
Kodiak's Art Dump
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
So I'm finished this now. Just putting together some renders and finishing off the RIG/SKIN job on it. I should have the other renders completed this week.


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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
Pleased to announce I got a job at EA as a character modeler.
....and it all started with BF2 modding.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: scar light mk16
Daamn, that's awesome! Can you give specifics as to with what particular studio or project?
Best of luck either way, and I hope it'll be a good time
Best of luck either way, and I hope it'll be a good time

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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: scar light mk16
Congrats -kodiak-! I guess this is a little reason not to hate on EA as much anymore 
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
Thanks guys. I'm super stoked about it. It's EA SPORTS division in Burnaby. But i don't know what title i'll be working on. I wont be able to tell ya even if i did know :S
All i can say is i was hired as a mid level character modeler.
All i can say is i was hired as a mid level character modeler.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: scar light mk16
Edit:ninja'd
Yarrr what Studio??
Congrats man, thats pretty much the dream come true
Yarrr what Studio??
Congrats man, thats pretty much the dream come true
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DoomKillsU
- Posts: 29
- Joined: 2013-03-17 07:46
Re: scar light mk16
Checked out your folio, its bad ***! Congradulations on the job, a hell of an achievement you've accomplished. 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: scar light mk16
Congrats but what excatly did you do with BF2 modding? Can't see anything in your portfolio for it unless I'm missing something?-kodiak- wrote:Pleased to announce I got a job at EA as a character modeler.....and it all started with BF2 modding.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: scar light mk16
He made the SVD in PR 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: scar light mk16
Congratulations! I live nearby 
Hear mixed things about EA SPORTS here, some really love working there. Others have different views
Good luck though, great work getting the job
You are from Quebec right? I think you will love Vancouver/Burnaby... but bring an umbrella ^^
Hear mixed things about EA SPORTS here, some really love working there. Others have different views
Good luck though, great work getting the job
You are from Quebec right? I think you will love Vancouver/Burnaby... but bring an umbrella ^^
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
Hey guys, thanks for the kind words and support. It's very much appreciated. Spent a lot of time tuning my portfolio 
@Rhino - I don't have anything in my portfolio that i made for BF2 modding because it's so old and outdated now. Showing work that old in a portfolio isn't recommended by recruiters.
@Time270 - Yes, i did make the SVD in PR but that SVD in my portfolio is a new optimized version from the old one. I think it has either the same or a similar polycount but the UV space is better and the normals were baked from a hipoly model. The SVD in PR had it's normals generated with the nvidia map filter in photoshop when Chuc textured it.
@H.sta - Hey man, i've been living in Vancouver for a couple years now. One of the first things i bought when i came here was a bike and an umbrella. I've never lived in a place that gets almost no snow at all, but rains like nobodys business.
@Rhino - I don't have anything in my portfolio that i made for BF2 modding because it's so old and outdated now. Showing work that old in a portfolio isn't recommended by recruiters.
@Time270 - Yes, i did make the SVD in PR but that SVD in my portfolio is a new optimized version from the old one. I think it has either the same or a similar polycount but the UV space is better and the normals were baked from a hipoly model. The SVD in PR had it's normals generated with the nvidia map filter in photoshop when Chuc textured it.
@H.sta - Hey man, i've been living in Vancouver for a couple years now. One of the first things i bought when i came here was a bike and an umbrella. I've never lived in a place that gets almost no snow at all, but rains like nobodys business.
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
Hey everyone. Just like always I post some of my work here and don't forget where my roots lie 
Here's my most recent character. Still a few tweaks here and there needed before calling it completed but it's getting there.

Here's my most recent character. Still a few tweaks here and there needed before calling it completed but it's getting there.

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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: scar light mk16
Damn impressive! Is it tied to anything else or is it just a highly detailed character study?
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: scar light mk16
Thanks Chuc, yeah it's a treasure hunter based off of other characters like Indiana Jones, Nathan Drake (Uncharted) and Lara Croft (Tombraider).



