Crash after map 100% loads
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Crash after map 100% loads
I'm trying to test my map and it fully loads coming up with this error...
Debug assertion failed!
version: 1.5.3153-802.0 build date:2009-8-20 18:8
module:rendDX9
File:
C\ :d ice\projects\bf2branches\patch_1_50\code\BF2\RendDX9\TextureManager.cpp
line:761
Text: Texture not found: menu/nametag/usmc/minimap_cp
Current confile:
Any ideas because this make NO sense to me!
Debug assertion failed!
version: 1.5.3153-802.0 build date:2009-8-20 18:8
module:rendDX9
File:
C\ :d ice\projects\bf2branches\patch_1_50\code\BF2\RendDX9\TextureManager.cpp
line:761
Text: Texture not found: menu/nametag/usmc/minimap_cp
Current confile:
Any ideas because this make NO sense to me!
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Crash after map 100% loads
can you provide us with your init.con file found in your level folder?
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
How do you want me to send it?
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: Crash after map 100% loads
Open the file and copy/ paste the content here. 
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
I havn't made many changes as I'm not very used to this Init file...
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "USMC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "" ""
gameLogic.setKit 2 0 "" ""
gameLogic.setKit 1 1 "" ""
gameLogic.setKit 2 1 "" ""
gameLogic.setKit 1 2 "" ""
gameLogic.setKit 2 2 "" ""
gameLogic.setKit 1 3 "" ""
gameLogic.setKit 2 3 "" ""
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 139/27/123 -20/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "USMC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "" ""
gameLogic.setKit 2 0 "" ""
gameLogic.setKit 1 1 "" ""
gameLogic.setKit 2 1 "" ""
gameLogic.setKit 1 2 "" ""
gameLogic.setKit 2 2 "" ""
gameLogic.setKit 1 3 "" ""
gameLogic.setKit 2 3 "" ""
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 139/27/123 -20/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Crash after map 100% loads
AfSoccer "I just don't see the natural talent."

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Crash after map 100% loads
Code: Select all
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "USMC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "" ""
gameLogic.setKit 2 0 "" ""
gameLogic.setKit 1 1 "" ""
gameLogic.setKit 2 1 "" ""
gameLogic.setKit 1 2 "" ""
gameLogic.setKit 2 2 "" ""
gameLogic.setKit 1 3 "" ""
gameLogic.setKit 2 3 "" ""
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------Code: Select all
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "ger"
rem -----------------------------------------------------------------------------
Last edited by Mineral on 2013-03-25 19:38, edited 1 time in total.
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
I followed the steps you gave me and chose the teams "gb" & "mec". The only problem now is that it crashes at 15% load, heres the updated init.con file...
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "gb"
run ../../Factions/faction_init.con 2 "mec"
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "USMC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "" ""
gameLogic.setKit 2 0 "" ""
gameLogic.setKit 1 1 "" ""
gameLogic.setKit 2 1 "" ""
gameLogic.setKit 1 2 "" ""
gameLogic.setKit 2 2 "" ""
gameLogic.setKit 1 3 "" ""
gameLogic.setKit 2 3 "" ""
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 139/27/123 -20/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Crash after map 100% loads
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\farah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "gb"
run ../../Factions/faction_init.con 2 "mec"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 139/27/123 -20/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1 -
Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
I re-copied the code Rhino, but with No Luck! It still crashes at 15% without an error message! Why am I still having this problem?
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Crash after map 100% loads
Check this thread.
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
Please help guys, I can't test my map and it's really frustrating!
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Crash after map 100% loads
Did you even click on the link I sent? If yes, did you try any of the fixes?
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
Sorry I didn't see the link you said before I messaged, but I do not know how to fix these errors shown...
- Patch incompatibilities The patch broke or removed one of your statics
- No serverarchives path in tmp. Only important when using a object_server.zip for custom equipment/statics.
- Broken terrain.raw
- One of the items in your object_server.zip is duplicated in the minimod or main game. IE An m10 Early which is in the mod is also bundled in minimod with an identical name will cause a conflict.
Can someone tell me how to check for these errors because I do not know how to find/ fix them
- Patch incompatibilities The patch broke or removed one of your statics
- No serverarchives path in tmp. Only important when using a object_server.zip for custom equipment/statics.
- Broken terrain.raw
- One of the items in your object_server.zip is duplicated in the minimod or main game. IE An m10 Early which is in the mod is also bundled in minimod with an identical name will cause a conflict.
Can someone tell me how to check for these errors because I do not know how to find/ fix them
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: Crash after map 100% loads
Can you post the debug log you get as well as the BF_log created at the same time?
Put them in code brackets
Put them in code brackets
Killing the enemy sylently
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
What do you mean by the "debug log", i'm still learning these terms sorry
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
Can someone explain where the BF_Log is please
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Crash after map 100% loads
https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/88392-bf2-launcher-beta.html
use this shortcut by AD and then go to the logs folder
use this shortcut by AD and then go to the logs folder
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
Made the short cut, changed the target and nothing happened! What next, my map crashes at 15% and comes with no error when I run in different windowed modes. What can I possibly do?
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Ibrahim-Turk
- Posts: 22
- Joined: 2013-03-20 10:56
Re: Crash after map 100% loads
Is there any changes to the Init.con I can make to help?



