seriously? with 100 player servers.....just when i thought yall were heading in the right direction.from change log on google drive page 12
PYTHON: Implemented rallypoint changes as discussed on the DEV meeting, closes #xxx. No timeout, takes xSL+xSM to place, x enemy very close to destroy (xx, xx, xx, depending on map size). When it's overrun, you can't set a new one for x minutes, when it's not overrun, you can set it x minute later. This is not up for discussion, we'll see how it plays out. Needs testing. (bloodydeed) 18160
i hope this change log is incorrect..or i am misunderstanding... and i wonder why this hasnt been spoken about more in the public forums?
and "not for discussion"????? WTF.
the only reason DBmod was such a hit was because of the 1 cache at a time, not the rally system. your moving in the wrong direction. your suppose to be removing fobs next, if it even came to that. i know i am not the only one who feels this way. hell as a trans pilot i already spend to much time on the tarmac twittling my thumbs....back to run'n and gun'n & rally hunting i guess
i really hope for the best for the mod and as long as i have been around here with this mod (2005), .98 is the best version by far.
couldnt of said it any better.Brainlaag wrote:6, rallies are a feature of the past. With all the new game changes, bigger maps and very functional and easy to build FOBs, rallies do not fulfill their role as intended anymore. I can live very well without them. The old PR gameplay doesn't fit into the new gamemechanics anymore and as such, also the rally points should be removed.
what are your thoughts from those of you that were here back in the permanent rally days?
shit i am going to go to sleep...and hope this is a bad dream.











