4.Ammo techis. Stuffing every car with ammo isnt a go1od idea gameplaywise. If you do a "mobile operation" take a ammo techi and a bike or car!
5.Not sure what you mean exactly.
6. Source. Most vids of INS and other Rebels show people in civilian cloths carrying only a rpg. No other weapons.
7.Maybe as some sort of INS Grenadier, but only if INS really use Frag rounds IRL.
8.Source, and as said above i only saw vids with guys carrying the rpg and nothing else.
9.No, they have a reson for it. Also there will be a new spotter kit with binocs for that job.
10. Source.
11.Not possible i guess.
12.They do a lot dmg when you hit no need to increase it.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Some ideas from the community

Post by Stealthgato »

Why do you need a source for the RPG carrying a sidearm? They're not conventional factions where each soldier is issued a weapon - I know I would carry a weapon to defend myself with in addition to the RPG.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Some ideas from the community

Post by SShadowFox »

Marksman don't need the binoculars, and the Militia, Hamas, Taliban and INS will keep having the binoculars.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Some ideas from the community

Post by MADsqirrel »

Stealthgato wrote:Why do you need a source for the RPG carrying a sidearm? They're not conventional factions where each soldier is issued a weapon - I know I would carry a weapon to defend myself with in addition to the RPG.
Well, if they had a weapon, they would have a AK-47. Simply because they have a lot of them while Pistols are rare. And as you said they are not conventional soldiers they are civilians with weapons. And for a civilian, its easier to run around with only a RPG.
If they get fired at they just run away.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Some ideas from the community

Post by Eddie Baker »

I think you should post suggestions in the suggestions forum.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Some ideas from the community

Post by Spec »

Eddie's correct. Waldov, please re-read the forum rules, especially the bit about Suggestions. To sum it up: Anything that's a suggestion or idea for the game goes there, and then it may or may not be internally or externally approved/discussed.
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