I don't know if someone reported this or am I only one occurring
this problem,but driving as a guy who controls turret with bot driver
results in blocking of turret just few seconds after it unblocks.
How it works,
bot enters,then I enter,I wait some time for turret to become operational,
but just after few seconds it freezes,you can shoot,but you can't move it.
Happened on Fools Road and Kashan Desert,both at Co-Op layers.
BRDM-2 ATGM,Co-Op Bug
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Moszeusz6Pl
- Retired PR Developer
- Posts: 939
- Joined: 2010-06-24 13:41
Re: BRDM-2 ATGM,Co-Op Bug
It's sounds like bots as moving vehicle, so turret get disabled. When using vehicles like this, you should tell bot to get out, when you reach correct place.

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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: BRDM-2 ATGM,Co-Op Bug
Well yeah I am doing that,but it kills all the fun,
I thought that this is a serious issue.
I thought that this is a serious issue.
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izoiva
- Posts: 613
- Joined: 2012-02-16 12:17
Re: BRDM-2 ATGM,Co-Op Bug
RU spanrels dont have a deployment time. You can see it on Beirut.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: BRDM-2 ATGM,Co-Op Bug
The way the Spandrel works differs from faction to faction. There is one that can fire on the move and the rest require the vehicle to be stationary for 15 seconds iirc. I assume the Militia and MEC ones (I guess the MEC have a spandy on Kashan in COOP?) are the ones that are restricted by movement.
This may be slightly off topic but I have noticed the RUS spandy missles have a really horrendous travel speed, and horrific directing characteristics. I have played the spandy on Fools Road many times and the missles are much faster and are way easier to direct onto target. Is it that there are two Spandrels modeled and are in fact meant to represent different technologies or is it just inconsistency based on overlooking the assets?
This may be slightly off topic but I have noticed the RUS spandy missles have a really horrendous travel speed, and horrific directing characteristics. I have played the spandy on Fools Road many times and the missles are much faster and are way easier to direct onto target. Is it that there are two Spandrels modeled and are in fact meant to represent different technologies or is it just inconsistency based on overlooking the assets?

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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: BRDM-2 ATGM,Co-Op Bug
I know that your turret will freeze even if your vehicle is sliding. happend to me on kashan when I was in a bradley. I had my tow loaded and I could move my turret and everything but my bradley started to slowly slide down the hill we were on and my turret locked itself.
I know this can happend to BRDM spandrel for milita aswell, have happend to me before.
I know this can happend to BRDM spandrel for milita aswell, have happend to me before.


