Was what I was trying to point out with my post above, its wacked and doesn't affect realistic recoil and yes I noticed the same thing.tankninja1 wrote:Just me or does the 3rd shot on three round burst always like to go in a different direction than the two before it?
3-Round Burst is pointless.
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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
Re: 3-Round Burst is pointless.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: 3-Round Burst is pointless.
That was originally my point.. The three shots go off in a sort of V pattern as mentioned, meaning for me personally I found it pointless to have in game. As I mentioned in the OP, inevitably only two shots hit at most, meaning in the meanwhile they are chainsawing you with a full-auto weapon (and then heal with their and your patch afterwards).
It works better against insurgents because they have no body armour so you don't have to hit as many times.
I basically couldn't see why the U.S. Army would keep 3 round burst if it worked in RL like it does in PR.
Although earlier in this thread some actual experts gave good explanations and info on how/if it is used in 'real life'.
It works better against insurgents because they have no body armour so you don't have to hit as many times.
I basically couldn't see why the U.S. Army would keep 3 round burst if it worked in RL like it does in PR.
Although earlier in this thread some actual experts gave good explanations and info on how/if it is used in 'real life'.
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Jonathan_Archer_nx01
- Posts: 327
- Joined: 2006-12-22 12:42
Re: 3-Round Burst is pointless.
Sounds like you don't even try to compensate for the muzzle rise?Mikemonster wrote:That was originally my point.. The three shots go off in a sort of V pattern as mentioned, meaning for me personally I found it pointless to have in game.
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Lange
- Posts: 306
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Re: 3-Round Burst is pointless.
It was your point sorry, I didn't mean to claim the idea I just was restating it with adding a few of my own points. However I totally agree which is why I reinforced your statement.Mikemonster wrote:That was originally my point.. The three shots go off in a sort of V pattern as mentioned, meaning for me personally I found it pointless to have in game. As I mentioned in the OP, inevitably only two shots hit at most, meaning in the meanwhile they are chainsawing you with a full-auto weapon (and then heal with their and your patch afterwards).
It works better against insurgents because they have no body armour so you don't have to hit as many times.
I basically couldn't see why the U.S. Army would keep 3 round burst if it worked in RL like it does in PR.
Although earlier in this thread some actual experts gave good explanations and info on how/if it is used in 'real life'.
The way the burst works in PR like you stated, if a soldier was shooting like it works in PR the commanding officer would prolly tell them to turn in their weapon and get the f**k off the battlefield lol.
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: 3-Round Burst is pointless.
project reality burst - YouTube
It's allright
Not as good as i thought, but ok for such distance i guess. And really effective against insurgents.
It's allright
Not as good as i thought, but ok for such distance i guess. And really effective against insurgents.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: 3-Round Burst is pointless.
It's a V pattern that I seem to see, usually before deviation has settled. The gun doesn't have the advantage of a 4th shot to finish them offJonathan_Archer_nx01 wrote:Sounds like you don't even try to compensate for the muzzle rise?
If the deviation is settled then semi is better. But burst is better than semi if you're running and gunning, although not by much. It's always going to be the poor brother of full auto because of the unavoidable lag present in all online gaming.
Although if it was tweaked so the pattern of the three shots was vertical-ish instead of random it would make a lot more sense to me (having never fired a gun).
I'm not bothered about the actual fact that guns have burst, I just don't think that burst in PR reflects it in real life. Several serving members of the forums have said in this thread that burst isn't used in combat, or even taught in some units. But this is the internet and because of the min 50ms lag you can't use semi like you do in real life - hence I think it should either be tweaked or removed (because it's unrealistic to have people using it).
The same people that elect to be milsim and play without burst presumably never use full auto either with other guns..
Last edited by Mikemonster on 2013-04-24 16:58, edited 1 time in total.
