The Falklands (PR:F) Feedback

Post Reply
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

The Falklands (PR:F) Feedback

Post by Rhino »

Hey guys,

Post feedback here for the main Falklands map here on gameplay and anything else you would like to add, although please post bugs in the Bugs Forum.

Note: This topic is only for "The Falklands" map and not for the "Goose Green" or any other Falklands maps. Post Feedback for Goose Green here: https://www.realitymod.com/forum/f253-m ... dback.html
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: The Falklands (PR:F) Feedback

Post by Mongolian_dude »

Had a great round last night in a CAS squad playing the night version.

The issued we faced was that it was real difficult for SLs to call in CAS effectively, as they cant LZR and its real dark. We found that using phosphorous grenades as a point of reference for the SL's position had some limited successes. However, this often doesn't go unnoticed by the enemy and you attract as much fire as you can give. It wasn't a perfect simulation of how the round could or should have been played out, as most squads seemed ignorant that they had 6 aircraft willing and waiting to support them and didnt give locations for CAS.

As an argentine Skyhawk pilot, I only managed to see harries a couple of times and failed to engage any successfully, but a few of the fighter pilots were nagging about the relative invisibility of harries vs the luminescence of the argentine craft.

I do love this map as a whole, however. Nightime runways are awesome, Rhino!

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands (PR:F) Feedback

Post by Rhino »

Ye really need to get the pilots some NVGs :p

Cheers :)
Image
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: The Falklands (PR:F) Feedback

Post by zombie-yellow »

What are the problems with implementing NVGs ? BF2:SF had NVGs, so why can't you import those ? :)
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The Falklands (PR:F) Feedback

Post by Rudd »

zombie-yellow wrote:What are the problems with implementing NVGs ? BF2:SF had NVGs, so why can't you import those ? :)
in the past we tried implementing BF2:SF NVGs into PR, however newer graphics cards produced significant bugs such as making statics go black when touched by a dynamic light.

Xfire - Gaming Simplified

watch the gazeebo thing on the right at about 28 seconds
Image
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: The Falklands (PR:F) Feedback

Post by zombie-yellow »

I see... Sad :(
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands (PR:F) Feedback

Post by Rhino »

We know how to solve the problems of the NVGs, the problem is getting someone with the correct skill set and also has time, to fix them.

Anyways this isn't a topic for asking questions, please get back on topic people.
Image
Post Reply

Return to “Maps”