Transport Helicopter Updates

Project Reality announcements and development highlights.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: Transport Helicopter Updates

Post by temexter »

Looking good.

I hope you'll focus in releasing the current package promptly and amendments in near future as the new installer can handle small patches/updates.

Keepuptheawesumness :cool:
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FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Transport Helicopter Updates

Post by FK Ye@h H@rDstyl3 »

Rhino your saying that Light Transport Choppers can carry up to eight players as it is now. Also your saying medium and heavy Transport can carry a full load of troops. What does that mean? Do you managed it to get more than eight players in a vehicle? That would be awesome!!!

As far as i know eight is the limit set by the engine?!?!
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Steckdose200
Posts: 55
Joined: 2010-10-17 12:36

Re: Transport Helicopter Updates

Post by Steckdose200 »

FK Ye@h H@rDstyl3 wrote:Rhino your saying that Light Transport Choppers can carry up to eight players as it is now. Also your saying medium and heavy Transport can carry a full load of troops. What does that mean? Do you managed it to get more than eight players in a vehicle? That would be awesome!!!

As far as i know eight is the limit set by the engine?!?!
Well what if they could bind two vehicles together, and you would have to use the correct entrance to get to your seat.
This would increase the total seats like this: 2 Pilots and 8 men in the back.

Since there will be 128 Player Servers with 8 men Squads this should be considerd to be done, if it isn't allready impelmented.

So if a heli gets destroyed, because of an hit in the cockpit, the rest of the heli and all its passenger could maybe crashland?
piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: Transport Helicopter Updates

Post by piepieonline »

Steckdose200 wrote:Well what if they could bind two vehicles together, and you would have to use the correct entrance to get to your seat.
Can't... Well, not properly, so yea, it basically stands at 'hardcoded'.
(Least, last I heard... unless something has completely blindsided me)
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Transport Helicopter Updates

Post by BloodyDeed »

Doesn't work properly the way you described.
More than 8p in a vehicle is (still) not possible, there are no new hacks or achievements.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Transport Helicopter Updates

Post by Stealthgato »

FK Ye@h H@rDstyl3 wrote:Rhino your saying that Light Transport Choppers can carry up to eight players as it is now. Also your saying medium and heavy Transport can carry a full load of troops. What does that mean?
It says 8 players including the pilot...
KneeHiGh wrote:Have there been any views or discussions from the DEVs on how this will effect gameplay on maps where one side has its forces carrier based while the other is ground based?

For example on maps like Muttrah, Baraccuda, Jabal to name a few where there are light helis this would be a disadvantage for the attacking team especially at the start of the round. With trans pilots having to do 2 runs before a squad can get a FOB up at a flag and then move onto the next. This will stall many advances and put BLUFOR teams on the back foot at the beginning of the round.

Any thoughts/comments ?
I think it's a good balancing measure, now it will be a little bit harder for the team with helicopters to go around building FOBs all over the place behind the lines (but I guess it won't matter much with the stupid permanent rallies >.>).
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Transport Helicopter Updates

Post by Zemciugas »

Nice changes, will the German and Israeli factions be getting the AIX CH53 any time soon?
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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Transport Helicopter Updates

Post by camo »

i don't get why the zhi-8KA is a heavy lift helicopter even though it lifts roughly the same as the Merlin? Please correct me if i'm wrong.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Transport Helicopter Updates

Post by Rhino »

camo_jnr_jnr wrote:i don't get why the zhi-8KA is a heavy lift helicopter even though it lifts roughly the same as the Merlin? Please correct me if i'm wrong.
The Zhi-8KA has a max lift of around 8,000 kg where the Merlin and other Medium Lift choppers have a max lift of around 5,000 kg. Although this isn't actual cargo capacity of each helicopter which will differ and for many helicopters isn't stated in weight or not at all, but these values are still more or less on the ball in the same ratios.
Last edited by Rhino on 2013-04-12 14:14, edited 1 time in total.
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CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Transport Helicopter Updates

Post by CR8Z »

Noice! Thanks for the update! Very much looking forward to all the changes/improvements!
Hiyy
Posts: 44
Joined: 2011-07-13 06:18

Re: Transport Helicopter Updates

Post by Hiyy »

What happened to the MH-6 / AH-6 little birds? I thought they were being reincluded in major maps again. They are a wonderfully modeled and flight worthy helicopter in PR, it would be a same to just scrap them in newer versions. Also, I thought the Canadian CF 146 Griffon was far though the tube as well. I've seen fully colored models and post saying it was working on the modding forms, is it still not complete??
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Transport Helicopter Updates

Post by zombie-yellow »

Yeah, what happened to the CH-146 ? D:
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Transport Helicopter Updates

Post by Spush »

zombie-yellow wrote:Yeah, what happened to the CH-146 ? D:
Not ready. Probably won't make it for 1.0.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Transport Helicopter Updates

Post by Kothra »

Hiyy wrote:What happened to the MH-6 / AH-6 little birds? I thought they were being reincluded in major maps again. They are a wonderfully modeled and flight worthy helicopter in PR, it would be a same to just scrap them in newer versions.
I think they're not included here because they wouldn't carry any supplies at all.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Transport Helicopter Updates

Post by 40mmrain »

[quote=""'[R-DEV"]Spush;1885027']Not ready. Probably won't make it for 1.0.[/quote]

fug what a shame I was hoping they'd have some miniguns or M2s on them too.

[quote="Hiyy""]What happened to the MH-6 / AH-6 little birds? I thought they were being reincluded in major maps again. They are a wonderfully modeled and flight worthy helicopter in PR, it would be a same to just scrap them in newer versions. Also, I thought the Canadian CF 146 Griffon was far though the tube as well. I've seen fully colored models and post saying it was working on the modding forms, is it still not complete??[/quote]

the MH-6 is on ramiel only in 1.0 as far as I know, because it's mogadishu, where it was employed as trans. The OH-6 armed, and trans is making it's way into vietnam too, btw, so watch out for that.
Last edited by 40mmrain on 2013-04-12 22:26, edited 2 times in total.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Transport Helicopter Updates

Post by waldov »

Can Heavy lift helicopters carry more then 8 guys now?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Transport Helicopter Updates

Post by Rhino »

Hiyy wrote:What happened to the MH-6 / AH-6 little birds? I thought they were being reincluded in major maps again. They are a wonderfully modeled and flight worthy helicopter in PR, it would be a same to just scrap them in newer versions.
They aren't listed above as they are not classed as either Light, Medium or Heavy lift transport/utility helicopters, they come under the scout helicopter role.
Hiyy wrote:Also, I thought the Canadian CF 146 Griffon was far though the tube as well. I've seen fully colored models and post saying it was working on the modding forms, is it still not complete??
A modelled and textured 3D render is quite different from a working ingame model. It still needs exporting and coding.
waldov wrote:Can Heavy lift helicopters carry more then 8 guys now?
As per posts before, no, that's an engine limitation of the BF2 engine.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Transport Helicopter Updates

Post by tankninja1 »

[R-DEV]Spush wrote:Not ready. Probably won't make it for 1.0.
Aw man we will still have to land that chinook on the perilous mountains of Op. Archer.
Maybe it will have some guns?
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