When I think of insurgent main bases, I can't help wonder why there is a need for weapons caches in the first place.
Insurgents can already spawn with almost every basic kit they could want, and furthermore have ammo techies that resupply them with unlimited ammo brought from a "main base". This conflicts with the idea that weapons caches are where insurgents store the weaponry used in their war efforts.
- If anything, these assorted techies should be rearming off the caches themselves. Kits that are currently available at these "main bases" should be acquired at caches.
- Bomb vehicles should be fabricated in the same manner that C4 can be placed on vehicles, using kits off the cache, without the necessity of a place for special vehicles to spawn.
- Techies could spawn in the same manner that HMMWVs and Vodniks used to spawn on firebases, once ever so often. Either that, or they spawn in random locations to be retrieved by the insurgents.
- Spawn points for insurgents should be in areas around the map similarly to how spawn points are placed in random locations at game start. This agrees with the theory that insurgents don't really have a centralized point of origin. An alternative method would be for the spawn points to be local to the cache locations (though that would destroy the purpose of hideouts).
- repairing at/requesting vehicles off hideouts
- a DoD for the insurgents (no other benefits, just protection)
- having vehicles drive up to caches and loading bombs (similar to logistics trucks, select bomb, right-click)

