PR Graphic Enhancement Mod [UPDATE2022]

General discussion of the Project Reality: BF2 modification.
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SAM609
Posts: 185
Joined: 2012-09-04 05:40

PR Graphic Enhancement Mod [UPDATE2022]

Post by SAM609 »

Hi everyone !
This is a customized ReShade Preset for PR . this tool add some post processing effects such as Color corrections , Bloom , lens effects , Sharpening , FXAA & Vignette to the game ! :)


Installation :
GEMv1.7.1 ReShade
Download the main file from the link below and extract it in your main Project Reality BF2 folder ( where your PRBF2.exe is located ) !


>> DOWNLOAD GEM1.7.1 <<

>> DOWNLOAD GEM1.7.1 with Ambient Occlusion<<

>> Archive of all older versions<<

Just turn off Anti-Aliasing in PR graphics options and use this preset

NOTE:
You can use Scroll Lock key to toggle ReShade's effects ON/OFF ingame !
You also can use Home key to open reshade overlay and choose a preset from the included presets . ( How To )



Known bugs :
ReShade only works on windows 7 SP1 or newer operating systems !
ReShade doesn't work if your are using any other app with a overlay feature (Frap , MSI afterburner , ...) ! if you have any problem with the utility itself or you want to know how to tweak some of the effects to your liking , just replay to this thread and I'll be happy to help you with it ! ;)


Update #1.7.1 :
#Updated main injector to ReShade 5.0.2
#3 different preset based on previous versions
#Increased performance
#Alt+Tab crash bug Fixed


Credits :
crosire >> ReShade
Last edited by SAM609 on 2025-10-30 19:05, edited 39 times in total.
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SAM609
Posts: 185
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

ScreenShots from PR_GEM1.7.1

Preset A
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Preset B
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Preset C
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Last edited by SAM609 on 2022-04-06 10:14, edited 20 times in total.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Nice work. Will give it a chance when I get home.
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

"Phoenixo. You've still some work to do. where do you go ?"

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Phoenixo_Idaho ; Medic & Mortars Specialist
Nicey
Posts: 4
Joined: 2013-03-22 12:47

re: PR Graphic Enhancement Mod

Post by Nicey »

I will give it a shot
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

re: PR Graphic Enhancement Mod

Post by WhiteRhino »

Its working only with the single player mod right ?
Davos
Posts: 37
Joined: 2012-12-25 12:41

re: PR Graphic Enhancement Mod

Post by Davos »

WhiteRhino wrote:Its working only with the single player mod right ?

No , works with multiplayer too.
SAM609
Posts: 185
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

WhiteRhino wrote:Its working only with the single player mod right ?
I tested it for 15+ hours in different online servers without any PB problems ! So I think it should be OK ! ;)
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

re: PR Graphic Enhancement Mod

Post by SANGUE-RUIM »

thank you for this
Last edited by SANGUE-RUIM on 2015-10-17 16:34, edited 1 time in total.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

re: PR Graphic Enhancement Mod

Post by WhiteRhino »

SAM609 wrote:I tested it for 15+ hours in different online servers without any PB problems ! So I think it should be OK ! ;)
Good to know! Thx! Im gonna try it.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

re: PR Graphic Enhancement Mod

Post by Pvt.LHeureux »

On those screens, the HDR looks a bit overdone in some places :P

Sadly I don't think I can run this without lag with my shitty 9800GT :(
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

re: PR Graphic Enhancement Mod

Post by PatrickLA_CA »

Anyone tried this yet on lower end PCs?
In-game: Cobra-PR
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

re: PR Graphic Enhancement Mod

Post by ConscriptVirus »

If my laptop uses optimus, will this work? (in the past, alot of post processing shaders from third parties liek the fxaa mods didnt work with optimus) I'll test it out myself but that won't be for a few hours.
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"These things we do that others may live"
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

re: PR Graphic Enhancement Mod

Post by Phoenixo_Idaho »

I tried it.

Unlike the force occlusion settings, this ENB doesn't affect FPS.

I like improvements in contrasts, or the adding of bloom for long distance. It could be a little better with more intense colour. But it's already a great job mate. :wink:

I hope people will be enough interested to developp some thematic ENBs like ones developed for Skyrim !
Phoenixo_Idaho ; Medic & Mortars Specialist
dogmaster
Posts: 91
Joined: 2009-10-23 15:28

re: PR Graphic Enhancement Mod

Post by dogmaster »

Looking awesome Sam, Nice will try it out now
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MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

re: PR Graphic Enhancement Mod

Post by MrTomRobs »

Holy hell, that looks amazing! I might give it a shot on my laptop and see if it can take it, i'll report back and see how things go... but i'll definitely be using it when i build my pc!
'There are 3 types of people in this world, those that can count, and those who can't.'

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Gwlad! Gwlad! Pleidiol wyf i'm Gwlad!
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

re: PR Graphic Enhancement Mod

Post by Jolly »

I believe u guys will be kicked when join in server coz of MD5 verify?
Jolly, you such a retard.
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Mineral
Retired PR Developer
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Location: Belgium

re: PR Graphic Enhancement Mod

Post by Mineral »

no you will not. tried it out, but the fact that you can't alt tab kills it for me :D too bad :(
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CTRifle
Retired PR Developer
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re: PR Graphic Enhancement Mod

Post by CTRifle »

I do that by habit too, but ill try it out anyways
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Microwaife
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Joined: 2011-03-17 11:46

Post by Microwaife »

Yeah alt tab kills it for me too...

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