[R-DEV]Rudd wrote:what about on a map that has no choppers? (at least for one team) I have yet to find the player who gets his adrenaline fix driving a truck to and from battle.
I gladly did that, even with the slowest of vehicles but the problem here is, hardly anyone makes use of it, or appreciates when they do. You can't blame them tho, why would they spent 5+mins driving when they can either spawn on a FOB, hope for a rally to get pooped out (this will become even worst), or sit back in main playing around with their *****. People are ignorant and will bend game mechanics as far as they can to please their lazy asses. In order to avoid that and improve the overall experience you have to put certain barriers and rules in place, so you can guide them towards the right mentality. While some say you "limit" the game this way, I say you keep people on track and lower the chance for them to do something stupid. They are, however, capable of learning, all the major changes through out PR's history have proven that, so make us of it, give them something to bite on and after a while they will know the ropes, or have the "knack of it" as some may say.
By slowing down the process of getting back to the frontline you make:
-The moments of action everyone gets far more rewarding.
-People care slightly more about their virtual life, thus making firefights more intense and interesting, maybe even more tactical.
-Proper use of assets as intended (when was the last time anyone got transported by a Bradley on, for example, Kashan? Let's face it.....).
-Further points I'm way too tired to point out now.
I don't want PR to become a walking simulator, hell no, far from that, quite the contrary. There are SOOOO many options open for basically any issue in-game, yet people complain and ***** about basically anything, the very same people that consider themselves so far above the average gaming crowd which plagues multiplayer games these days. Yet their are just a spoiled.
Edit: May I ask what path the DEVs want PR to take, as in do you want it to become more tactical, or an arcade shooter with a glimps of realism and strategy? (I thought that since 0.8 I had figured you were going for a realistic approach without dumping gameplay for the sake of realism like ArmA but since this rally thing, I'm not all too sure anymore).