Could someone help me get this mirroring with an UVW unwrap modifier.
When ever i try to mirror and object and still keep the UVW unwrap modifier either by symmetry
http://img11.imageshack.us/img11/4983/uvprob.jpg
this is after saving the UVW map, deleting the UVW unwrap modifier, applying symmetry on an object, then detaching the copied object, adding the UVW unwrap modifier back to the copy and loading the saved UVW map.
The UVW map is fine on the original object
is this even possible? or should i just stick to the mirror tool
3dsmax UVW unwrap and mirroing objects
-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
3dsmax UVW unwrap and mirroing objects
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: 3dsmax UVW unwrap and mirroing objects
If your going to do any mirroring, do it with the mirror modifier. Dunno what has quite caused your bug above but using the mirror button is always a bad idea as it causes errors that normally you can't see in max, at least in max9.
-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: 3dsmax UVW unwrap and mirroing objects
is that the flipped normals problem or something else?[R-DEV]Rhino wrote:If your going to do any mirroring, do it with the mirror modifier. Dunno what has quite caused your bug above but using the mirror button is always a bad idea as it causes errors that normally you can't see in max, at least in max9.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: 3dsmax UVW unwrap and mirroing objects
flipped faces after exporting to BF2 (even thou the faces look the right way round in max) is one of the main problems you see from it ye, wouldn't be surprised if it affects other stuff too.
-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: 3dsmax UVW unwrap and mirroing objects
ok, thanks, i heard in a tutorial that i should use reset xform when ever i mirror stuff over because of the flipped faces problem, but the mirror modifier fixes that, so yay.[R-DEV]Rhino wrote:flipped faces after exporting to BF2 (even thou the faces look the right way round in max) is one of the main problems you see from it ye, wouldn't be surprised if it affects other stuff too.
It seems i found what i need to do to stop it from getting that glitch texture.
i need to use symmetry collapse the entire stack along with UVW unwrap and then detach the copy, and reapply the UVW unwrap modifier, what a pain.
well thanks for the quick response
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
-
Surround
- Posts: 609
- Joined: 2006-12-10 23:49
Re: 3dsmax UVW unwrap and mirroing objects
You can also use symmetry modifier. Just offset the elements far enough from each other.
Many times when you mirror and left it instanced, it will make the model pretty instable. I get many times different bugs.
Many times when you mirror and left it instanced, it will make the model pretty instable. I get many times different bugs.

