Korengal is Impossible

Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Korengal is Impossible

Post by Psyko »

all things considered, caves are still a meat-grinder, i dont know if its because the players are impatient or if its gameplay dynamic.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Korengal is Impossible

Post by 40mmrain »

Image

this is korengal
Last edited by 40mmrain on 2013-03-29 04:25, edited 1 time in total.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Korengal is Impossible

Post by Bluedrake42 »

did you mean to make those all queens? lol
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Korengal is Impossible

Post by 40mmrain »

hurr durr

clearly yes let me fix my retarded image
Last edited by 40mmrain on 2013-03-29 04:25, edited 1 time in total.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Korengal is Impossible

Post by =-=kittykiller »

there is one simple solution to the horrible-ness of korengal that any MAPPER could do to map this map viable once again.


see diagram

also the FOB system is bust on korengal but thaT ANOTHER MATTER

do this and make it usable again instantly.

great map shame its a sadist squad leader type map

BLUE IS FOR SMOOTH FOOTPATH
RED IS MAIN BASE FOR BLUEFOR
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Korengal is Impossible

Post by Heavy Death »

This is the only map where blufor whores shed their precious god damn tears. Thats why i like it, all'muricans go QQ on the forums how hard it is.

L2PKKTHXBB.

Map itself is excellent, but the only problem is, with the fast unpunished respawns talibs have they can just rush until blufor runs out of tickets...
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Korengal is Impossible

Post by Murphy »

The way the Bf2 engine handles slopes/hills/rough terrain totally ruins this map. I understand the idea of making areas "inaccessible" but the reality is you spend the majority of your time on the space bar trying to either get to or out of position. I wish there was a way to more clearly define which areas are meant to be scalable and which areas are supposed to be out of reach, as it stands now the mappers intentions are very unclear.

This map is Talib easy mode as well, which makes me a sad panda to see people enjoying the fact that you can spawn kill blufor in main when it takes away from the rest of the experience.
Image
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Korengal is Impossible

Post by =-=kittykiller »

Murphy wrote:. I wish there was a way to more clearly define which areas are meant to be scalable and which areas are supposed to be out of reach, as it stands now the mappers intentions are very unclear.
may i refer you to my post REPOST
PUT FOOT PATHS IN so we can choose do we go the predictable route or do we huff it up the hillside for sneaky.

This would be GREAT
more running down hill
less bashing space looking down
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Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Korengal is Impossible

Post by Vicious302 »

Korengal is a great map, my favorite. Stop hating and do a better job at picking safe FOB locations and cordinating with your mortars.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Korengal is Impossible

Post by 40mmrain »

Vicious302 wrote:Korengal is a great map, my favorite. Stop hating and do a better job at picking safe FOB locations and cordinating with your mortars.
LOL FOBs on korengal.

I like the part where 80% of the map or more is completely blocked off when a few bridges and overhanging rocks are collapsed.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Korengal is Impossible

Post by Murphy »

=-=kittykiller wrote:may i refer you to my post REPOST
PUT FOOT PATHS IN so we can choose do we go the predictable route or do we huff it up the hillside for sneaky.

This would be GREAT
more running down hill
less bashing space looking down
Well maybe I was agreeing with you...........
Image
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Korengal is Impossible

Post by Vicious302 »

40mmrain wrote:LOL FOBs on korengal.

I like the part where 80% of the map or more is completely blocked off when a few bridges and overhanging rocks are collapsed.
The very northern part of the map has enough room to make 3, maybe even 4 FOBs. Next time you play try going directly out of main with a logi and try this strategy. If you DO die, on the positive side you know there is a cache there, maybe an unknown that can be quickly overan. If you DONT, then you can build 3 FOBs, mortars, razorwire, mines, TOWs, HMGs, etc. and those same passes become your friend. Everytime a cache is taken down search all buildings for a new cache. You don't need roads, they do.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Korengal is Impossible

Post by ShockUnitBlack »

It's a bloody meat-grinder for the US. If the Taliban are half-smart they're going to be constantly, incessantly, attacking the US guys struggling to get up the valley walls and respawning on the high-ground the second they go down. The US is basically trying to push up and through a human wave at this point, and the jungle-like hide-in-a-bush nature of the combat means tactics don't matter near as much as sheer numbers (thing as most combat boils down to "I sneak up on you and you sneak up on me"). And the Taliban always have the advantage in numbers.
"I Want To Spend The Rest Of My Life With You Tonight."
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Korengal is Impossible

Post by Pronck »

Well in real-life Korengal Valley got called the valley of death, and as of now it is really a valley of death. So I rather keep it this way, it is one of the maps that the OpFor has a godo chance of winning off. If we want to change this, I vote that we also change Karbala into insurgents heaven.
We are staying up!
=MeRk= BluFFeR
Posts: 508
Joined: 2010-03-21 09:48

Re: Korengal is Impossible

Post by =MeRk= BluFFeR »

korengal is by far the best ins map,hate it when caches are handed on a plate in other ins maps I really like the struggle
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Korengal is Impossible

Post by ComradeHX »

I get the feeling most complaints come from blufor players who prefer to camp in middle of desert with thermals on.

Korengal does need some more scalable mountains; but that is about it. It is not like every map has to tip to favor of BluFor(gud gais always ween?).
ForceEcho
Posts: 16
Joined: 2012-04-20 10:08

Re: Korengal is Impossible

Post by ForceEcho »

The most basic rule of maps and balance is that when two relatively equal teams
play each other, that there is a fairly equal chance that either side can win, within reason.

Korengal valley is an example of a map where this is not the case, not even close to being so.
As a result it is a poorly balanced mess of a map and when coupled with the frustration of the
overly difficult terrain it caps it off as the worst map in the mod, and it holds this title by a long long lead.

A team of visually impaired chimpanzees that havent read the manual could win as opfor on this filth.
Remove from 1.0 please, it detracts from the rest of the mod.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Korengal is Impossible

Post by Pronck »

ComradeHX wrote:I get the feeling most complaints come from blufor players who prefer to camp in middle of desert with thermals on.

Korengal does need some more scalable mountains; but that is about it. It is not like every map has to tip to favor of BluFor(gud gais always ween?).
I know what you're thinking, and remember folks, the US actually withdrew from the Korengal Valley due to the casualties and the results, so the map shouldn't be made to let the US win. What I don't get is that people want this map to get removed but Karbala on the other hand doesn't get so much resistance while that map is also very unbalanced due to the terrain and design. I have the feeling we need more Taliban fans in this topic.
We are staying up!
Republic_Commando
Posts: 72
Joined: 2009-06-28 16:39

Re: Korengal is Impossible

Post by Republic_Commando »

I remember an older version of Korengal when the US only had simple Firebase setup where the main is now with no cover and just some MG bunkers. You couldn't spawn there, but somebody would always build FOB there and things would get pretty hairy trying to hold off the Taliban up there without even going for the caches.
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