[VIDEO] "A Dead End"
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: [VIDEO] "A Dead End"
Despite the low graphics still a good video, I guess I am just spoiled with my high graphics.
We are staying up!
-
ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
-
ZonexNL
- Posts: 122
- Joined: 2011-10-13 08:12
Re: [VIDEO] "A Dead End"
I was able to run medium easily back in the day until 0.97. I hope 1.0 is going to be a more stable version then when it comes down to graphicsExeTick wrote:1.0 will force people to have medium settings![]()
-
lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [VIDEO] "A Dead End"
Not true, 1.0 will force medium or better only on geometry and terrain quality settings, these have little impact on performance and are expoited by some people.ExeTick wrote:1.0 will force people to have medium settings![]()
For reference see the decoded changelog or reread what ancientdude said about this.
I like the video, it tells a story, which is good. I also love these one shot kills
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: [VIDEO] "A Dead End"
Zonex, what r ur specs? Well, yeah, quite low settings...
Makes it more easy sometimes for you to discover enemies (for example in a forest or so)... :/
-
ZonexNL
- Posts: 122
- Joined: 2011-10-13 08:12
Re: [VIDEO] "A Dead End"
Lowest. I pushed everything to medium yesterday though to see how it works out. Works fine no lag but when I do this I get these weird black flickering patches in the distance. I only see the patches on stretched out open areas, mostly hills/mountains.Daniel wrote:Zonex, what r ur specs? Well, yeah, quite low settings...Makes it more easy sometimes for you to discover enemies (for example in a forest or so)... :/


