Views in choppers and planes
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phlerp
- Posts: 26
- Joined: 2005-11-28 00:39
Views in choppers and planes
Anyone except me hates the looking-through-a-straw effect of the pilot's view? There is a way to look around even in the pilot seat (hold down right control and move the mouse), but since it uses the mouse you can't steer your plane at the same time... even if you use a joystick or the keyboard to steer. This really bugs me. Is there any way to fix this or is this beyond what you can do with a mod?
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Corey Darling
- Posts: 22
- Joined: 2005-09-24 01:55
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phlerp
- Posts: 26
- Joined: 2005-11-28 00:39
with all due respect, I don't think that program will solve anything. I use a Saitek X-45 wich is fully programmable. I have programmed it to use the look around function and it works... but the problem is still that whn I'm using this function, I can't steer the aircraft. It has nothing to do with my joystick or the bindings of the buttons on it but rather the way BF is working. The ways of looking in different directions in MH-6 is nice but not quite what I'm looking for (I'd like to freely look around rather than have fixed positions), and it doesn't work in the attack helicopters
Last edited by phlerp on 2005-11-28 04:44, edited 1 time in total.
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
The attack choppers are of course, BF2 default. The cockpit views and such will either be altered to better benefit the pilot, or (hopefully not) complete new models will be made. Im sure the whole looking around completely at anytime cant be achieved in the python engine, but adjustments will be made to make it easier to see the enemy vs the way they are now.

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phlerp
- Posts: 26
- Joined: 2005-11-28 00:39
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
I too dislike the fact that I cant look around. I do, however, find that when I get into a nice steady position and I use the look button the Helo goes into a pretty nice hover.... but I wish I could use head roll to look while I am flying. Sucks trying to get into a hot zone then getting your butt blown off by an APC you didnt see sitting over the hill beside you. 
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Stargun
- Posts: 30
- Joined: 2005-10-18 16:43
Hey guys! Just to clarify: IS IT POSSIBLE to change the behaviour ot the flight controls by the PR mod or NOT? I mean would it be possible to completely separate the mouselook feature from the flight controls (for using i.e. TrackIR).
Or this is such a "core" feature of the engine, that it could be solved by the DICE guys only?
Or this is such a "core" feature of the engine, that it could be solved by the DICE guys only?
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Stargun
- Posts: 30
- Joined: 2005-10-18 16:43
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
It has been answered.
The answer is no. It's not possible to "unlock" the mouselook.
There are ways of changing the field of view which will allow the player to see more to the sides. Too much of a change of the FoV will result in almost tunnel like vision.
The answer is no. It's not possible to "unlock" the mouselook.
There are ways of changing the field of view which will allow the player to see more to the sides. Too much of a change of the FoV will result in almost tunnel like vision.

