Bandaging

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K3Y
Posts: 41
Joined: 2006-10-18 13:37

Bandaging

Post by K3Y »

I've searched the forums and couldn't find this suggested anywhere.

The Medic's ability to directly heal a player should be disabled, instead he should only be able to apply bandages to a player.

Once bandaged the player heals back to 100% health gradually, without the need of a Medic. Bandaging would work the same way as auto heal works now, i.e. the medic has the medical kit in his hand while next to the wounded player. If the player is hurt and not bandaged, he loses health, simulating an untreated open wound. The more he is hurt the more health he loses through bleeding.

For example:

A bar representing a Player at 100% health:
██████████

The Player is shot and loses 50% health (red representing an open wound):
██████████

The Player has an open wound and bleeds:
██████████

A Medic fully bandages the player (orange representing the bandages):
██████████

Medic leaves. The Player's health restores to full over time:
██████████
██████████
██████████
██████████
█████████

The Player is back to full health:
██████████

In addition if the player is shot whilst bandaged, it will deduct from his actual health and would need bandaging again:
██████████

This seems a good way to simulate a real life injury without being too complex in nature.
Last edited by K3Y on 2006-10-21 21:19, edited 1 time in total.
Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

thats a very good idea, i like it

this could take longer than the current way of healing because the medic doesnt need the chase the soldier all the way over the map. It should take some time to "aply the bandage" though, lets say 4 or 5 seconds or something
K3Y
Posts: 41
Joined: 2006-10-18 13:37

Post by K3Y »

Thanks

You could add other stuff as well like: moving and jumping slows down healing when you're bandaged or increases health lost through bleeding when you're not bandaged.
Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

that would be really cool, you really have to get help when youre shot when those changes are made, which is realistic ofcourse
slightly offtopic but personally i love the animations of shot down germans of COD2 who drag themselves out of open area to cover or grap their pistol to shoot at you before the eventually die. But thats impossible within engine limmits :(
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

In Operation Flashpoint (an xbox game and totaly unrelated to prmm) if you were shot you limped and jumping hurt you even more until you were treated. If you were hurt badly enough you went crouched and standing up hurt you. After you were really low on health you had to stay prone. I dont particulally like this but it makes the game have a certain realism that helps gameplay. I think this concept should be added in some certain degree. It promotes teamwork so people wouldnt just run out.
Image
Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

'[DVB wrote: TRIggS'] I think this concept should be added in some certain degree. It promotes teamwork so people wouldnt just run out.
totally agreed, when im bleeding and theres no medic around i just try to inflict as much damage to the enemy as possible because I know i will die soon anyway
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

It'd be nice, looking somewhat like america's army... This has been suggested before, but the "system" it would work was a little bit different I guess.
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