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Unhealed
- Posts: 365
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Re: 3-Round Burst is pointless.
run n gun - YouTube
clearly burst is not really inferior to full auto, but full auto is so much easier to control.
that's where our "problem" lies i believe, not in deviation but in recoil.
For me - m4/m16 with acog is a perfect headshot machine, accurate and easy to aim, almost like a marksman rifle. ak74m on the other side - is a perfect full auto beast(on a medium distance, in cqc ak47 and tavor are the best), but it sucks on a long distances becouse of a horrible(IMO) optics. so maybe things should stay as they are right now.
clearly burst is not really inferior to full auto, but full auto is so much easier to control.
that's where our "problem" lies i believe, not in deviation but in recoil.
For me - m4/m16 with acog is a perfect headshot machine, accurate and easy to aim, almost like a marksman rifle. ak74m on the other side - is a perfect full auto beast(on a medium distance, in cqc ak47 and tavor are the best), but it sucks on a long distances becouse of a horrible(IMO) optics. so maybe things should stay as they are right now.
Last edited by Unhealed on 2013-04-27 01:20, edited 3 times in total.
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HeadlessChicken86
- Posts: 130
- Joined: 2013-01-21 14:09
Re: 3-Round Burst is pointless.
Whut? I prefer iron sights all the way! Indeed theyre the most usefull sights in CQB. I have no problem with 3 rounds burst fire, its not as good as full auto but its ok and its like the US guns are working in RL. Just practice a bit id say, better this than Single Shot.B.Pronk(NL) wrote:And guys with iron-sights(Medics etc.) are probably doing something wrong when getting in a CQB fight.
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: 3-Round Burst is pointless.
Nah I only use burst on really really close range, like when clearing a room. otherwise I am always on Semifire. I simply do not killy anything with the burst. If there is a target appearing 15m infront of me, not seeing me, I start spraying my bursts on it, the first bullet hits all the others miss. While I continue spraying the target with bursts, it turns around and kills me with its automatic fire....always the same shit. Thats why I always use Semifire, even on short distances. You just keep spamming the mouse button, but your bullets are waaay more accurate and you take out your targets within a second.
Even when i am securing stairs in a T-shape, i use semi. Otherwise the enemy will come up, take one bullet from my burst and continue sprinting up or fall back down again. With semifire I do not have to wait until the burst stops to adjust my gun again. You simply keep aiming at your target and quickly pop shots at him. He will most likely not survive it.
Even when i am securing stairs in a T-shape, i use semi. Otherwise the enemy will come up, take one bullet from my burst and continue sprinting up or fall back down again. With semifire I do not have to wait until the burst stops to adjust my gun again. You simply keep aiming at your target and quickly pop shots at him. He will most likely not survive it.
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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
Re: 3-Round Burst is pointless.
Exactly why the burst mode is so flawed in game you had a great account there. That kind of play while it works in PR does not reflect in life in my opinion. Yes in real life auto fire is rarely used but when in close quarter in buildings and such assault rifles will be used on burst or. Its rare, but would you rather walk into a building on single while your enemy will have a AK blazing death on auto? Burst even though not the most ideal in real life for most engagements should be reflected more realistically in how it works, not wacked the way it is currently.Spook wrote:Nah I only use burst on really really close range, like when clearing a room. otherwise I am always on Semifire. I simply do not killy anything with the burst. If there is a target appearing 15m infront of me, not seeing me, I start spraying my bursts on it, the first bullet hits all the others miss. While I continue spraying the target with bursts, it turns around and kills me with its automatic fire....always the same shit. Thats why I always use Semifire, even on short distances. You just keep spamming the mouse button, but your bullets are waaay more accurate and you take out your targets within a second.
Even when i am securing stairs in a T-shape, i use semi. Otherwise the enemy will come up, take one bullet from my burst and continue sprinting up or fall back down again. With semifire I do not have to wait until the burst stops to adjust my gun again. You simply keep aiming at your target and quickly pop shots at him. He will most likely not survive it.

