*NwA* UK Reality (Europe)
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
if someone wants to take the risk using enemy kits they can do it. normally you wont get lets say HAT up in time and fire before it is going black.
thats why we let them take that risk and the same time if they manage to get the round of and hit something on Insurgency it will teach the blufor team not to use Hat kits on insurgency. since hat kits is not very usefull on insurgency because there is not many things to shoot except gary and spg/50cal techi.
thats why we let them take that risk and the same time if they manage to get the round of and hit something on Insurgency it will teach the blufor team not to use Hat kits on insurgency. since hat kits is not very usefull on insurgency because there is not many things to shoot except gary and spg/50cal techi.

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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: *NwA* UK Reality (Europe)
Couldn't agree more with what ExeTick just said. Anyone that takes a specialized kit needs to take responsibility if they loose it. Not only that the kit will not be available for their team for a certain period of time but also that it might be used by the enemy.
And I find it funny that people complain about the use of the enemy HAT when they use the enemy medic for revives and the enemy officer for rally or deployables... I guess it is not an exploit when it suits them.
And I find it funny that people complain about the use of the enemy HAT when they use the enemy medic for revives and the enemy officer for rally or deployables... I guess it is not an exploit when it suits them.

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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: *NwA* UK Reality (Europe)
But that is not what they said happened.ExeTick wrote:if someone wants to take the risk using enemy kits they can do it. normally you wont get lets say HAT up in time and fire before it is going black.
thats why we let them take that risk and the same time if they manage to get the round of and hit something on Insurgency it will teach the blufor team not to use Hat kits on insurgency. since hat kits is not very usefull on insurgency because there is not many things to shoot except gary and spg/50cal techi.
The DEV's already addressed the HAT and special kits issue. So it is still an exploit. Thanks ExeTick for being crystal clear on the rule I'm just taken aback on that kind of blatant cheating.Spook wrote:We transported it to a good place, resupplied it and waited for vehicles. This took us about 10 minutes and alot of firefights while transporting the Kit ... So after about 20 minutes of hard work we killed the Stryker ... I went through alot of shit to get ammo for the HAT, died probably 5 times, in constant fear that the HAT is gonna disappear soon.
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SUGNAT
- Posts: 14
- Joined: 2009-12-31 00:10
Re: *NwA* UK Reality (Europe)
It's not cheating, its just using the enemy equipment to your advantage. Do you think that in real life the insurgents wouldn't sue their oppositions kit? With the introduction of limiting the use of enemy kits its changed the way INS has been played, less about teams using assets to their advantage and rather about getting a C4 into position and blowing its from a distance.
Some claim that your meant to die for your country... I disagree, its a soldiers job to ensure the enemy die for theirs!
Joining the British Army since 2010
-------------------*NwA* sugnat-----------------
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
IRL they would probably take the enemy equipment and if they dont understand how it works they would probably studie it until they understand it or waste it.
but as I have seen in another post somewhere on this forum, to use heavy AT or any other specialist weapons you need ALLOT of training. a taliban would probably never understand how a javelin works or SRAW that is in game now. they will rarely know how to kill someone beyond 500-600 meters with a sniper rifle.
like I said if they want to risk there neck to use an enemy Heavy AT its up to them. if Devs want to remove the possibility to use specialist weapons ingame they have to make that "you cannot use this kit" pop up faster. give the "new" owner 2-3 seconds to drop the kit.
I find it very rare that anyone on blufor is using heavy AT. it might happend but not so often.
but as I have seen in another post somewhere on this forum, to use heavy AT or any other specialist weapons you need ALLOT of training. a taliban would probably never understand how a javelin works or SRAW that is in game now. they will rarely know how to kill someone beyond 500-600 meters with a sniper rifle.
like I said if they want to risk there neck to use an enemy Heavy AT its up to them. if Devs want to remove the possibility to use specialist weapons ingame they have to make that "you cannot use this kit" pop up faster. give the "new" owner 2-3 seconds to drop the kit.
I find it very rare that anyone on blufor is using heavy AT. it might happend but not so often.

