Keep King of the hill and toy soldiers in PR!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
cro-wd40
Posts: 9
Joined: 2009-06-16 17:20

Re: Keep King of the hill and toy soldiers in PR!

Post by cro-wd40 »

[R-DEV]Spush wrote:
Would need large statics, like maybe a Large house for the background - low poly static, and etc.
I would definitely love to play this and would help out in development ;) .
giant branches across the field , leafs as cover

something along this toy story video

toy story army soldiers scene - YouTube

did i mention large magnifying glass? hehe
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Keep King of the hill and toy soldiers in PR!

Post by VapoMan »

The Sandin map was kind of a concept for a standalone game I'm seriously planning to make in future. It would be like the old army men games crossed with Battlefield and with environments similar to AirFix Dogfighters and Rats for counter strike. Although there is a new indie army men game coming out, what would set my game apart would be a heavier focus on large scale multiplayer, vehicle combat, a first person perspective and a more hardcore damage system. It would be an army men game, but it wouldn't actually have any relation or play like any of the old army men games.

That game is a while off from actually existing though, but with the way games are going with kickstarter and steam greenlight its definitely possible.

Image"Eight glorious sides and eight stunning angles!"Image
jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: Keep King of the hill and toy soldiers in PR!

Post by jozi02 »

Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Keep King of the hill and toy soldiers in PR!

Post by Kevokpo »

In Army Men Air Attack 1 (PSX) there was the Huey, the Chinook, the Super Stallion and the Apache. Don't remember exactly about air attack 2 but I think there were the same helos
Image
Image
Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Keep King of the hill and toy soldiers in PR!

Post by Wheres_my_chili »

There would have to be a sound mod as well so you'd here plastic sounds instead of footsteps.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Keep King of the hill and toy soldiers in PR!

Post by Spush »

Wheres_my_chili wrote:There would have to be a sound mod as well so you'd here plastic sounds instead of footsteps.
Meh, don't need a sound mod. The only real content that's needed would be maps and over sized statics. The rest would be easy re-textures with plain green/tan colors, with some faction coding or what not.
JackAttack91
Posts: 78
Joined: 2008-12-03 22:14

Re: Keep King of the hill and toy soldiers in PR!

Post by JackAttack91 »

No, no you need a soundmod with sounds from kids going "pew pew" for the guns and "vvrrrrr" for the vehicles :D
NULLI CEDE
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Keep King of the hill and toy soldiers in PR!

Post by Spush »

No, sounds are fine as is, would be just increasing the download size, and etc. Which isn't needed tbh. Statics and Maps and some small resized/retextured would be fine, don't need a 1024x1024 texture for green paint, heh would just resize it to like 128x128.
Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Keep King of the hill and toy soldiers in PR!

Post by Wheres_my_chili »

[R-DEV]Spush wrote:No, sounds are fine as is, would be just increasing the download size, and etc. Which isn't needed tbh. Statics and Maps and some small resized/retextured would be fine, don't need a 1024x1024 texture for green paint, heh would just resize it to like 128x128.
Maybe we dont need it, but it would be totally AWESOME. We should get the voices from sarges heroes, too. :razz:
Post Reply

Return to “PR:BF2 Suggestions”