Spook's Adventures in Muttrah City

Share your in-game experiences playing PR:BF2.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Spook's Adventures in Muttrah City

Post by Spook »

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Pictures: https://www.dropbox.com/s/e8f74bkfmuz1g ... ctures.rar
Evening Prayer: https://www.dropbox.com/s/kwal9tbp77rnz ... Prayer.zip

// I added the pictures and the Evening Prayer. Sadly I did not notice that the time stamp was enabled when I took the pictures. On most photos it does not cover the objects. Use those files for whatever you want, I do not care. It might be useful, it might be not. Everyone has full permission to use them.

/// Edit from 2020: In hindsight that QRF-Clan recruiting bullshit sounds pretty cringe, play the video on mute if you want to use it for map reference ...
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So here is the video guys.

Sorry for the bad camera work. I always had a shaky hand + all the street crossing where I had to watch out for the traffic + avoiding to tape passing passengers since I did not want to hold my camera in their face when they came by. And no video stabilization...

Fort, mosque and docks were not enterable...so sorry for that.
Last edited by Spook on 2020-03-20 14:25, edited 18 times in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Spook's Adventures in Muttrah City

Post by Rhino »

This should be a pretty epic thread, when its done I may even have to post it as an official PR blog :D

Don't forget to pack your sniper rifle and go camping in the hills, although might be a bit tricky to get that though airport security but I'm sure after you explain that your from the PR community and this is what everyone dose when going to Muttrah they will let you though :p

Have an awesome time as I'm sure you will and hope my map lives up to the real thing!

EDIT: also in terms of ref material, what you could try and get is face on pics of signs and their locations as well as pictures that can be used to make tiling textures from, such as pics of walls, ground (preferably from far away zoomed in but no digital zoom) like this, with image 2 and 3 being the orignal photos, with then image 1 being made as a tillable texture in PS (which we can do, although image 3 was probably the img used to do img1) http://www.cgtextures.com/texview.php?i ... bfpsoahc01
Last edited by Rhino on 2013-04-07 03:31, edited 1 time in total.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Spook's Adventures in Muttrah City

Post by Mouthpiece »

First order of business - secure the double T.

Anyway, good luck on your trip! PR or not - Muttrah sounds like an awesome destination.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Spook's Adventures in Muttrah City

Post by Spook »

Sadly the mosque at the coast is not accessible for tourists.
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Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Spook's Adventures in Muttrah City

Post by Cpt.Future »

Don't forget to have this song on repeat during the flight!

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xCoZmic_Crunchx
Posts: 14
Joined: 2012-10-01 21:12

Re: Spook's Adventures in Muttrah City

Post by xCoZmic_Crunchx »

That's seriously awesome dude, crazy! Have fun! Watch out for the enemy CAS Cobra! LOL

Make sure to cap West City Center as soon as possible and set up an FOB near the Mosque! Bahah. But yes, it would be really nice to see the interior of the Mosque and some famous areas like the main road across the water. Maybe even the construction areas to see what those actually are/turned out to be?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Spook's Adventures in Muttrah City

Post by Rhino »

xCoZmic_Crunchx wrote:Maybe even the construction areas to see what those actually are/turned out to be?
Pretty much all the area behind the sea front isn't based on the r/l layout, since at the time, I had very little to work off for that so had to make it up :p
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nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Spook's Adventures in Muttrah City

Post by nAyo »

It must be such a weird feeling visiting a map you've played thousand times on. I'd love to do that! Enjoy and send us pictures :)
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Spook's Adventures in Muttrah City

Post by FK Ye@h H@rDstyl3 »

QRF invading the world xD

Wish you all the best out there in the real world Muttrah. Make tons of footage for us, we wanna see EVERYTHING. haha
Have fun spooky
[img]http://www.qrf-clan.de/bilder/signatur/QRF_Hardstyle_signatur.png[/img]
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Spook's Adventures in Muttrah City

Post by zombie-yellow »

That sounds fucking great ! :D Send us a ton of pictures !

