Squad Leading Ghost Train PR 0.85 [3/3] - YouTube
Wow my mic [and voice] was horrible back then
Quick question, what's a LOD?Arab wrote:I know what causes it. An overload of LOD's on the map. It's part of BF2's optimization system when the clients are in stress.
Can't be a client issue otherwise it wouldn't be seen by multiple players and the players in the damage radius of the nade would still get damaged w/e.Arab wrote:I know what causes it. An overload of LOD's on the map. It's part of BF2's optimization system when the clients are in stress.
I'm pretty sure Psyrus is well aware of what a LOD in that sense is, think he was questioning what Arab meant by LOD encase it was something different, as "An overload of LOD's on the map" doesn't make much sense, especially in terms of this[R-COM]Hulabi wrote:LOD = Level Of Detail
[R-DEV]Rhino wrote:Can't be a client issue otherwise it wouldn't be seen by multiple players and the players in the damage radius of the nade would still get damaged w/e.
I also can't see how it could be an overload of draw calls (overload of lods makes no sense so take it you mean draw calls) as all that would do is bottleneck the clients CPU (or GPU if that's worse than his CPU, but far more likley to be the CPU when it comes to draw calls) and will just cause low FPS, which drawcalls being a big problem on Fallujah and a few other maps in PR, mainly ones that use the Afghan v2 buildings since they are made out of lots of little pieces which results in a lot of draw calls for the CPU to process before it can tell the GPU what it needs to render, resulting in the CPU getting overwhelmed with stuff it needs reroute to the GPU and other systems, causing as I said above, an FPS drop. But as I said, this wouldn't result in the player, who has fine FPS (at least when ever this has happened to me I've had perfectly fine FPS) who also sees the throwing animation, the nade leave the hand and fly though the air etc all perfectly normally, just for nothing to happen after that.
I'm pretty sure Psyrus is well aware of what a LOD in that sense is, think he was questioning what Arab meant by LOD encase it was something different, as "An overload of LOD's on the map" doesn't make much sense, especially in terms of this![]()
LOD processing, which is part of the draw calls, is done 100% client side.Arab wrote:Server-side is Multiplayer, so the system of syncing and stuff is done on the servers.