1) agree that seeing the squad name is importantmat552 wrote:If you want people to CO, if you want people to gladly step up and say "Yes, I will shoulder the burden of not actually playing the game and being resented by all the squadleaders.", then this attitude has to go. As far as suggestions,
1) Seeing the squad name is important. Equally acceptable would be letting the SL select an icon for himself that the CO can see, corresponding with the purpose of the squad.
2) An actual timer is highly desired instead of a bar that fills over the course of the hour or what have you for the countdown to the next area attack.
3) If it's possible, a more detailed map (or even different kinds of map, ie topographical) should be substituted for the "Feed Lost" zoom level.
4) It would be extremely cool if the commander could somehow access the timer to a vehicle spawn, allowing him to assure the SL that he knows when his toy is coming back and allowing him to effectively reassign the SL for the duration of the asset's absence from the battlefield.
Other than those, I think the CO screen is actually remarkably well designed as it is.
2) agree that the timer is important
3) Completely agree
4) Micromanagement option would be very desirable, however, whether this should be on the CO level, I am not sure of yet. Thought about the same too.
The CO screen is remarkable well designed as long as you perceive it within the borders of the Bf2 CO logics.