Dat feeling when you'll walk on the coastal avenue ! :p
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Post by KEIOS »

Great idea! Looking forward to your impressions!
Nate.
Forum Moderator
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Joined: 2012-07-09 20:44

Re: Spook's Adventures in Muttrah City

Post by Nate. »

Things to do (recon the shit out of them):

- Boat tour
- Castle visit
- Build FOB in triangle
- Fishmarket
- Harbour
- find T shape (I am pretty sure there is none)
- visit "suburbs"
- visit mountains (A-collumn!)
- visit roundabout
- visit gas station
- tell locals about PR / find locals that know of it
- come back and tell everyone the city is completely different than ingame
- call out "mussaef" and "humbula" at least once

all the best to you, stay safe, and beware of snackbarish people :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Spook's Adventures in Muttrah City

Post by Rhino »

Nate(GER) wrote:- find T shape (I am pretty sure there is none)
Like most of the statics in the map, hardly any of them are based on any from muttrah. Only two "buildings" that I can think of that where based on ones from the real city are the mosque and the buildings left and right of the mosque.

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(quite an old pic, with the old street lights etc)

Looks like I forgot to add that little archway bit to the right, always meant on doing that but didn't make it for the first version :p

Oh ye and of course, the soque entrance and the fort too, think that's pretty much it.

http://www.gloryhoundz.com/prmm/users/r ... ty2_08.jpg
http://www.gloryhoundz.com/prmm/users/r ... /ref10.jpg

http://www.gloryhoundz.com/prmm/users/r ... ty2_06.jpg
http://www.gloryhoundz.com/prmm/users/r ... /ref16.jpg

I had more planned based on the r/l buildings but matt.b made most of the new "ME Buildings" for generic ME maps, just muttrah was the first one to use them and the main map they where made for but the T shaped and other buildings where not based on any refs from muttrah, but they came in very handy :D
Last edited by Rhino on 2013-04-09 00:13, edited 1 time in total.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Spook's Adventures in Muttrah City

Post by ChallengerCC »

Now all comes out, all this years of lies and nothing was true.
I will never play Muttrah again! ;)

(Then i have more time for Wanda Shan, in 1.0 release. ^^)
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Spook's Adventures in Muttrah City

Post by zombie-yellow »

Hey Rhino, if Spook give you a bunch of useful pics, will you update Muttrah accordingly ? :)
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Rhino
Retired PR Developer
Posts: 47909
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Re: Spook's Adventures in Muttrah City

Post by Rhino »

zombie-yellow wrote:Hey Rhino, if Spook give you a bunch of useful pics, will you update Muttrah accordingly ? :)
Refs isn't my problem, its time :p
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Spook's Adventures in Muttrah City

Post by Mongolian_dude »

You legend!

Now listen carefully, Green Crescent, your mission is to get as close the mosque as possible at evening prayer and plant the device... A sound recorder that is! Try to get a good quality, long lasting, as-un-interrupted-as-possible recording of the Muezzin giving the call to prayer.

That would be an excellent sound effect for the map, and if you get a good evening one, Rhino will be FORCED to make one of the map layers either a calm, breezy sunset paradise, perhaps a dark, tense, midnight terror, or even a dazzling, adrenaline-fuelled brawl, bristling with with neon lights, street lamps,.

A lighting makeover for Muttrah, especially what you've crafted for/learnt with Falklands night layers, would be too good to be true.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Rhino
Retired PR Developer
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Re: Spook's Adventures in Muttrah City

Post by Rhino »

'[R-MOD wrote:Mongolian_dude;1883328']or even a dazzling, adrenaline-fuelled brawl, bristling with with neon lights, street lamps,.

A lighting makeover for Muttrah, especially what you've crafted for/learnt with Falklands night layers, would be too good to be true.

...mongol...
Ye it has been in my "Muttrah City v2.5" plans for some time. One big problem however is that BF2 point light, only supports 1 coloured light, so I can't have multiple colours for lights (can for the glows but not the lights) so its either all yellow white, all white light, or all red light etc, but still, hopefully one day I'll make a night layer :D
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Spook's Adventures in Muttrah City

Post by zombie-yellow »

Also Rhino, would it be possible to make Muttrah City more "dirty", making it look more like a battleground. Like Ramiel: barrels, wrecked cars, shit in the streets, ya know, this kind of look :) That would fill a little bit the city who looks to perfect, shiny and empty right now ^^
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