Voice actors needed!

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-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Voice actors needed!

Post by -=anders=- »

Hello community,

I'm getting along pretty well with the progress of making the next version of PR a total new experience regarding sounds.

Although I'm looking for great voice actors who are willing to contribute with their voices in PR.

The voices we would need new actors for are:
  • American
  • Arabic/pashto/somali [High priority]
  • German
  • Chinese [High priority]

Demands are as follows:
  1. High quality setup. Mic in a sound isolated environment, meaning no reverbs at all. Studio recording or homemade recording. Tip is if you have a portable recorder like a ZOOM H4N, the best place to be is in a car. That takes away ALOT of surrounding noises and especially reverbs.
  2. Replace these SOUNDS: Open them up, paste the new recording in and save as 44KHz, 16-bit, mono, *.WAV.
  3. If you're replacing the radio filter files, just save them without any homemade filters.
  4. You dont need to speak the same phrases as the filenames or how the original actor speak.
  5. Feel free to experiment as much as you want with the acting. As long as it doesnt sound like an adventure game. Its suppose to sound as real as possible.
Send me some samples, like 3-5 samples first in a PM, telling me what language you want to record.
This is how it could sound, quality wise and how serious and real the acting sounds:
QUALITY SAMPLES

Here are printable versions of Grunt and SL nofilter files:
Grunt, Squadleader

As I said I really would want to get new american voices to get rid of the old bf2 vanilla ones. Cause they're really bad.

Good luck actors, surprise me! :)

/Anders
Last edited by -=anders=- on 2014-01-17 15:33, edited 2 times in total.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Shneider
Posts: 85
Joined: 2012-02-02 12:06

Re: Voice actors needed!

Post by Shneider »

Nice!

Are there any plans for new voice acting for Russian forces in future?
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Voice actors needed!

Post by -=anders=- »

Shneider wrote:Nice!

Are there any plans for new voice acting for Russian forces in future?
If someone are willing yes. Didnt mentioned russian because I think they are fine. But yeah, its nice to have new voices for that faction aswell. ;)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Voice actors needed!

Post by baltimore »

I could give you hungarian and romanian :)

BTW Anders I always woundered why devs replace voises especialy at iraqi,talib,(MEC),and now at ARF.
It would be awesome ; in comunity I saw many people from Afganistan and from Vietnam aswell(exp :P V)
Everybody who is from that regions start recording yourself, even if you dont have a Vinewood actor voice ,but your voice would sound real. Well not if you V_Nessa and you're a girl. :)
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baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Voice actors needed!

Post by baltimore »

aswell Anders can I suggest to have more voices in game per faction.
If you get +10 american english voices and you put them all in game , so if people in squad will not just talk at the same voice , do you undersand?
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Voice actors needed!

Post by Phoenixo_Idaho »

French voices must be changed too. They are rather silly !

If a had one of your microphone, i could pass my afternoons to act for you :p
Phoenixo_Idaho ; Medic & Mortars Specialist
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Voice actors needed!

Post by godfather_596 »

Wish I could help for the Arabic voices but I only have my shitty mic to work with
baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Voice actors needed!

Post by baltimore »

someone could help the community out with his voice...c'mon arabs...
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Voice actors needed!

Post by Rabbit »

I would but for some strange reason I pronounce the last two on the Player_Tactics_SL.
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Voice actors needed!

Post by AfterDune »

baltimore wrote:aswell Anders can I suggest to have more voices in game per faction.
If you get +10 american english voices and you put them all in game , so if people in squad will not just talk at the same voice , do you undersand?
Impossibru, you can only have three voices: commander, squad leader and squad member.


Guys, this is not really a discussion thread. Anders is asking for people to help out, not to give suggestions about voices and what not ;) .
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Voice actors needed!

Post by sweedensniiperr »

Can you do the voices of the commander Afterdune?
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AfterDune
Retired PR Developer
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Re: Voice actors needed!

Post by AfterDune »

I have an accent, won't sound good I'm afraid.
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Mongolian_dude
Retired PR Developer
Posts: 6088
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Re: Voice actors needed!

Post by Mongolian_dude »

Aye yo g, I got a DM-670 an a hell load of voice. Reckon it will good enough quality?

...mongol...
Military lawyers engaged in fierce legal action.

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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: Voice actors needed!

Post by ElshanF »

If Iran comes into play instead of the MEC in the future I can speak Farsi so I could contribute :)
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Voice actors needed!

Post by Rabbit »

Seriously though, if you can wait a bit, and I can find a recorder for under 200 USD I could do it as I am looking to buy one to do ambient sounds with.
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AfSoccer "I just don't see the natural talent."
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Voice actors needed!

Post by hobbnob »

I got the sample to get an idea of what you thought of as quality acting and was pleasantly surprised :D

A couple of tips for anyone considering this:

1) It looks like a lot, but it really isn't that bad if you prepare beforehand, which honestly doesn't take much.

2) Make a script of exactly what you need to say and how you need to say it. It saves a load of time on the day figuring out what terminology you need to use.

3) If you can't record in a car then you could cover your walls in as much fabric as possible. It will kill a lot of reverb :)

4) If you're having trouble with popping or hissing in your voice and dont' have a pop filter you can put your mic inside a sock, it does the same job

5) If you can, make sure you're as alone as you can be, with 1 or 2 other people to sort your tech out and save time. It'll make the acting a lot easier as you can scream and swear as much as you like without feeling self conscious.

6) Back up your script on a usb drive, just in case.

7) Don't bother giving them the proper filenames on the day you record. Give them sensible names like "Go" or "Tank spotted" etc and then rename the files to their proper names afterwards.
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-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Voice actors needed!

Post by -=anders=- »

hobbnob wrote:I got the sample to get an idea of what you thought of as quality acting and was pleasantly surprised :D
Yeah, well. Atleast its the best weve got so far. :) hahaha.
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PR:BF2 Sound & VisualFX

Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Voice actors needed!

Post by Rabbit »

God I'm and idiot, wrong thread.
Last edited by Rabbit on 2013-04-14 16:56, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Voice actors needed!

Post by hobbnob »

gx wrote:Ha, Great to know, hopefully it will look a bit more like this.

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But not so black and white, haha. Poor quality, quick screenshot from a video I have.
Wrong thread perhaps? :P
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milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: Voice actors needed!

Post by milosv123344 »

Hey anders, you got those BF3 sounds my buddy Frankelstner told you about before i managed to, you could potentially use some scream sounds, breathing fx, body impacts , footsteps from BF3, maybe adjust them a little bit, you also got potential "mec" or insurgent voices in \Sound\VO\Common\FA directory after extracting, you could use those in case you don't have some middle eastern guy doing a voice over for you you know?
milosv
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