Yea, what a usefull comment you brought up here. <irony>Thanks for explaining the game to me, I am fairly new... </irony> Maybe you start writing some arguements instead of shitposting? Thanks.L4gi wrote:Weed, the AA gets lased when it gets placed on a hilltop. You dont place AA on a hilltop - problem solved
Yes, because it's so pleasant to do 360 degrees turns for 15 minutes in your AAV. (Without a macro that does this for you.) And still it's luck based. Sure, you can predict where it's generally coming from, yet you don't know for sure. If an AA missle will hit is mostly based on the angle between the CAS and your AA and the angle between the flares and your AA. A good pilot will make sure to get the flares between you and him.Professorson wrote:what part of that is luck
Even if you catch him flying frontal towards you and he is popping flares there is a good chance of missing him. Same goes for him flying away.
The current system is just too unpredictable, therefor luckbased. Here a small video of the super system we have in PR:
YouTube
Should have specified this a bit more. Was talking about the straight down dives done by attack helicopters. (Famous cobra dives on Muttrah). The simple fact that the flares drop faster then the chopper does makes it hard to kill the cobra, even when you have 2 or 3 overlapping AA positions.mat552 wrote:Diving isn't a sure thing. [...]
A handheld HAT is a greater threat to a attack choper than a handheld AA (not included the stinger bug). And that's something that's wrong in the game mechanics.
@chrisweb I forgot to multiquote your post. Not that fancy for you:
I give you right with the viewdistance and that sometimes you can lock onto the CAS. I guess we have to separte a bit more, I was talking about CAS but yea, there is quite a difference between Jets and Attack Choppers. I kinda think that Jets requiere more ground to air teamwork (forces on the ground needs to report intel to the Jets), Attack Choppers doesn't need it as much.
Jets usally don't engage without lasers, so I am not gonna talk about that scenario. I'll focus about attack choppers. Saying you can lock on a attack chopper out of viewdistance doesn't automaticly mean you lock onto him instantly. Spotting him and locking him does take some time and he COULD (doesn't need to) be in viewdistance by now so the gunner could have a chance on getting you.
I dislike luckbased system (that's why I also dislike the current deviation system). I liked to see a more skill-based alternative, to the AA and to the CAS.