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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: *NwA* UK Reality (Europe)
I do not think it is unrealistic for insurgents to use enemy weapons but I'm sure that they rarely get the chance IRL. However, not all insurgents are stupid to the point of not being able to learn how to use the HAT, some of them were actually studying in good universities in other countries like the UK before they returned to "defend" their country. I'm sure those could figure it out and use the HAT more effectively than they would use a sniper for example.
I believe that one of the main reasons why enemy kit usage was limited was due to the kit geometries still being transferred between the teams when you pickup an enemy kit and get the other team's geom. PR wasn't able to fix that yet and to prevent having many soldiers running around with enemy helmets and gear, they reduced the ability to use most enemy kits.
As well as trying to simulate that conventional armies don't use enemy weaponry and unconventional armies rarely get the chance to, unless if they get lucky. Which is what the current system done, it makes the use of such kits a hard job to the point that they will only be effective if already well positioned.
I believe that one of the main reasons why enemy kit usage was limited was due to the kit geometries still being transferred between the teams when you pickup an enemy kit and get the other team's geom. PR wasn't able to fix that yet and to prevent having many soldiers running around with enemy helmets and gear, they reduced the ability to use most enemy kits.
As well as trying to simulate that conventional armies don't use enemy weaponry and unconventional armies rarely get the chance to, unless if they get lucky. Which is what the current system done, it makes the use of such kits a hard job to the point that they will only be effective if already well positioned.

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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: *NwA* UK Reality (Europe)
I've seen videos of Syrian tanks getting destroyed by advanced AT weapons, I've seen videos of Chechens destroying moving Russian tanks with a sophisticated AT tripod weapon at distances exceeding 1km and I also recall certain group members flying big commercial jets into building.ExeTick wrote:a taliban would probably never understand how a javelin works or SRAW that is in game now. they will rarely know how to kill someone beyond 500-600 meters with a sniper rifle.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
I've seen videos of Syrian tanks getting destroyed by advanced AT weapons, I've seen videos of Chechens destroying moving Russian tanks with a sophisticated AT tripod weapon at distances exceeding 1km and I also recall certain group members flying big commercial jets into building.
thats because they have been trained with that weapon system. do you think a taliban that have never seen a javelin before will pick it up and fire it? naa doubtful.
and from now on I well keep this thread to feedback and not how weapons can be used

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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
This prrobably should be in another forum but I'd like to point out Im not sure the Developers were suggesting you not use a kit. It seems to me they have made it very clear with the black screen, text warning and ultimate death. What weapons system does that irl?. The boundaries certainly are bent with kits but to go further and arm a HAT kit is cheating because it violates game mechanics. It doesnt teach anyone anything because individual players grab special kits regardless of the teams wishes and is out of their control. The op's intention was to exploit, not to teach or punish. Yes the black out screen should be shortened because clearly the DEV's intent is being circumvented.
On another note good games yesterday with mini-mods. Just wish server kept going past europes bed time (US timezones). Any plans to expand admin coverage?
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On another note good games yesterday with mini-mods. Just wish server kept going past europes bed time (US timezones). Any plans to expand admin coverage?
- sent using Tapatalk HD
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
On another note good games yesterday with mini-mods. Just wish server kept going past europes bed time (US timezones). Any plans to expand admin coverage?
We have 2-3 admins from north america but even if admins are on people leave because its mostly europeans that play on NwA and not so many people from North america.

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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: *NwA* UK Reality (Europe)
The biggest reason people for the US guys to not play on our server is due to the ping somehow, which is quite weird because many Europeans can play on CIA without a problem. I guess they don't like 120 to 180 pings.ExeTick wrote:We have 2-3 admins from north america but even if admins are on people leave because its mostly europeans that play on NwA and not so many people from North america.
We are staying up!
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
I dont think its the biggest reason but certanly a reason why they dont play on NwA. there is more reasons that I can think of but I wont write them here.

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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: *NwA* UK Reality (Europe)
I don't mind the ping that much since it's negated by the quality of the server and the friendliness of the players. I'm having a bit of fun I haven't had in a while and appreciate it 
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
its down for down. our box have been attacked and hetzner have been trying to fix it since 14 May.
hopefully it will be up soon.
hopefully it will be up soon.

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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
Re: *NwA* UK Reality (Europe)
Hope you guys gonna fix this quickly, I feel PR's naked without your server.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: *NwA* UK Reality (Europe)
I hope so aswell. tbh it feels pretty good with a break from admining for a little while. even if I havent been so active in PR lately. some days I can play ALLOT and some days maybe 1 map.
to bad our teamspeak server was there aswell.
to bad our teamspeak server was there aswell.

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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: *NwA* UK Reality (Europe)
Come on Wicca get ya lads seeding the PRTA you could be cleaning up the available playerbase. Plus I want to play some PR. Other servers are available but English isnt the native tongue. =MerK=?
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