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Stargun
- Posts: 30
- Joined: 2005-10-18 16:43
That sounds REALLY bad.
I'm very disappointed.
Do you guys have ANY idea on how can we convience the developer guys at DICE to implement this improvement?!
Just check out this link if you can:
http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=6;t=000103
As you can see, the guy from NaturalPoint states, that:
"While it is true that the big boys like DICE don't need us to help their sales, the crazy thing is that implementing TrackIR takes a miniscule amount of time. Some have done it in less than an hour. The hard part is convincing them that such a small amount of work will open up their game for a totally new and rewarding way to play."
I tried to write a letter to the [email protected] a week ago. I didn't got any answer yet, and I think I won't get in the future as well.
Maybe if one of you guys have any contact to DICE personally, you can send them this request we'd like to be solved in the next patch for BF2.
I'm very disappointed.
Do you guys have ANY idea on how can we convience the developer guys at DICE to implement this improvement?!
Just check out this link if you can:
http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=6;t=000103
As you can see, the guy from NaturalPoint states, that:
"While it is true that the big boys like DICE don't need us to help their sales, the crazy thing is that implementing TrackIR takes a miniscule amount of time. Some have done it in less than an hour. The hard part is convincing them that such a small amount of work will open up their game for a totally new and rewarding way to play."
I tried to write a letter to the [email protected] a week ago. I didn't got any answer yet, and I think I won't get in the future as well.
Maybe if one of you guys have any contact to DICE personally, you can send them this request we'd like to be solved in the next patch for BF2.
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toast
- Posts: 10
- Joined: 2005-08-07 05:13
Hmmm, that is funny. I didn't think that EA/DICE actually cared about mods. Not in the true sense of the meaning.
At least, not like how id Software and Valve support mods...
Cynical comment aside, I think that if you are going to enforce the IN COCKPIT view, you need to provide good visability out through the cockpit windows.
Here's the rub: in real life a pilot can see an increadible amount through his windows and can lean forward to get specific understanding about what is going on out there. In the game you cannot, EVEN when you have control of your viewpoint side to side.
So for helo pilots I would recommend you enable the nose-cam for cockpit-less viewing. Otherwise, the way that armour and large calibre weapons do damage to choppers, choppers are going to be shreaded very quickly because they cannot see the situation in LZ well enough.
Rethink your stance on nose-cam viewability, guys...
At least, not like how id Software and Valve support mods...
Cynical comment aside, I think that if you are going to enforce the IN COCKPIT view, you need to provide good visability out through the cockpit windows.
Here's the rub: in real life a pilot can see an increadible amount through his windows and can lean forward to get specific understanding about what is going on out there. In the game you cannot, EVEN when you have control of your viewpoint side to side.
So for helo pilots I would recommend you enable the nose-cam for cockpit-less viewing. Otherwise, the way that armour and large calibre weapons do damage to choppers, choppers are going to be shreaded very quickly because they cannot see the situation in LZ well enough.
Rethink your stance on nose-cam viewability, guys...
Last edited by toast on 2005-12-11 03:30, edited 1 time in total.
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Stargun wrote:That sounds REALLY bad.![]()
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I'm very disappointed.
Sorry?
The cockpit views and such will either be altered to better benefit the pilot, or (hopefully not) complete new models will be made. Im sure the whole looking around completely at anytime cant be achieved in the python engine, but adjustments will be made to make it easier to see the enemy vs the way they are now.
With adjustments it will make it require you to move the mouse a lot less. You will still have to press the button to engage the mouse look in aircraft though. But the right adjustments should make it seem a lot more realistic.
Other vehicles have this feature, ex- the HMMWV. But I'm pretty sure it's a non-adaptable code.
Would be nice though.

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TheCaptn
- Posts: 135
- Joined: 2006-06-01 09:22
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TheCaptn
- Posts: 135
- Joined: 2006-06-01 09:22
Yes, and like someone mentioned earlier you can set up the POV hat with JoyToKey to do that for you... The problem is that you can't control the aircraft anymore when you do it. While you're looking around the plane will simply fly straight ahead in whichever direction you were going.
In the US helos you can look to the sides -and- continue to control the aircraft, which is what I'd like to see implemented for planes.
In the US helos you can look to the sides -and- continue to control the aircraft, which is what I'd like to see implemented for planes.

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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
Eggman, did you guys ever take into consideration my idea I put onto the tester forums back when I was a tester?
I'll put it here again.
So, In a jet this is a view you recieve HERE this isn't how close a pilot would be looking down his HUD, so we can make this more realistic, by pushing back the view to HERE As you can see this allows for the pilot to see much more of the arear around him then the standard view we have now.
You guys already did something close to this with the rear look of jets, can you possibly do the same with the standard cockpit view?
I'll put it here again.
So, In a jet this is a view you recieve HERE this isn't how close a pilot would be looking down his HUD, so we can make this more realistic, by pushing back the view to HERE As you can see this allows for the pilot to see much more of the arear around him then the standard view we have now.
You guys already did something close to this with the rear look of jets, can you possibly do the same with the standard cockpit view?
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52

