Helicopter Wheels #1

Please try this feature before voting - Do you like this feature?

Yes, it should be implemented onto all wheeled helis in PR!
105
72%
No, it should be fully removed
16
11%
Don't care, either works for me.
25
17%
 
Total votes: 146

Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: Helicopter Wheels

Post by Microwaife »

zombie-yellow wrote:Maybe that would be a problem when you MUST reach the helipad because you're 3 seconds away from blowing up in the sky... I've done this tons of times with the Blackhawk : rushing to the helipad and landing it at 300 km/h and stopping almost instantly :p

Might have to rework my emergency procedures lol
Would be good if stuff like that would be prevented by this new system.
Makes it a hell lot more realistic and easier for insurgents to kill a chopper.

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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

I can't seem to ever come to a 100% stop at all. The chopper just keeps rolling and rolling, even slightly.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Helicopter Wheels

Post by ChallengerCC »

Yeah, why not? ^^
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Helicopter Wheels

Post by Onil »

zombie-yellow wrote:Maybe that would be a problem when you MUST reach the helipad because you're 3 seconds away from blowing up in the sky... I've done this tons of times with the Blackhawk : rushing to the helipad and landing it at 300 km/h and stopping almost instantly :p

Might have to rework my emergency procedures lol
It you're doing hard landings when damaged, then you definitely weren't 3 seconds away from blowing up.

You should never land when you got the critical damage beeps, you should always just hover on top of the helipad as you still get repairs.
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FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Helicopter Wheels

Post by FK Ye@h H@rDstyl3 »

I totally like this idea, DO IT!!
[img]http://www.qrf-clan.de/bilder/signatur/QRF_Hardstyle_signatur.png[/img]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Helicopter Wheels

Post by Rhino »

FK Ye@h H@rDstyl3 wrote:I totally like this idea, DO IT!!
Its done :p
https://www.realitymod.com/forum/f196-p ... dates.html
'[R-DEV wrote:Rhino;1884767']Helicopter Wheels

As you've probably seen in the Devcast the working helicopter wheels concept which was first seen in PR:F v0.1 as a Proof of Concept dynamic and received the communities approval has been applied to all wheeled helicopters in PR for v1.0.

This essentially allows wheeled helicopters to taxi and perform rolling landings, as well as having much more control while on the ground. Before in PR and vBF2 the wheels where just for show but now helicopters with wheels will behave very differently on the ground from helicopters with skids. This will take a bit of time to get use to but once your use to the new system, you should really appreciate the new control you have on the ground and the new options you have for landing.
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FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Helicopter Wheels

Post by FK Ye@h H@rDstyl3 »

'[R-DEV wrote:Rhino;1885774']Its done :p
https://www.realitymod.com/forum/f196-p ... dates.html
damn you Rhino, it took you only 2 minutes to do it. That was fast

Lets see......
PR 1.0 release tomorrow please. DO IT!! *fingers crossed*
[img]http://www.qrf-clan.de/bilder/signatur/QRF_Hardstyle_signatur.png[/img]
emmanuel15
Posts: 138
Joined: 2013-06-13 16:40

Re: Helicopter Wheels

Post by emmanuel15 »

i clearly don't see a problem in implanting these feature all though it will be alot harder to land with wheel hli's
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

Marcus Aurelius

IGN=Sgt.~NoMaD~
BuckWheat69
Posts: 38
Joined: 2010-12-13 03:43

Re: Helicopter Wheels

Post by BuckWheat69 »

I really like this feature!

Although one problem i had with it was the fact that I could start taxiing right after entering the helicopter. A delay timer for the activation of the wheels would be great. It would be best to make that delay in sync with the engine delay.

Thanks!
Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Re: Helicopter Wheels

Post by Rambo Medic »

I may be by myself on this but I f***ing hate it. Mostly because it needs to be reworked, or redone. Example: I land, and I expect people to be fucking jumping out instantly, but instead for whatever ridiculous reason they assume the heli is midair until the heli has come to a 100% stop, so I have to be sitting at the lz for a good 10 seconds trying to stabilize my stupid wheels, while the idiots inside the trans won't get out, and what usually happens is I over compensate here or there when trying to stop my heli from moving, and I ram into a wall, and what about hot lz's? Please implement some kind of way to lock the wheels, which I'm sure you can do in real life (brakes or something) what if somebody wants to land on a hot building, the pilot can't fucking hover over the lz for 5 secs, he'll get blown up, he needs to do a moving landing, which if he does he'll literally fucking roll of the building, or roll into one of the obstacles on the building.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Helicopter Wheels

Post by Bluedrake42 »

it would be nice to have brakes, but from what I've seen, its possible to stop the wheels if you know how to use them correctly
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Helicopter Wheels

Post by Bluedrake42 »

in other words... I would practice with them first before you rage on the forums
Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Re: Helicopter Wheels

Post by Rambo Medic »

Bluedrake42 wrote:in other words... I would practice with them first before you rage on the forums
It's hard to practice on public servers. If COOP was available, I might be able to play around with the wheels, and see if there is some kind of remedy to the problem I'm having, but as it stands, I can't do that.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Helicopter Wheels

Post by Bluedrake42 »

thats true, it'll be hard to get good practice in with just internet servers
however it does seem like with practice players could get just as good if not better than they were able to with the old choppers
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Helicopter Wheels

Post by Rhino »

Bluedrake42 wrote:it would be nice to have brakes, but from what I've seen, its possible to stop the wheels if you know how to use them correctly
Bluedrake42 wrote:in other words... I would practice with them first before you rage on the forums
Ye a brake would be good but I'm unaware of any way of coding one.

And yes, once you've got use to the new system, especially if you fly with a joystick, you can use the wheels to brake very easily on most surfaces, it just takes practice.
Rambo Medic wrote:It's hard to practice on public servers. If COOP was available, I might be able to play around with the wheels, and see if there is some kind of remedy to the problem I'm having, but as it stands, I can't do that.
Crate a local game?
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Helicopter Wheels

Post by K4on »

[R-DEV]Rhino wrote:Crate a local game?
someone didnt read our testing procedure.

its not possible with the beta rhino :)
F33bz
Posts: 63
Joined: 2013-03-02 06:05

Re: Helicopter Wheels

Post by F33bz »

I tested wheeled helis on an empty euro server. Just have to treat them exactly like taxi'ing a jet and you'll catch on very quickly.

Now if only I could get my hands on a HIND. :(
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Helicopter Wheels

Post by PLODDITHANLEY »

I had a go on the Russian trans and Havok didn't seem too hard with a mouse.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Helicopter Wheels

Post by Rhino »

[R-DEV]K4on wrote:someone didnt read our testing procedure.

its not possible with the beta rhino :)
Nope, been super busy with r/l stuff this weekend I haven't been able to even play the OB yet :(
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Re: Helicopter Wheels

Post by Steeps »

Is there any possibility of adding a deadzone to the wheels? Like a certain point where if you stop, it will stop rolling. It's really frustrating to have to constantly fight a helicopter just to stay on a landing pad. It's pretty much impossible to stop the Chinese Mi-17 from rolling everywhere.
Last edited by Steeps on 2013-07-01 14:10, edited 1 time in total.
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