PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Project Reality announcements and development highlights.
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jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by jozi02 »

Lots of changes to Black Gold I see
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by TeRR0R »

Jozi,
make it editable by everyone and it will be decoded in no time! :)
jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by jozi02 »

I though about it but I'm also afraid that it'll be trolled even faster :)

If anyone's interested in editing than he should be able to request access to the document (press "share" button in top right corner). Or just PM me your email address.
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by gipakok »

MENU: Axxxd Su-xx lxxxr-lxxt HxD ixxxs, nxxxd "Fxxxxr" in vxxxxxxxxxxs. (jafar_ironclad) 18823
added SU 34 (or whatever version of it is in the game) laser(?) HUD
Fixed kit cxxxxxxxxxxxn for Ixxxxxxxxs (fxxxxxy)x fxxxs #xxx. Sxxe weapon ixxxs mxxxt
kit customisation for insurgents
MATERIALS: Updated FOB Mxxxxxxxs (k4on) 17993
updated FOB mechanics
VEHICLES: Cxxxxxxxd IDF F-xx lxxxxxt. (jafar_ironclad) 18561
??? IDF F-16 layout(?)
GENERAL: Added mxxe vxxxe to cxxi Lxxxs x civilian Kxxs rxxxxxxxxd to x pxr Sxxxd and to xx
something about x (a number) of civi kits per squad.
: Rxxxxxxxxd SxxW as mxxn USMC HAT kit, with HxxP SxxW bxxxg the AxT kit (chuc) 19267
???? SMAW as main usmc hat kit with ???? SMAW being ALT kit
PYTHON: Fixed UxV bxxxg axxe to cxp fxxxs, fxxxs #xxx. (bloodydeed) 19344
fixed uav being able to cap flags. WAIT WHAT?!?!
VEHICLES: Updated US LxV-xx Txxxxxxs (spush) 18695
LAV textures
Last edited by gipakok on 2013-04-09 13:03, edited 7 times in total.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by Phoenixo_Idaho »

[R-DEV]BloodyDeed wrote:Have fun figuring it out :p
Anytime !

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Phoenixo_Idaho ; Medic & Mortars Specialist
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by KEIOS »

[R-DEV]AncientMan wrote: we are still positive we will be releasing in 2013.
I hoped, we would be able to play it before summer with all its distractions begins. :-?

Thanks for the update though.
Dolphinator89
Posts: 3
Joined: 2010-06-29 16:20

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by Dolphinator89 »

At least a couple of months? Dang, I was Hoping to get PR 1.0 before I started Training... Guess I'll have to wait. Take your time devs, this looks like a Fantastic update.
jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by jozi02 »

Ok, time to go home. :)

I made the partially deciphered document editable by everyone so if anyone wants he can give it a try.

https://docs.google.com/document/d/1qf3 ... iFrsFjsOkc
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by spawncaptain »

SMAW confirmed, yay! Great google doc, btw.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
SAM609
Posts: 185
Joined: 2012-09-04 05:40

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by SAM609 »

EFFECTS: New burning effects for jets and choppers (anders) 19198
EFFECTS: Updated burning effects from tanks, apcs, and aav's (brunitogg) 19218
FACTIONS: ARF use Arabic (MEC) voices now (bloodydeed) 18496
AI: Set bots to fire HE rounds at inftary instead of coaxial mg. (melonmuncher) 18551
MATERIALS: Updated FOB Materials (k4on) 17993
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SAM609
Posts: 185
Joined: 2012-09-04 05:40

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by SAM609 »

SHADERS: Removed post processing as it prevented sxxxxxxxxxn from working. Will try and get it back in, but it's probably not going to happen xx (ancientman) 19147

???
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by AfterDune »

suppression
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by Jolly »

WEAPONS: Axxxd TV-gxxxxd vxxxxxn of AS-xx mxxxxxe (fxr Su-xx, Su-xx/xx)x (jafar_ironclad) 18666

Added TV-guided version of AS-XX mxxxxxe(for Su-xx, Su-xx/xx)x
Jeeeeeee!! Dont tell me there will be SU-30Mk and SU27!
Jolly, you such a retard.
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by HunterMed »

Thanks for the news! too bad it still takes months but I will stay tuned.
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by ALFABETAS »

again this stupid shit... better put that all in game and let that test it for all us what you have done in last 5 months!

- Since you obviously don't care for it, you won't mind if you go away for a while...
Last edited by AncientMan on 2013-04-09 14:59, edited 1 time in total.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by spawncaptain »

"WEAPONS: Added SMAW and SMAW spotting rifle"
And the spotting rifle, too. Nice.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by Mineral »

ALFABETAS wrote:again this stupid shit... better put that all in game and let that test it for all us what you have done in last 5 months!
so you want to play a game with over 200 issues? With features that aren't ready yet? Then sign up as a tester and help us out. If not, don't post illogical things like that. Other community members asked for this, you didn't. Nobody forces you to read it or spend a second of your time on it. The PR team is like any other un-payed team doing this on their own free time, and it will be done when it's done. In the meantime you can either wine about everything, or enjoy every little detail they give about an upcoming release. they won't change because you annoy yourself in this, only you can change that attitude.
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by ma21212 »

All you do is troll the entire community when you post stuff like this.

- Since you obviously don't care for it, you won't mind if you go away for a while...
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Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Post by Microwaife »

The devs strike again! :)
Hopefull someone without a life will decode it.
And for everyone whos pissed off by this, you should ALWAYS remember they put a ton of effort into this without getting paid. Let them have their fun.

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reptilianhuman
Posts: 54
Joined: 2012-12-05 00:36

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Post by reptilianhuman »

What was that? Did I see Added African Resistance Fighters?
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