[Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

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CaptWildstar
Posts: 28
Joined: 2008-07-13 18:19

[Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by CaptWildstar »

Haha, hey its me Wildstar, you may remember me for such models as the Abrams and the uh well that doesn't matter.

I have here a 2911 poly Barret M107 Rifle.

I did this for fun but felt like you guys need to see it,

http://i103.photobucket.com/albums/m148 ... le0002.jpg

Yeah i know why only one pic, well I'm super lazy so that's all your going to get for now :razz:

Well cya
Wildstar
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by FuzzySquirrel »

Learn




To




UV





&






Texture.
Image
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by charliegrs »

and isnt it probably a zero percent chance either will be added to PR considering the 50 cal that was in the game back in the day was removed?
known in-game as BOOMSNAPP
'
CaptWildstar
Posts: 28
Joined: 2008-07-13 18:19

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by CaptWildstar »

Like i said guys i didn't say i wanted it in PR just wanted to show it off, i would doubt it would be placed in game cuz it doesn't really have a reason to be there but ya, my friend said to post so yea
Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by Jazz »

It could have it's place, but I could never see it being put back in. Many people tried to pick it up in .5 to be 1337. (Remember those Barret kits with duel Uzis? Wasn't that wild?) I would check around with the rest of the modding community thoughl.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by Conman51 »

nice!

whats been up with that tank any way wildtsar?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by M_Striker »

Very nice model. You should model a raptor now. :p
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by Gore »

FuzzySquirrel wrote:Learn




To




UV





&






Texture.
Grow





Up.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by Dev1200 »

Looks really nice :D

The PR team won't add it.. a semi-automatic sniper rifle will probably never make it into PR, due to the fact you can just round around and spray it. Doesn't sound likely but it happened..
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by motherdear »

could we get a tri count instead of the poly one and would it be possible for you to give us a wireframe shot so that we could see how you put it together etc :P
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by Tomato-Rifle »

Let us have a clay render!



i assume its around 5800 tris?
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by Cheditor »

Guys i think you all need to read a vital part of his first post.
For Fun
I think he understands it probaly wont be in the game but just wants to make it.
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by Nitneuc »

t could have it's place, but I could never see it being put back in. Many people tried to pick it up in .5 to be 1337. (Remember those Barret kits with duel Uzis? Wasn't that wild?) I would check around with the rest of the modding community thoughl.
Who knows ;) ? maybe they have been removed cause they were inappropriate for the maps they stood.
Bi-ming ; Ghost train : Forest maps, nobody on heart would choose a .50 sniper rifle on such battlefields (I know... someone just did it in Rambo IV :roll :) .
Al basrah : view distance <500m was too low for this rifle to be used for extra long range sniping.
Kashan : that was actually the only map were the rifle was close to justified, although the regular 7.62x51 rifle can do the job.

I've read an Afghan map with view distance >1500m was currently WIP.
Since :
the .50 sniper rifles have actually been used for anti-infantry roles in A-stan IRL
the .308 ingame becomes hardly useful due to bullet drop/loss of damages over 900m.

Maybe the devs will consider a comeback for them, at least for a few maps. I think you can set different kits layouts depending of the map, at least they did it in earlier versions (you had a shotgun for the engineer on CQB maps and an assault rifle on others).

Don't get me wrong, i'm not calling for the comeback of the .50 sniper rifles in-game or anything, I'm a **** shot and pretty much never use them anyway. Just to make simple suppositions :) .
Many thanks to everyone involved in the making of the best videogaming experience ever !
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by Tomato-Rifle »

I used to take them whenever i could get them, in whatever map. Because i wanted to have fun with them before they removed them, especially the dual Uzis
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Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Post by Jazz »

CaptWildstar wrote:Like i said guys i didn't say i wanted it in PR just wanted to show it off, i would doubt it would be placed in game cuz it doesn't really have a reason to be there but ya, my friend said to post so yea
Looks good man! Thanks for sharing it. Sorry I didn't say that before.
fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by fabioxxxx »

It's used on the field ... should be added in game , but only if the limitations could be imported . like time to deploy , weight , blow-back , shooting better only in phoned position, delay to stabilize the aim between the shots and finally no pistol. also kits like these or sniper should be treated more like an asset, if you lose it , wait 15 minutes plus the time to the kit disappear... would solve the sniper lone wolfing problem .

only one of these per team once 40 player were reached , would be fun , i don't even like to use sniper kits but what makes pr so big is the diversity and the teamwork.
Last edited by fabioxxxx on 2013-05-14 22:06, edited 1 time in total.
fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Post by fabioxxxx »

i care !
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